crashtest-r0ket/firmware/l0dable/rockets.c

156 lines
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C
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#include <sysinit.h>
#include "basic/basic.h"
#include "lcd/lcd.h"
#include "usetable.h"
#define SPP 10
static void draw_rakett (int x, int y, int scale, int angle);
void ram (void) {
char test[384]; /* scratch space */
o_init (test, sizeof(test));
int frame_no = 0;
int frame_dir = 1;
while (1) {
o_rectangle (0,0,RESX, RESY);
o_set_gray (1000);
o_fill (); /* fill with 50% gray */
draw_rakett (40, 20, frame_no / 3, 150*frame_no);
draw_rakett (20, 20, frame_no, 10*frame_no);
draw_rakett (80, 30, 1000-frame_no, 450+14*frame_no);
frame_no += frame_dir;
lcdDisplay();
delayms(2);
if (frame_no > 1000 || frame_no < 0)
frame_dir *= -1;
}
}
static signed char rakett[] = {
' ',
'm',38,6,
'c',38,6,36,13,36,15,
'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',0,'f',
' ',
'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.'
};
#define GRAY_PRECISION 4
/* Default color generator shader */
static int shader_gray (int x, int y, void *data)
{
int value = (int)(data); /* stored gray value as 8bit value */
switch (value) /* the dither patterns are can be seen */
{ /* at the end of the lines */
case 0: /* 0.0 */
return 0;
case 1: /* 0.16 */
return (x%3==0) ? (y %2)? 0:0:
(x%3==1) ? (y %2)? 0:0:
(y %2)? 0:1;
case 2: /* 0.25 */
return (x%2) ? (y %2)? 1:0:
(y %2)? 0:0;
case 3: /* 0.33 */
return (x%3==0) ? (y %2)? 1:0:
(x%3==1) ? (y %2)? 0:0:
(y %2)? 0:1;
case 4: /* 0.50 */
return (x%2==0) ? (y %2)? 1:0:
(y %2)? 0:1;
case 5: /* 0.66 */
return (x%3==0) ? (y %2)? 0:1:
(x%3==1) ? (y %2)? 1:1:
(y %2)? 1:0;
case 6: /* 0.75 */
return (x%2) ? (y %2)? 1:0:
(y %2)? 1:1;
case 7: /* 0.85 */
return (x%3==0) ? (y %2)? 1:1:
(x%3==1) ? (y %2)? 1:0:
(y %2)? 1:1;
case 8: /* 1.0 */
return 1;
default: // return ((char)(rnd1())) < value;
/* XXX: use a faster "random" source
for this fallback */
break;
}
return 0;
}
static const signed char * o_process_op (const signed char *g,
int scale,
int x,
int y)
{
scale *= SPP;
switch (*g++) {
case ' ': o_path_new (); break;
/* all of these path commands are directly in integer coordinates */
case 'm':
o_move_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2;
break;
case 'l': o_line_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2; break;
case 'c': o_curve_to (g[0]*scale/1000+x, g[1]*scale/1000+y, g[2]*scale/1000+x, g[3]*scale/1000+y, g[4]*scale/1000+x, g[5]*scale/1000+y); g += 6; break;
case 'z': o_close (); break;
case 'g': o_set_gray (g[0]*10); g ++; break;
case 'f': o_fill (); break;
/* 1 = 1 10 = 10 100 = 100 */
#if 0
case '!': o_identity (); break;
case 'T': o_translate (g[0] * 100, g[1] * 100); g+=2; break;
/* 1 = 0.01 10 = 0.1 50 = 0.5 100 = 10x */
case 'S': o_scale (g[0] * 10, g[1] * 10); g+=2; break;
/* -128 = -360 64 = 180 128 = 360 */
case 'R': o_rotate ((g[0] * 3600)/127); g+=1; break;
#endif
default:
case '\0':
case '.': /* end */
return NULL;
}
return g;
}
static void
orender (const signed char *g, int scale, int x, int y)
{
o_set_shader (shader_gray, NULL);
for (; g; g = o_process_op (g, scale, x, y));
}
void o_rectangle (int x0, int y0, int width, int height)
{
o_path_new ();
x0*=SPP;
y0*=SPP;
width*=SPP;
height*=SPP;
o_move_to (x0, y0);
o_line_to (x0 + width, y0);
o_line_to (x0 + width, y0+height);
o_line_to (x0, y0+height);
o_close ();
}
void draw_rakett (int x, int y, int scale, int angle)
{
//o_save ();
//o_identity (); /* reset transform stack */
//o_translate(x * 1000, y * 1000);
//o_rotate (angle);
//o_scale (scale, scale);
//o_translate (-37000, -60000);
orender (rakett, scale, x, y); /* render a rocket */
//o_restore ();
}