teststrecke-game/scenes/car.tscn

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[gd_scene load_steps=10 format=3 uid="uid://0g7qqh7naniv"]
[ext_resource type="Script" path="res://scripts/car_node.gd" id="1_0tin3"]
[ext_resource type="Script" path="res://scripts/car.gd" id="1_i5tet"]
[ext_resource type="Texture2D" uid="uid://mqdujngircok" path="res://sprites/car_features.png" id="3_ts6mm"]
[ext_resource type="Texture2D" uid="uid://e5aeyl47wi8p" path="res://sprites/car_body.png" id="4_lps13"]
[ext_resource type="Script" path="res://scripts/label_round.gd" id="5_vheit"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bj1hp"]
radius = 8.0
height = 34.0
[sub_resource type="Animation" id="Animation_3soig"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("label_round:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_wl2vo"]
resource_name = "show_rounds"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("label_round:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.133333, 0.533333, 1.5, 2.5),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_55lyd"]
_data = {
"RESET": SubResource("Animation_3soig"),
"show_rounds": SubResource("Animation_wl2vo")
}
[node name="Car" type="Node2D"]
script = ExtResource("1_0tin3")
[node name="CharacterBody_Car" type="CharacterBody2D" parent="."]
motion_mode = 1
script = ExtResource("1_i5tet")
[node name="sprite_features" type="Sprite2D" parent="CharacterBody_Car"]
z_index = 10
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_ts6mm")
[node name="sprite_body" type="Sprite2D" parent="CharacterBody_Car"]
z_index = 10
scale = Vector2(0.5, 0.5)
texture = ExtResource("4_lps13")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody_Car"]
rotation = -1.57079
shape = SubResource("CapsuleShape2D_bj1hp")
[node name="RayCast_FL" type="RayCast2D" parent="CharacterBody_Car"]
target_position = Vector2(256, -128)
collision_mask = 2
[node name="RayCast_FR" type="RayCast2D" parent="CharacterBody_Car"]
target_position = Vector2(256, 128)
collision_mask = 2
[node name="resetTimer" type="Timer" parent="CharacterBody_Car"]
one_shot = true
[node name="RayCast_Car" type="RayCast2D" parent="CharacterBody_Car"]
position = Vector2(-15, 0)
target_position = Vector2(31, 0)
collision_mask = 12
collide_with_areas = true
[node name="collisionEnableTimer" type="Timer" parent="CharacterBody_Car"]
wait_time = 0.1
one_shot = true
[node name="label_round" type="Label" parent="CharacterBody_Car"]
z_index = 10
offset_left = -52.0
offset_top = -12.0
offset_right = -12.0
offset_bottom = 12.0
pivot_offset = Vector2(20, 12)
text = "3/3"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("5_vheit")
[node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterBody_Car"]
libraries = {
"": SubResource("AnimationLibrary_55lyd")
}
[connection signal="timeout" from="CharacterBody_Car/resetTimer" to="CharacterBody_Car" method="_on_reset_timer_timeout"]
[connection signal="timeout" from="CharacterBody_Car/collisionEnableTimer" to="CharacterBody_Car" method="_on_collision_enable_timer_timeout"]