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#ifndef NEOPATTERNS_H
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#define NEOPATTERNS_H
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#include <Adafruit_NeoPixel.h>
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#include <math.h>
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#include <vector>
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#include <algorithm> // std::remove
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#include "Rocket.h"
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#include "Particle.h"
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// class Rocket;
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// class Particle;
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// Ideas
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// Drop (Middle high, than to both sides diming out)
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#define MAX_DROPS 10
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#define MAX_RINGS 1
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// Two or more chasers
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// Chaser changing direction randomly
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// Pattern types supported:
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE };
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, RANDOM_FADE_SINGLE, PLASMA, FILL, RANDOM, FIRE, FIREWORKS, DROP, RINGS, SCANNER_RANDOM, BVB };
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// Patern directions supported:
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enum direction { FORWARD, REVERSE };
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class NeoPatterns : public Adafruit_NeoPixel
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{
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public:
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NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)());
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public:
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NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(), void (*callbackDebug)(String));
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void Update();
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void Reverse();
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void None();
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void RainbowCycle(uint8_t interval, direction dir = FORWARD);
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void RainbowCycleUpdate();
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void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
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void TheaterChaseUpdate();
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void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
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void ColorWipeUpdate();
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void Scanner(uint32_t color1, uint8_t interval = 40,bool colorful = false);
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void ScannerUpdate();
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void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
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void FadeUpdate();
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void RandomFade(uint8_t interval = 100);
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void RandomFadeUpdate();
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void Update();
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void SetColor1(uint32_t color);
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void SetColor2(uint32_t color);
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//Utilities
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void ColorSet(uint32_t color);
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uint8_t Red(uint32_t color);
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uint8_t Green(uint32_t color);
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uint8_t Blue(uint32_t color);
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uint32_t Wheel(byte WheelPos);
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void Reverse();
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void None(uint8_t interval = 40);
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void RainbowCycle(uint8_t interval, direction dir = FORWARD);
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void RainbowCycleUpdate();
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void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
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void TheaterChaseUpdate();
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void BVBChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
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void BVBChaseUpdate();
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void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
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void ColorWipeUpdate();
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void Scanner(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
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void ScannerUpdate();
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void ScannerRandom(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
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void ScannerRandomUpdate();
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void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
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void FadeUpdate();
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void RandomFade(uint8_t interval = 100);
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void RandomFadeUpdate();
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void RandomFadeSingle(uint8_t interval = 100, uint8_t speed = 5);
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void RandomFadeSingleUpdate();
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void Fire(uint8_t interval = 100);
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void FireUpdate();
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void Fireworks();
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void FireworksUpdate();
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void explosion(int pos, float rocketspeed);
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void Drop(uint8_t interval = 100);
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void DropUpdate();
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void Rings(uint8_t interval = 100);
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void RingsUpdate();
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void RandomBuffer();
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void Random();
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void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
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void SmoothUpdate();
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void Plasma(float phase = 0, float phaseIncrement = 0.03, float colorStretch = 0.3, uint8_t interval = 60); // 0.08 and 0.11
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void PlasmaUpdate();
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private:
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void SetColor1(uint32_t color);
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void SetColor2(uint32_t color);
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//Utilities
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void ColorSet(uint32_t color);
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void ColorSetParameters(String parameters);
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uint8_t Red(uint32_t color);
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uint8_t Green(uint32_t color);
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uint8_t Blue(uint32_t color);
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uint32_t Wheel(byte WheelPos);
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uint32_t Wheel(byte WheelPos, float brightness);
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uint8_t numToSpiralPos(int num);
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uint8_t xyToPos(int x, int y);
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uint8_t numToPos(int num);
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uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
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uint32_t parseColor(String value);
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// Member Variables:
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pattern ActivePattern; // which pattern is running
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direction Direction; // direction to run the pattern
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unsigned long Interval; // milliseconds between updates
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unsigned long lastUpdate; // last update of position
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#define EXPLOSION_SIZE_MIN 5
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#define EXPLOSION_SIZE_MAX 10
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// 60 LED Strip: 50, 100, 0.985 is a good choice (with Interval = 25)
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// Start 0, with maximum speed (100), the rocket should explode at the LATEST at position 50 (of 60). (Which is 10 pixels before maximum)
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// #define EXPLOSION_SPEED 0.25f
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// #define ROCKET_SPEED_MIN 50
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// ROCKET_SPEED_MAX should not be >100, as this would skip LEDs.
