#include #include "basic/basic.h" #include "lcd/lcd.h" #include "usetable.h" #define SPP 10 static void draw_rakett (int x, int y, int scale, int angle); void ram (void) { char test[384]; /* scratch space */ o_init (test, sizeof(test)); int frame_no = 0; int frame_dir = 1; while (1) { o_rectangle (0,0,RESX, RESY); o_set_gray (1000); o_fill (); /* fill with 50% gray */ draw_rakett (40, 20, frame_no / 3, 150*frame_no); draw_rakett (20, 20, frame_no, 10*frame_no); draw_rakett (80, 30, 1000-frame_no, 450+14*frame_no); frame_no += frame_dir; lcdDisplay(); delayms(2); if (frame_no > 1000 || frame_no < 0) frame_dir *= -1; } } static signed char rakett[] = { ' ', 'm',38,6, 'c',38,6,36,13,36,15, 'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',0,'f', ' ', 'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.' }; #define GRAY_PRECISION 4 /* Default color generator shader */ static int shader_gray (int x, int y, void *data) { int value = (int)(data); /* stored gray value as 8bit value */ switch (value) /* the dither patterns are can be seen */ { /* at the end of the lines */ case 0: /* 0.0 */ return 0; case 1: /* 0.16 */ return (x%3==0) ? (y %2)? 0:0: (x%3==1) ? (y %2)? 0:0: (y %2)? 0:1; case 2: /* 0.25 */ return (x%2) ? (y %2)? 1:0: (y %2)? 0:0; case 3: /* 0.33 */ return (x%3==0) ? (y %2)? 1:0: (x%3==1) ? (y %2)? 0:0: (y %2)? 0:1; case 4: /* 0.50 */ return (x%2==0) ? (y %2)? 1:0: (y %2)? 0:1; case 5: /* 0.66 */ return (x%3==0) ? (y %2)? 0:1: (x%3==1) ? (y %2)? 1:1: (y %2)? 1:0; case 6: /* 0.75 */ return (x%2) ? (y %2)? 1:0: (y %2)? 1:1; case 7: /* 0.85 */ return (x%3==0) ? (y %2)? 1:1: (x%3==1) ? (y %2)? 1:0: (y %2)? 1:1; case 8: /* 1.0 */ return 1; default: // return ((char)(rnd1())) < value; /* XXX: use a faster "random" source for this fallback */ break; } return 0; } static const signed char * o_process_op (const signed char *g, int scale, int x, int y) { scale *= SPP; switch (*g++) { case ' ': o_path_new (); break; /* all of these path commands are directly in integer coordinates */ case 'm': o_move_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2; break; case 'l': o_line_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2; break; case 'c': o_curve_to (g[0]*scale/1000+x, g[1]*scale/1000+y, g[2]*scale/1000+x, g[3]*scale/1000+y, g[4]*scale/1000+x, g[5]*scale/1000+y); g += 6; break; case 'z': o_close (); break; case 'g': o_set_gray (g[0]*10); g ++; break; case 'f': o_fill (); break; /* 1 = 1 10 = 10 100 = 100 */ #if 0 case '!': o_identity (); break; case 'T': o_translate (g[0] * 100, g[1] * 100); g+=2; break; /* 1 = 0.01 10 = 0.1 50 = 0.5 100 = 10x */ case 'S': o_scale (g[0] * 10, g[1] * 10); g+=2; break; /* -128 = -360 64 = 180 128 = 360 */ case 'R': o_rotate ((g[0] * 3600)/127); g+=1; break; #endif default: case '\0': case '.': /* end */ return NULL; } return g; } static void orender (const signed char *g, int scale, int x, int y) { o_set_shader (shader_gray, NULL); for (; g; g = o_process_op (g, scale, x, y)); } void o_rectangle (int x0, int y0, int width, int height) { o_path_new (); x0*=SPP; y0*=SPP; width*=SPP; height*=SPP; o_move_to (x0, y0); o_line_to (x0 + width, y0); o_line_to (x0 + width, y0+height); o_line_to (x0, y0+height); o_close (); } void draw_rakett (int x, int y, int scale, int angle) { //o_save (); //o_identity (); /* reset transform stack */ //o_translate(x * 1000, y * 1000); //o_rotate (angle); //o_scale (scale, scale); //o_translate (-37000, -60000); orender (rakett, scale, x, y); /* render a rocket */ //o_restore (); }