2024-11-03 18:16:30 +00:00
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extends Node2D
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@onready var car: CharacterBody2D = $Car
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2024-11-04 18:55:13 +00:00
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@onready var carbody: Sprite2D = $Car/sprite_body
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2024-11-03 18:16:30 +00:00
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func getSpeed() -> float:
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return car.velocity.length()
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func getPosition():
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return car.position
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func setPosition(p:Vector2):
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car.position=p
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func setPlayerinformation(playerid, playercolor):
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car.playerid=playerid
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#TODO set playercolor
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2024-11-04 18:55:13 +00:00
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carbody.modulate = playercolor#Color(0, 0, 1)
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