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// #define ROCKET_SPEED_MAX 100
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// #define ROCKET_SLOWDOWN 0.985f
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#define ROCKET_LAUNCH_TIMEOUT_MIN 1000
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#define ROCKET_LAUNCH_TIMEOUT_MAX 3000
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uint32_t Color1, Color2; // What colors are in use
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uint16_t TotalSteps; // total number of steps in the pattern
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uint16_t Index; // current step within the pattern
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uint32_t maxRocketID = 0;
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uint32_t maxParticleID = 0;
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uint32_t currentRocketMillis = 0;
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uint32_t rocketTimeout;
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float explosion_speed = 0.25f;
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uint8_t rocket_speed_min = 50;
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uint8_t rocket_speed_max = 100;
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double rocket_slowdown = 0.985f;
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byte wPos;
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bool colorful;
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private:
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std::vector <Rocket> rocket_arr;
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std::vector <Particle> particle_arr;
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uint32_t DimColor(uint32_t color);
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void Increment();
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void (*OnComplete)(); // Callback on completion of pattern
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// Member Variables:
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pattern ActivePattern; // which pattern is running
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pattern SavedPattern;
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direction Direction; // direction to run the pattern
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direction SavedDirection;
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unsigned long Interval; // milliseconds between updates
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unsigned long SavedInterval;
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unsigned long lastUpdate; // last update of position
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uint32_t Color1, Color2; // What colors are in use
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uint32_t SavedColor1;
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uint16_t TotalSteps; // total number of steps in the pattern
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uint16_t SavedTotalSteps;
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uint16_t Index; // current step within the pattern
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uint16_t SavedIndex;
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uint8_t Every; // Turn every "Every" pixel in Color1/Color2
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byte wPos;
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bool colorful;
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bool spiral;
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uint8_t wPosSlow;
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uint8_t WheelSpeed;
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uint8_t Smoothing;
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uint8_t Strength;
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uint8_t movingPoint_x;
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uint8_t movingPoint_y;
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uint8_t *pixelR;
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uint8_t *pixelG;
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uint8_t *pixelB;
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uint8_t *pixelR_buffer;
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uint8_t *pixelG_buffer;
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uint8_t *pixelB_buffer;
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// Drops
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uint8_t *drop;
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uint8_t *dropBrightness;
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// Rings
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uint8_t *ring;
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uint8_t *ringBrightness;
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uint8_t *ringDistance;
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uint8_t FontChar;
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float PlasmaPhase;
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float SavedPlasmaPhase;
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float PlasmaPhaseIncrement;
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float SavedPlasmaPhaseIncrement;
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float PlasmaColorStretch;
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float SavedPlasmaColorStretch;
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uint32_t DimColor(uint32_t color);
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void Increment();
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void (*OnComplete)(); // Callback on completion of pattern
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void (*OnDebugOutput)(String); // Callback on completion of pattern
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// Convenient 2D point structure
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struct Point {
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float x;
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float y;
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};
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};
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#endif
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#include "Particle.h"
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#include "NeoPatterns.h"
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Particle::Particle() // Particle::Particle(NeoPatterns * parent)
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{
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_pos = 0;
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// _id = parent->maxParticleID;
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// parent->maxParticleID++;
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} //Default constructor.
