31 lines
1 KiB
GDScript
31 lines
1 KiB
GDScript
extends Node
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@onready var sfx_crash: AudioStreamPlayer = $SFXCrash
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@onready var sfx_crash_car_to_car: AudioStreamPlayer = $SFXCrashCarToCar
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@onready var sfx_sliding: AudioStreamPlayer = $SFXSliding
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func crashBarrier(velocity):
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if not sfx_crash.playing:
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#print("Play Crash sound v="+str(velocity))
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sfx_crash.set_volume_db(linear_to_db(clamp(remap(velocity, 100,300,0.0,1.0),0,1)))
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sfx_crash.play()
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func crashCarToCar(velocity):
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if not sfx_crash_car_to_car.playing:
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#print("Play sfx_crash_car_to_car sound v="+str(velocity))
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sfx_crash_car_to_car.set_volume_db(linear_to_db(clamp(remap(velocity, 200,300,0.0,1.0),0,1)))
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sfx_crash_car_to_car.play()
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func sliding(velocity):
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if not sfx_sliding.playing:
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sfx_sliding.set_volume_db(linear_to_db(clamp(remap(velocity, 100,300,0.0,1.0),0,1)))
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sfx_sliding.play()
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