add car color change based on player
This commit is contained in:
parent
603358adee
commit
e370a4698f
11 changed files with 89 additions and 44 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://0g7qqh7naniv"]
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[gd_scene load_steps=6 format=3 uid="uid://0g7qqh7naniv"]
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[ext_resource type="Script" path="res://scripts/car_node.gd" id="1_0tin3"]
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[ext_resource type="Script" path="res://scripts/car.gd" id="1_i5tet"]
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[ext_resource type="Texture2D" uid="uid://c2wq5xkfmca1r" path="res://sprites/car.png" id="2_48rvw"]
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[ext_resource type="Texture2D" uid="uid://mqdujngircok" path="res://sprites/car_features.png" id="3_ts6mm"]
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[ext_resource type="Texture2D" uid="uid://e5aeyl47wi8p" path="res://sprites/car_body.png" id="4_lps13"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bj1hp"]
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radius = 8.0
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@ -14,10 +15,15 @@ script = ExtResource("1_0tin3")
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[node name="Car" type="CharacterBody2D" parent="."]
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script = ExtResource("1_i5tet")
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[node name="Sprite2D" type="Sprite2D" parent="Car"]
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[node name="sprite_features" type="Sprite2D" parent="Car"]
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z_index = 10
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_48rvw")
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texture = ExtResource("3_ts6mm")
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[node name="sprite_body" type="Sprite2D" parent="Car"]
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z_index = 10
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("4_lps13")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Car"]
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rotation = -1.57079
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@ -14,41 +14,6 @@ offset_top = 213.0
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offset_right = -68.0
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offset_bottom = 258.0
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theme_override_font_sizes/font_size = 32
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text = "125"
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vertical_alignment = 1
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[node name="cars" type="Node" parent="."]
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[node name="minPos" type="Label" parent="."]
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z_index = 7
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -11.5
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offset_right = 20.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "Min"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="maxPos" type="Label" parent="."]
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z_index = 7
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -11.5
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offset_right = 20.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "Max"
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horizontal_alignment = 1
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vertical_alignment = 1
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@ -1,5 +1,6 @@
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extends Node2D
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@onready var car: CharacterBody2D = $Car
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@onready var carbody: Sprite2D = $Car/sprite_body
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func getSpeed() -> float:
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@ -14,3 +15,4 @@ func setPosition(p:Vector2):
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func setPlayerinformation(playerid, playercolor):
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car.playerid=playerid
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#TODO set playercolor
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carbody.modulate = playercolor#Color(0, 0, 1)
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@ -16,11 +16,12 @@ var zoomspeed_backup=0.05
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var i=0
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for playerkey in Gamestate.getPlayerkeys(): #create all players
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#for playerkey in Gamestate.getPlayerkeys(): #create all players
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for player in Gamestate.getPlayers():
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var newcarscene=load("res://scenes/car.tscn")
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var newcarinstance=newcarscene.instantiate()
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cars.add_child(newcarinstance)
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newcarinstance.setPlayerinformation(i,0)
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newcarinstance.setPlayerinformation(i,player.color)
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newcarinstance.setPosition(Vector2(0,i*caroffset))
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i+=1
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@ -83,9 +84,7 @@ func _process(delta: float) -> void:
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if camera.zoom.x<1.0:
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camera.zoom+=Vector2(zoomspeed_backup*delta,zoomspeed_backup*delta)
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$minPos.position=minPos
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$maxPos.position=maxPos
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$Camera2D/speedlabel.text=str(carSpread)
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#$Camera2D/speedlabel.text=str(carSpread)
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#$Camera2D/speedlabel.text=str(round(maxCarSpeed))
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@ -16,12 +16,17 @@ func addPlayer(key:int):
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func removeAllPlayers():
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players=[]
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func getPlayerkeys() -> Array[int]:
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var playerkeys: Array[int] = []
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for player in players:
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playerkeys.append(player.inputkey)
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return playerkeys
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func getPlayers() -> Array[Player]:
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return players
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class Player:
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var inputkey:int
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var color:Color
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BIN
sprites/car.xcf
Normal file
BIN
sprites/car.xcf
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Binary file not shown.
BIN
sprites/car01.png
Normal file
BIN
sprites/car01.png
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Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
BIN
sprites/car_body.png
Normal file
BIN
sprites/car_body.png
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Binary file not shown.
After Width: | Height: | Size: 2.8 KiB |
34
sprites/car_body.png.import
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34
sprites/car_body.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://e5aeyl47wi8p"
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path="res://.godot/imported/car_body.png-f9c20cebf3cba852ae8dc4138d118e5d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/car_body.png"
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dest_files=["res://.godot/imported/car_body.png-f9c20cebf3cba852ae8dc4138d118e5d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
sprites/car_features.png
Normal file
BIN
sprites/car_features.png
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Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
34
sprites/car_features.png.import
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34
sprites/car_features.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mqdujngircok"
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path="res://.godot/imported/car_features.png-6af3e9800dc5060b0e97dabc6c3181d0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/car_features.png"
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dest_files=["res://.godot/imported/car_features.png-6af3e9800dc5060b0e97dabc6c3181d0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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