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Particle::Particle(NeoPatterns * parent, float pos, float speed, uint8_t hue, float brightness, float decay )
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{
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_id = parent->maxParticleID;
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parent->maxParticleID++;
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_pos = pos;
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_speed = speed;
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_hue = hue;
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_brightness = brightness;
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_decay = decay;
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_parent = parent;
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}
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bool Particle::operator==(const Particle &p) const {
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return (p._id == _id);
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}
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void Particle::update()
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{
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_pos += _speed;
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_speed *= 0.96;
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_brightness *= _decay;
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if (_pos > _parent->numPixels()) {
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_pos = 0;
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}
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_parent->setPixelColor((int)_pos, _parent->Wheel(_hue, _brightness));
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}
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float Particle::brightness()
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{
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return _brightness;
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}
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#ifndef PARTICLE_H
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#define PARTICLE_H
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#include <Adafruit_NeoPixel.h>
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class NeoPatterns; // Forward declaration
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class Particle
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{
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public:
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Particle(NeoPatterns * parent, float pos, float speed, uint8_t hue, float brightness, float decay = 0.95);
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Particle();
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bool operator==(const Particle &p) const;
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void update();
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int _id;
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float brightness();
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private:
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float _pos;
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float _speed;
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float _brightness;
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float _decay;
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uint8_t _hue;
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NeoPatterns * _parent;
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};
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#endif
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@ -0,0 +1,62 @@
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#include "Rocket.h"
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#include "NeoPatterns.h"
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Rocket::Rocket()
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{
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// _id = maxRocketID;
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// maxRocketID++;
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_pos = 0;
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_speed = 1;
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_lastbright = 1;
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}
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Rocket::Rocket(NeoPatterns *parent, float pos, float rocketspeed, float rocket_slowdown)
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{
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_parent = parent;
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_id = _parent->maxRocketID;
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_parent->maxRocketID++;
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_rocket_slowdown = rocket_slowdown;
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_iteration = 0;
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Serial.print("Rocket: ");
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Serial.print(_id);
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Serial.print(" ");
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Serial.print(pos);
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Serial.print(" ");
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Serial.println(rocketspeed);
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_pos = pos;
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_speed = rocketspeed;
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}
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bool Rocket::operator==(const Rocket &r) const {
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return (r._id == _id);
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}
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void Rocket::update()
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{
