asklepios
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e05bfeea1b
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removed doubles
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2011-05-13 13:19:56 +00:00 |
asklepios
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7acc4a8cd8
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weiter animationen - nen paar sonderzeichen entfernt
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2011-05-13 13:16:26 +00:00 |
asklepios
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3bacdeb39e
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real animation not just configurations ;)
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2011-05-12 20:17:10 +00:00 |
asklepios
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284fbac533
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first small animations for giga-borg
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2011-05-12 20:16:14 +00:00 |
asklepios
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c62769c583
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fixed include bug when no joystick is connected
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2011-05-11 20:07:15 +00:00 |
asklepios
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c4e053c617
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versehentlich nen #else entfernt - wieder eingebaut
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2011-05-11 19:16:42 +00:00 |
asklepios
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a1b1928d46
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some better ifdefs - mostly indent
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2011-05-09 20:54:01 +00:00 |
tixiv
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0f31feb6bb
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gigaborg support :-)
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2011-05-08 20:58:56 +00:00 |
Christian Kroll
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909d5df047
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small optimization
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2011-04-03 00:56:48 +00:00 |
Christian Kroll
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12a8e94db4
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converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes
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2011-03-31 21:38:28 +00:00 |
Christian Kroll
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07c9d27b75
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8 bit coordinates are sufficient, saving 46 bytes
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2011-03-31 21:38:22 +00:00 |
Christian Kroll
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40eae390d1
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removed forgotten include
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2011-03-17 23:07:13 +00:00 |
Christian Kroll
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93f0ddd977
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generalized fp math pattern routines and added a psychedelic animation
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2011-03-17 23:03:03 +00:00 |
Christian Kroll
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67ec90ab67
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some fine tuning
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2011-03-14 15:13:02 +00:00 |
Christian Kroll
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4993fe5194
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simple plasma animation added
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2011-03-14 10:34:16 +00:00 |
Christian Kroll
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4a4b39fc6f
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libm added to the statically linked libraries
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2011-03-14 10:33:49 +00:00 |
Christian Kroll
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01347c853b
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saved 40 bytes
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2011-03-14 10:30:04 +00:00 |
Christian Kroll
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fa820f9dd7
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_XOPEN_SOURCE macro is now set via compiler commandline option
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2011-03-14 10:29:33 +00:00 |
Christian Kroll
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d09736355f
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removed overflow with borg dimensions > 128 pixels
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2011-03-14 10:28:27 +00:00 |
Christian Kroll
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7e40c0df5c
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small clean up (the compiler did this optimization anyway)
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2011-03-11 14:36:55 +00:00 |
Christian Kroll
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681c603da5
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fixed some typos and forgotten debugging stuff
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2011-03-11 07:04:44 +00:00 |
Christian Kroll
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04eee8849e
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saved 404 bytes
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2011-03-11 06:48:55 +00:00 |
Christian Kroll
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7ae7e9f1e4
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fixes double uint entries
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2011-03-10 21:46:55 +00:00 |
Christian Kroll
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57efa4abdf
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carefully using UNUM_[COLS|ROWS] at some places which saves 34 bytes (no breakage detected so far)
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2011-03-10 21:25:06 +00:00 |
Christian Kroll
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a453b61742
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using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it
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2011-03-10 21:21:07 +00:00 |
Christian Kroll
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b2ada1c384
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reenabling unsignend literals for NUM_COLS and NUM_ROWS (resulting in additional macros called UNUM_COLS and UNUM_ROWS this time)
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2011-03-10 21:18:09 +00:00 |
Christian Kroll
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b7f2d84266
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"uint" keyword now creates both a normal and an unsigned literal (whose macro name is preceded with "U")
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2011-03-10 21:13:45 +00:00 |
Christian Kroll
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da77cecfb1
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reverted change with ecplicit unsigned NUM_COLS and NUM_ROWS because of unwanted side effects
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2011-03-07 22:03:12 +00:00 |
Christian Kroll
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4393ffa0b3
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ignore .menuconfig.log in local tree
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2011-03-07 19:46:31 +00:00 |
Christian Kroll
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2bc0260f3b
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make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem)
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2011-03-07 02:31:19 +00:00 |
Christian Kroll
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c1b55278cd
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fixed game loop handling if menu support is disabled
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2011-03-07 02:28:42 +00:00 |
Christian Kroll
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f4c812bcf4
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removed a note which just served as a cheat sheet for me
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2011-03-07 01:33:28 +00:00 |
Christian Kroll
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8a23a3bc8d
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saved 46 bytes by making some literal modulo operands explicitly unsigned
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2011-03-07 01:13:35 +00:00 |
Christian Kroll
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e4faa25d16
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added forgotten include
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2011-03-07 01:12:03 +00:00 |
Christian Kroll
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a8d2f7b47b
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squeezed 216 bytes
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2011-03-07 00:32:38 +00:00 |
Christian Kroll
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28848358dd
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fixed: if a piece failed to rotate the bucket rotated nonetheless
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2011-03-07 00:31:18 +00:00 |
Christian Kroll
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8963b27a65
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saved 162 bytes
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2011-03-01 16:17:58 +00:00 |
Christian Kroll
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1c3d4978c5
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small cleanups
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2011-02-25 22:57:49 +00:00 |
Christian Kroll
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b3276d75d4
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removed forgotten debugging stuff
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2011-02-25 20:35:12 +00:00 |
Christian Kroll
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cd2f02f39a
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238 bytes this time
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2011-02-25 19:54:05 +00:00 |
Christian Kroll
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9c6a778871
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saved 206 bytes
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2011-02-25 07:47:42 +00:00 |
Christian Kroll
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3725d7b420
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reenables debugging flag for simulator
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2011-02-25 04:37:40 +00:00 |
Christian Kroll
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5bc7b3f52f
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making game starts more convenient if menu support is omitted
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2011-02-25 04:34:09 +00:00 |
Christian Kroll
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047abb575c
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squeezed another 550 bytes
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2011-02-25 04:31:34 +00:00 |
Christian Kroll
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aa29c51bd8
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put Martin Herwegs source code into separate files
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2011-02-24 23:13:01 +00:00 |
Christian Kroll
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85b0922e1d
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optimized some functions, saving ~100 byte
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2011-02-23 10:34:41 +00:00 |
Christian Kroll
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3a0d8799bd
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consolidated both snake trees, saving ~950 bytes
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2011-02-23 10:33:27 +00:00 |
Christian Kroll
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291c90ccf6
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squeezed another 80 bytes
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2011-02-06 22:56:26 +00:00 |
Christian Kroll
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3affa5c9a3
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squeezed another 680 bytes
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2011-01-30 22:47:44 +00:00 |
Christian Kroll
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af4ff63f2b
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removed #include (leftover from debugging)
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2011-01-25 23:05:04 +00:00 |