teststrecke-game/sprites/spritesheet_htrohr/htrohr.tres

45 lines
2.4 KiB
Text

[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://carpfxq3rn3aa"]
[ext_resource type="Texture2D" uid="uid://cqm2b2ftsvyvo" path="res://sprites/spritesheet_htrohr/htrohr.png" id="1_hmlue"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ev3b5"]
texture = ExtResource("1_hmlue")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 32, -3, 32, 3, -32, 3)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 32, -3, 32, 3, -32, 3)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 0, 3, -32, 3)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 3, 0, 3, 32, -3, 32, -3, 5, -5, 3, -32, 3)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 3, -6, 3, -3, 6, -3, 32, 3, 32, 3, 6, 6, 3, 32, 3, 32, -3, -32, -3)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 2, -3, 32, 27, 32, 32, 27, 32, -2, 3, -32, 3)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 27, -27, 32, -32, 32)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-26, -32, 3, -2, 3, 32, -3, 32, -3, 2, -32, -27, -32, -32)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(27, -32, 32, -27, 32, -32)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-27, -32, 32, 27, 32, 32, 27, 32, -32, -27, -32, -32)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 3, 0, 3, 32, -3, 32, -3, 5, -5, 3, -32, 3)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 3, -6, 3, -3, 6, -3, 32, 3, 32, 3, 6, 6, 3, 32, 3, 32, -3, -32, -3)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 0, 3, -32, 3)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -27, 32, -27, 32, -21, -32, -21)
2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-32, 20, 32, 21, 32, 27, -32, 27)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -27, 3, -27, 3, 27, -32, 27, -32, 21, -3, 21, -3, -21, -32, -21)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -30, 2, -2, -2, 2, -32, -28, -32, -32)
[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 3
sources/0 = SubResource("TileSetAtlasSource_ev3b5")