flm01/server/api/webmachine/www/streambody.html

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2010-02-25 17:45:11 +00:00
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<meta name="author" content="Basho Technologies" />
<meta name="description" content="Webmachine streamed bodies" />
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<title>Webmachine streamed bodies</title>
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<h1><span class="hr"></span><a href="/">webmachine</a></h1>
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<li><a href="/">Home</a></li>
<li><a href="http://bitbucket.org/justin/webmachine/">Source Code</a></li>
<li><a href="contact.html">Contact</a></li>
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<h3>Webmachine streamed bodies</h3>
<p>
Webmachine allows the resource developer to handle request and
response bodies as either whole units (binary or iolist) to be handed
around at once, or else to choose to "stream" the body.
</p>
<p>
The body-handling functions are:
</p>
<ul><li><code> wrq:req_body/1 </code>
</li><li><code> wrq:stream_req_body/2 </code>
</li><li><code> wrq:set_resp_body/2 </code>
</li></ul>
<p>
The last of these, <code>wrq:set_resp_body/2</code>, is also called
implicitly with the return value of any content-producing function
such as <code>to_html/2</code>.
</p>
<p>
The first of these (<code>req_body</code>) is the simplest. It will
provide the whole incoming request body as a binary. (Unless the body
is too large, as set by <code>wrq:set_max_recv_body/2</code> or
defaulting to 50M) For the majority of resources, this is the easiest
way to handle the incoming request body.
</p>
<p>
If a resource wants to handle the incoming request body a hunk at a
time, it may call <code>wrq:stream_req_body/2</code> instead. Instead
of a binary, this produces a <code>StreamBody</code> structure.
</p>
<p>
(It is an error to call both <code>wrq:req_body/1</code> and
<code>wrq:stream_req_body/2</code> in the execution of a single
resource.)
</p>
<p>
A <code>StreamBody</code> is a pair of the form
<code>{Data,Next}</code> where <code>Data</code> is a binary and
<code>Next</code> is either the atom <code>done</code> signifying the
end of the body or else a 0-arity function that, when called, will
produce the "next" <code>StreamBody</code> structure.
</p>
<p>
The integer parameter to <code>wrq:stream_req_body/2</code> indicates
the maximum size in bytes of any <code>Hunk</code> from the resulting
<code>StreamBody</code>.
</p>
<p>
When a resource provides a body to be sent in the response, it should
use <code>wrq:set_resp_body/2</code>. The parameter to this function
may be either an iolist, representing the entire body, or else a pair
of the form <code>{stream, StreamBody}</code>.
</p>
<p>
An example may make the usage of this API clearer. A complete and
working resource module using this API in both directions:
</p>
<p>
<pre>
-module(mywebdemo_resource).
-export([init/1, allowed_methods/2, process_post/2]).
-include_lib("webmachine/include/webmachine.hrl").
init([]) -> {ok, undefined}.
allowed_methods(ReqData, State) -> {['POST'], ReqData, State}.
process_post(ReqData, State) ->
Body = get_streamed_body(wrq:stream_req_body(ReqData, 3), []),
{true, wrq:set_resp_body({stream, send_streamed_body(Body,4)},ReqData), State}.
send_streamed_body(Body, Max) ->
HunkLen=8*Max,
case Body of
<<A:HunkLen,Rest/binary>> ->
io:format("SENT ~p~n",[<<A:HunkLen>>]),
{<<A:HunkLen>>, fun() -> send_streamed_body(Rest,Max) end};
_ ->
io:format("SENT ~p~n",[Body]),
{Body, done}
end.
get_streamed_body({Hunk,done},Acc) ->
io:format("RECEIVED ~p~n",[Hunk]),
iolist_to_binary(lists:reverse([Hunk|Acc]));
get_streamed_body({Hunk,Next},Acc) ->
io:format("RECEIVED ~p~n",[Hunk]),
get_streamed_body(Next(),[Hunk|Acc]).
</pre>
</p>
<p>
If you use this resource in place of the file
<code>/tmp/mywebdemo/src/mywebdemo_resource.erl</code> in the
<a href="quickstart.html">quickstart</a> setup, you should then be able
to issue <code>curl -d '1234567890' http://127.0.0.1:8000/</code> on
the command line and the <code>io:format</code> calls will show you
what is going on.
</p>
<p>
Obviously, a realistic resource wouldn't use this API just to collect
the whole binary into memory or break one up that is already present
-- you'd use <code>req_body</code> and put a simple iolist into
<code>set_resp_body</code> instead. Also, the choices of 3 and 4
bytes as hunk size are far from optimal for most reasonable uses.
This resource is intended only as a demonstration of the API, not as a
real-world use of streaming request/response bodies.
</p>
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