extends OptionButton # Called when the node enters the scene tree for the first time. func _ready() -> void: var selectedRounds=Gamestate.getRounds() select(selectedRounds-1) #preselect rounds Gamestate.setRounds(selectedRounds) func _on_item_selected(index: int) -> void: Gamestate.setRounds(index+1) print("Set rounds to "+str(index+1))