extends Node2D @onready var car: CharacterBody2D = $Car @onready var carbody: Sprite2D = $Car/sprite_body func getSpeed() -> float: return car.velocity.length() func getPosition(): return car.position func setPosition(p:Vector2): car.position=p func setPlayerinformation(playerid, playercolor): car.playerid=playerid #TODO set playercolor carbody.modulate = playercolor#Color(0, 0, 1)