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_iteration++;
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_pos += _speed;
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_speed *= _rocket_slowdown; // 0.97
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_parent->setPixelColor(_pos, _parent->Color(50, 32, 0));
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}
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// Schweif mit Sparkle
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int Rocket::pos()
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{
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return _pos;
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}
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float Rocket::rocketspeed()
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{
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return _speed;
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}
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int Rocket::id()
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{
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return _id;
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}
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uint16_t Rocket::iteration()
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{
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return _iteration;
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}
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@ -0,0 +1,29 @@
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#ifndef ROCKET_H
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#define ROCKET_H
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#include <Adafruit_NeoPixel.h>
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class NeoPatterns; // Forward declaration
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class Rocket
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{
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public:
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int _id;
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Rocket(NeoPatterns *parent, float pos, float rocketspeed, float rocket_slowdown);
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Rocket();
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bool operator==(const Rocket &r) const;
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void update();
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int pos();
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float rocketspeed();
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int id();
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uint16_t iteration();
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private:
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float _pos;
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float _speed;
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int _lastbright;
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float _rocket_slowdown;
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uint16_t _iteration;
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NeoPatterns * _parent;
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};
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#endif
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@ -4,148 +4,211 @@
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#include <ArduinoOTA.h>
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#include <Adafruit_NeoPixel.h>
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#include "NeoPatterns.h"
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#include <math.h>
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#define PIN D1
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#define NUMPIXELS 80
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#define NUMPIXELS 30
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#define FW_NAME "esp-schild"
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#define FW_VERSION "1.0.1"
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#define FW_VERSION "1.0.3"
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void StripComplete(){
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return;
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HomieNode homieNode("strip", "strip");
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void StripComplete() {
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return;
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}
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NeoPatterns pixels = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800,&StripComplete);
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HomieNode stripNode("strip", "strip");
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bool onSetColor(const HomieRange& range, const String& value){
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if (!range.isRange || range.index < 0 || range.index > 1) {
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return false;
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}
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switch(range.index) {
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case 0:
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pixels.SetColor1(value.toInt());
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break;
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case 1:
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pixels.SetColor2(value.toInt());
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break;
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}
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stripNode.setProperty("color_" + String(range.index)).send(value);
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void DebugOutput(String value) {
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homieNode.setProperty("DEBUG").send(value);
