teststrecke-game/sprites/spritesheet_htrohr/markings.tres

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2.4 KiB
Text

[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://buwxgunpmp75o"]
[ext_resource type="Texture2D" uid="uid://basytbif120rp" path="res://sprites/spritesheet_htrohr/arrows.png" id="1_0ajl6"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_okif7"]
texture = ExtResource("1_0ajl6")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
4:1/size_in_atlas = Vector2i(2, 2)
4:1/0 = 0
6:1/size_in_atlas = Vector2i(2, 2)
6:1/0 = 0
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 0, 1, 0, 1, -16)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, 0, 0, 16, 2, 16, 2, -2, -16, -2)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, 0, 0, 16, 2, 16, 2, -2, -16, -2)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 2, -16, 2)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 2, -16, 2)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -16, 16, 15, 15, 16, -16, -15)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -16, 16, 15, 15, 16, -16, -15)
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 2
sources/1 = SubResource("TileSetAtlasSource_okif7")