Christian Kroll
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1a74745b8c
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added LABOR logo animation
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2010-04-15 21:49:43 +00:00 |
alu
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0d6626d62a
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Got rid of compiler warnings
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2010-04-15 14:19:24 +00:00 |
alu
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52cf05bb6f
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Removed unused variable refill
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2010-04-15 12:36:42 +00:00 |
alu
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7ae8d85b99
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Ant now wraps around the field and terminates after ~50s. + Some cosmetic changes
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2010-04-15 12:34:40 +00:00 |
Christian Kroll
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fc961bf0ce
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the breakout demo now uses a randomly chosen level
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2010-04-13 10:35:38 +00:00 |
alu
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c557febb47
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Fixed dep_bool for ltn_ant
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2010-04-11 11:55:36 +00:00 |
alu
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253c094682
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Older pixels are now darker
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2010-04-11 11:37:31 +00:00 |
alu
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074f114ee4
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Added barriers to ltn_ant.h
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2010-04-11 07:00:16 +00:00 |
alu
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c21f015599
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Forgot to add the actual animation code o_O
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2010-04-11 06:40:32 +00:00 |
Christian Kroll
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1d28b75a0a
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modified bastet algorithm to behave more like the original
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2010-04-11 06:40:28 +00:00 |
alu
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e4186bd02b
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Added Langton\'s Ant to animations + some whitespace fun.
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2010-04-11 06:29:08 +00:00 |
Christian Kroll
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c6680ff94f
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added .simulated_eeprom.bin to svn:ignore property
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2010-04-10 22:02:07 +00:00 |
Christian Kroll
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36ca04d742
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clearer tetris menu layout
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2010-04-10 22:00:18 +00:00 |
Christian Kroll
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87e5053fdc
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removed unnecessary if-clause
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2010-04-10 13:53:48 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
Christian Kroll
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dae3a805e7
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updated some svn:ignore properties
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2010-04-01 23:45:15 +00:00 |
Christian Kroll
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51bd7c9712
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updated svn:ignore property
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2010-04-01 23:36:54 +00:00 |
Christian Kroll
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911bc9bb28
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fixed initialization problem
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2010-04-01 22:59:56 +00:00 |
Christian Kroll
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3f2d878b7d
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vastly improved modularization and the view is resizable now
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2010-04-01 03:11:59 +00:00 |
Christian Kroll
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e733427e3b
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fixed an alignment problem on 64 bit archs
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2010-04-01 03:10:02 +00:00 |
tixiv
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57b0bc6948
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nes pad support
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2010-02-01 15:35:27 +00:00 |
kju
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c9437891b7
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add atmega644p support for borg16 (untested)
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2010-01-29 03:05:49 +00:00 |
kju
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d4119775d4
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re-include breakout. i want it, deknos want it, ... want it.
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2010-01-29 01:34:24 +00:00 |
kju
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1744da7bfc
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atmega644p support for andre borg
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2010-01-29 01:06:50 +00:00 |
soeren
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d7541b800e
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nobody wants it.
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2010-01-28 15:56:57 +00:00 |
kju
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d2d27a9767
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include scrolltext.h
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2010-01-24 22:45:35 +00:00 |
soeren
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32ac9161e6
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WURSTWASSER INJECTION COMPLETE
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2010-01-23 20:15:45 +00:00 |
soeren
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d7dd2a889c
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dependency for stonefly anim
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2010-01-22 14:50:31 +00:00 |
kju
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922b3106ed
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can support menu fixes, include header file
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2010-01-22 01:43:22 +00:00 |
kju
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9b44776ec8
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fix CAN support, add menuconfig options
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2010-01-22 00:17:29 +00:00 |
soeren
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68dee06285
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nu aber...
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2010-01-21 21:26:30 +00:00 |
kju
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ab08ab3fa2
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first person tetris added
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2010-01-21 20:15:05 +00:00 |
soeren
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254d0d2f3d
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:w
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2010-01-21 18:32:17 +00:00 |
soeren
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e8291a5f36
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wurstwasser-fluctuation system up & running
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2010-01-21 14:48:17 +00:00 |
soeren
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a767f78b4c
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license fix
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2010-01-21 14:45:16 +00:00 |
soeren
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3488109d65
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improved the wurstwasser-kompensator!
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2010-01-21 13:40:40 +00:00 |
soeren
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884badbc2f
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works
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2010-01-19 19:44:16 +00:00 |
soeren
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ea1e89a2c2
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done
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2010-01-19 09:55:28 +00:00 |
soeren
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731e6dadcb
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...
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2010-01-15 16:02:31 +00:00 |
soeren
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7eae314f88
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forgot that...
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2010-01-15 14:45:12 +00:00 |
soeren
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49ab4eecc2
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foo
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2010-01-15 14:42:46 +00:00 |
kju
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f9f0ac3ec2
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icon is only needed when menu is used, so moved it accordingly into the
conditional compiled block
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2010-01-15 12:52:15 +00:00 |
soeren
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44a69a04af
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fixes, but still not done ;)
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2010-01-15 12:31:58 +00:00 |
soeren
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45dc9282fd
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does not compute yet (don't even try ;))
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2010-01-15 12:19:54 +00:00 |
kju
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40a3db9fe8
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allow games without menu support, don't include icons then. ugly hack for now.
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2010-01-14 01:38:15 +00:00 |
kju
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12db75f1b1
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snake new control: don't allow snake to go to opposite direction
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2010-01-14 01:06:10 +00:00 |
kju
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782c0f4439
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derive start position for snake from screen size
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2010-01-14 00:51:54 +00:00 |
kju
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4cb6e44ced
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fix tetris code to compile without scrolltext engine
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2010-01-13 19:24:10 +00:00 |
kju
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a248bf06d9
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add pinsupport for pingpong joystick add on
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2010-01-13 05:04:02 +00:00 |
kju
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49f11eed51
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initial hack for ping pong 12x10
hardware: http://www.elo-web.de/elo/entwicklung-und-projekte/ping-pong/retro-spiel-ping-pong
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2010-01-13 03:01:07 +00:00 |