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}
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bool onSetPixel(const HomieRange& range, const String& value){
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if(!range.isRange) {
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pixels.None();
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pixels.ColorSet(value.toInt());
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stripNode.setProperty("pixel").send(value);
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return true;
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}
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if (range.index < 0 || range.index > pixels.numPixels()-1) {
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return false;
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}
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pixels.None();
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pixels.setPixelColor(range.index, value.toInt());
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pixels.show();
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stripNode.setProperty("pixel_" + String(range.index)).send(value);
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NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800, &StripComplete, &DebugOutput);
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bool onSetColor(const HomieRange& range, const String& value) {
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if (!range.isRange || range.index < 0 || range.index > 1) {
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return false;
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}
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switch (range.index) {
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case 0:
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strip.SetColor1(value.toInt());
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break;
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case 1:
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strip.SetColor2(value.toInt());
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break;
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}
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homieNode.setProperty("color_" + String(range.index)).send(value);
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}
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bool onSetBrightness(const HomieRange& range, const String& value){
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long brightness= value.toInt();
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if (brightness < 0 || brightness > 255) {
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return false;
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}
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pixels.setBrightness(brightness);
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pixels.show();
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stripNode.setProperty("brightness").send(value);
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bool onSetPixel(const HomieRange& range, const String& value) {
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if (!range.isRange) {
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strip.None();
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strip.ColorSet(value.toInt());
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homieNode.setProperty("pixel").send(value);
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return true;
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}
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if (range.index < 0 || range.index > strip.numPixels() - 1) {
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return false;
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}
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strip.None();
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strip.setPixelColor(range.index, value.toInt());
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strip.show();
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homieNode.setProperty("pixel_" + String(range.index)).send(value);
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}
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bool onSetEffect(const HomieRange& range, const String& value){
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String effect = value;
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effect.toLowerCase();
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if(effect == "scanner") {
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pixels.Scanner(pixels.Color(255, 0, 0));
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}
|
||||
else if(effect == "randomscanner") {
|
||||
pixels.Scanner(pixels.Color(255, 0, 0), 40, true);
|
||||
}
|
||||
else if(effect == "rainbowcycle") {
|
||||
pixels.RainbowCycle(50);
|
||||
}
|
||||
else if(effect == "theaterchase") {
|
||||
pixels.TheaterChase(pixels.Color(255, 0, 0), pixels.Color(0,0,255), 100);
|
||||
}
|
||||
else if(effect == "fade") {
|
||||
pixels.Fade(pixels.Color(255, 0, 0), pixels.Color(0,0,255), 200, 100);
|
||||
}
|
||||
else if(effect == "randomfade") {
|
||||
pixels.RandomFade();
|
||||
}
|
||||
else {
|
||||
pixels.None();
|
||||
}
|
||||
stripNode.setProperty("effect").send(value);
|
||||
bool onSetBrightness(const HomieRange& range, const String& value) {
|
||||
long brightness = value.toInt();
|
||||
if (brightness < 0 || brightness > 255) {
|
||||
return false;
|
||||
}
|
||||
strip.setBrightness(brightness);
|
||||
strip.show();
|
||||
homieNode.setProperty("brightness").send(value);
|
||||
}
|
||||
|
||||
bool onSetClear(const HomieRange& range, const String& value){
|
||||
pixels.None();
|
||||
pixels.clear();
|
||||
pixels.show();
|
||||
stripNode.setProperty("clear").send(value);
|
||||
bool onSetEffect(const HomieRange& range, const String& value) {
