teststrecke-game/scenes/car.tscn

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[gd_scene load_steps=6 format=3 uid="uid://0g7qqh7naniv"]
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[ext_resource type="Script" path="res://scripts/car_node.gd" id="1_0tin3"]
[ext_resource type="Script" path="res://scripts/car.gd" id="1_i5tet"]
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[ext_resource type="Texture2D" uid="uid://mqdujngircok" path="res://sprites/car_features.png" id="3_ts6mm"]
[ext_resource type="Texture2D" uid="uid://e5aeyl47wi8p" path="res://sprites/car_body.png" id="4_lps13"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bj1hp"]
radius = 8.0
height = 34.0
[node name="Car" type="Node2D"]
script = ExtResource("1_0tin3")
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[node name="CharacterBody_Car" type="CharacterBody2D" parent="."]
motion_mode = 1
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script = ExtResource("1_i5tet")
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[node name="sprite_features" type="Sprite2D" parent="CharacterBody_Car"]
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z_index = 10
scale = Vector2(0.5, 0.5)
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texture = ExtResource("3_ts6mm")
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[node name="sprite_body" type="Sprite2D" parent="CharacterBody_Car"]
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z_index = 10
scale = Vector2(0.5, 0.5)
texture = ExtResource("4_lps13")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody_Car"]
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rotation = -1.57079
shape = SubResource("CapsuleShape2D_bj1hp")
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[node name="RayCast_FL" type="RayCast2D" parent="CharacterBody_Car"]
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target_position = Vector2(256, -128)
collision_mask = 2
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[node name="RayCast_FR" type="RayCast2D" parent="CharacterBody_Car"]
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target_position = Vector2(256, 128)
collision_mask = 2
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[node name="resetTimer" type="Timer" parent="CharacterBody_Car"]
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one_shot = true
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[node name="RayCast_Car" type="RayCast2D" parent="CharacterBody_Car"]
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position = Vector2(-15, 0)
target_position = Vector2(31, 0)
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collision_mask = 12
collide_with_areas = true
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[node name="collisionEnableTimer" type="Timer" parent="CharacterBody_Car"]
wait_time = 0.1
one_shot = true
[connection signal="timeout" from="CharacterBody_Car/resetTimer" to="CharacterBody_Car" method="_on_reset_timer_timeout"]
[connection signal="timeout" from="CharacterBody_Car/collisionEnableTimer" to="CharacterBody_Car" method="_on_collision_enable_timer_timeout"]