15 lines
351 B
GDScript
15 lines
351 B
GDScript
extends OptionButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var selectedRounds=Gamestate.getRounds()
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select(selectedRounds-1) #preselect rounds
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Gamestate.setRounds(selectedRounds)
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func _on_item_selected(index: int) -> void:
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Gamestate.setRounds(index+1)
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print("Set rounds to "+str(index+1))
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