|
||||
String effect = value;
|
||||
effect.toLowerCase();
|
||||
if (effect == "scanner") {
|
||||
strip.Scanner(strip.Color(255, 0, 0));
|
||||
}
|
||||
else if (effect == "randomscanner") {
|
||||
strip.Scanner(strip.Color(255, 0, 0), 4, true);
|
||||
}
|
||||
else if (effect == "larsonspiral") {
|
||||
strip.Scanner(strip.Color(255, 0, 0), 40, true, true);
|
||||
}
|
||||
else if (effect == "rainbowcycle") {
|
||||
strip.RainbowCycle(50);
|
||||
}
|
||||
else if (effect == "theaterchase" || effect == "chase") {
|
||||
strip.TheaterChase(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 50);
|
||||
}
|
||||
else if (effect == "bvb") {
|
||||
strip.BVBChase(strip.Color(255, 185, 0), strip.Color(0, 0, 0), 50);
|
||||
}
|
||||
else if (effect == "fade") {
|
||||
strip.Fade(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 200, 100);
|
||||
}
|
||||
else if (effect == "randomfade") {
|
||||
strip.RandomFade();
|
||||
}
|
||||
else if (effect == "random") {
|
||||
strip.Random();
|
||||
}
|
||||
else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255
|
||||
strip.Smooth(16, 80, 50, 40);
|
||||
}
|
||||
else if (effect == "plasma") {
|
||||
strip.Plasma();
|
||||
}
|
||||
else if (effect == "fire") {
|
||||
strip.Fire();
|
||||
}
|
||||
else if (effect == "fireworks") {
|
||||
strip.Fireworks();
|
||||
}
|
||||
else if (effect == "drop") {
|
||||
strip.Drop();
|
||||
}
|
||||
else if (effect == "scannerrandom") {
|
||||
strip.ScannerRandom(strip.Color(255, 0, 0), 4, true);
|
||||
}
|
||||
else if (effect == "ring") {
|
||||
strip.Rings();
|
||||
} else {
|
||||
// Test whether command with parameters was sent
|
||||
int sep = value.indexOf("|");
|
||||
String command = value.substring(0, sep);
|
||||
String parameters = value.substring(sep + 1);
|
||||
if (command.equals("fill")) {
|
||||
strip.ColorSetParameters(parameters);
|
||||
}
|
||||
else if (command.equals("randomfade")) {
|
||||
int sepparam = parameters.indexOf("|");
|
||||
int p1 = parameters.substring(0, sepparam).toInt();
|
||||
if (p1 <= 0) {
|
||||
p1 = 5;
|
||||
}
|
||||
strip.RandomFadeSingle(p1);
|
||||
}
|
||||
else if (command.equals("randomscanner")) {
|
||||
int sepparam = parameters.indexOf("|");
|
||||
int p1 = parameters.substring(0, sepparam).toInt();
|
||||
if (p1 <= 0) {
|
||||
p1 = 5;
|
||||
}
|
||||
homieNode.setProperty("effect").send(String(p1));
|
||||
strip.Scanner(strip.Color(255, 0, 0), p1, true);
|
||||
}
|
||||
else {
|
||||
strip.None();
|
||||
digitalWrite(PIN, LOW); // D4 ist auch gleichzeitig der LED-Pin, daher abschalten... (TODO: TEST: FIXME)
|
||||
}
|
||||
}
|
||||
homieNode.setProperty("effect").send(value);
|
||||
}
|
||||
|
||||
bool onSetLength(const HomieRange& range, const String& value){
|
||||
pixels.None();
|
||||
pixels.clear();
|
||||
pixels.show();
|
||||
int newLength = value.toInt();
|
||||
if(newLength > 0) {
|
||||
pixels.updateLength(newLength);
|
||||
}
|
||||
stripNode.setProperty("length").send(value);
|
||||
|
||||
bool onSetClear(const HomieRange& range, const String& value) {
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
homieNode.setProperty("clear").send(value);
|
||||
}
|
||||
|
||||
bool onSetLength(const HomieRange& range, const String& value) {
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
int newLength = value.toInt();
|
||||
if (newLength > 0) {
|
||||
strip.updateLength(newLength);
|
||||
}
|
||||
homieNode.setProperty("length").send(value);
|
||||
}
|
||||
|
||||
void loopHandler() {
|
||||
pixels.Update();
|
||||
strip.Update();
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
Serial.begin(115200);
|
||||
|
||||
Homie_setFirmware(FW_NAME, FW_VERSION);
|
||||
Homie_setBrand(FW_NAME);
|
||||
Homie.setLoopFunction(loopHandler);
|
||||
Homie_setFirmware(FW_NAME, FW_VERSION);
|
||||
Homie_setBrand(FW_NAME);
|
||||
Homie.setLoopFunction(loopHandler);
|
||||
|
||||
stripNode.advertiseRange("pixel", 0, NUMPIXELS-1).settable(onSetPixel);
|
||||
stripNode.advertiseRange("color", 0, 1).settable(onSetColor);
|
||||
stripNode.advertise("brightness").settable(onSetBrightness);
|
||||
stripNode.advertise("effect").settable(onSetEffect);
|
||||
stripNode.advertise("clear").settable(onSetClear);
|
||||
stripNode.advertise("length").settable(onSetLength);
|
||||
homieNode.advertiseRange("pixel", 0, NUMPIXELS - 1).settable(onSetPixel);
|
||||
homieNode.advertiseRange("color", 0, 1).settable(onSetColor);
|
||||
homieNode.advertise("brightness").settable(onSetBrightness);
|
||||
homieNode.advertise("effect").settable(onSetEffect);
|
||||
homieNode.advertise("clear").settable(onSetClear);
|
||||
homieNode.advertise("length").settable(onSetLength);
|
||||
|
||||
pixels.begin();
|
||||
pixels.clear();
|
||||
pixels.setBrightness(64);
|
||||
pixels.show();
|
||||
strip.begin();
|
||||
strip.clear();
|
||||
strip.setBrightness(30);
|
||||
strip.show();
|
||||
|
||||
Homie.setup();
|
||||
Homie.setup();
|
||||
|
||||
ArduinoOTA.setHostname(Homie.getConfiguration().deviceId);
|
||||
// ArduinoOTA.setPassword((const char *)"ctdo2342");
|
||||
ArduinoOTA.onStart([]() {
|
||||
pixels.clear();
|
||||
});
|
||||
ArduinoOTA.onEnd([]() {
|
||||
pixels.clear();
|
||||
});
|
||||
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
|
||||
pixels.setPixelColor(progress / (total / NUMPIXELS), pixels.Color(100, 0, 0));
|
||||
pixels.show();
|
||||
});
|
||||
ArduinoOTA.begin();
|
||||
|
||||
ArduinoOTA.setHostname(Homie.getConfiguration().deviceId);
|
||||
ArduinoOTA.begin();
|
||||
ArduinoOTA.onStart([]() {
|
||||
strip.clear();
|
||||
});
|
||||
ArduinoOTA.onEnd([]() {
|
||||
strip.clear();
|
||||
});
|
||||
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
|
||||
strip.setPixelColor(progress / (total / NUMPIXELS), strip.Color(100, 0, 0));
|
||||
strip.show();
|
||||
});
|
||||
ArduinoOTA.begin();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
Homie.loop();
|
||||
ArduinoOTA.handle();
|
||||
Homie.loop();
|
||||
ArduinoOTA.handle();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue