134 lines
2.9 KiB
GDScript
134 lines
2.9 KiB
GDScript
extends Node
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#var playerkeys: Array[int] = []
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var players: Array[Player] = []
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var last_players: Array[Player] = []
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var userinput_prefix="inputP"
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var time_elapsed=0
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var map_scene_name=""
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var map_scene_path_prefix="res://scenes/"
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var map_scene_name_prefix="map_"
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var map_scene_name_postfix=".tscn"
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var rounds=3
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var colorwheelstep:float=0.3
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func getRounds():
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return rounds
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func setRounds(r):
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print("Rounds set to "+str(r))
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rounds=r
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func getSelectedMap(): #return only short map name "00"
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return map_scene_name
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func getSelectedMapName():
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return map_scene_name_prefix+map_scene_name
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func getSelectedMapSceneName(): #returns full scene path "res://scenes/map_00.tscn"
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return map_scene_path_prefix+map_scene_name_prefix+map_scene_name+map_scene_name_postfix
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func setSelectedMap(mapname):
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map_scene_name=mapname
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func checkColoriFree(i):
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var free=true
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for p in players:
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if p.colori==i: #already taken
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free=false
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return free
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func setColorwheelstepByPlayernum(playernum:int):
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if playernum==2:
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colorwheelstep=0.5
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elif playernum==3:
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colorwheelstep=0.33
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elif playernum==4:
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colorwheelstep=0.25
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elif playernum==5:
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colorwheelstep=0.4
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elif playernum==6:
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colorwheelstep=0.16
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elif playernum==7:
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colorwheelstep=1.0/7*4
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elif playernum==8:
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colorwheelstep=1.0/8*3
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else:
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colorwheelstep=0.3
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func addPlayer(key:int):
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#return -1 if player already exists with this key. else return id of player added
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if not getPlayerkeys().has(key): #key is not yet registered
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var prefered_colori=0
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var setrank=((randf()-0.5)/10.0)+0.5
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for p in last_players:
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if p.inputkey==key: #key was used in last round
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prefered_colori=p.colori
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setrank=p.rank
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print("Player found in last_players. rank="+str(setrank)+" colori="+str(prefered_colori))
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#check if color is free, else assign next free
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while not checkColoriFree(prefered_colori):
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prefered_colori+=1
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var newplayer: Player = Player.new(key,prefered_colori)
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newplayer.rank=setrank
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players.append(newplayer)
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return prefered_colori
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else:
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return -1
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func removeAllPlayers():
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last_players=players
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players=[]
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func getPlayerkeys() -> Array[int]:
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var playerkeys: Array[int] = []
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for player in players:
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playerkeys.append(player.inputkey)
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return playerkeys
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func getPlayers() -> Array[Player]:
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return players
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class Player:
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var inputkey:int
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var color:Color
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var colori
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var rank:float #0-1, nonlinear, higher when player wins often
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func _init(key:int, pcolori:int=-1):
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inputkey=key
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colori=pcolori
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var sat = 1.0
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var val = 1.0 #1 is medium gray
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if colori<0:
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color=Color.from_hsv(randf_range(0.0,1.0), sat,val,1.0)
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else:
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color=Color.from_hsv(fmod(Gamestate.colorwheelstep*colori,1.0), sat,val,1.0)
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func startGame():
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for player in players:
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player.setRunning(true)
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func addTimeElapsed(delta):
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time_elapsed+=delta
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func getTimeElapsed():
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return time_elapsed
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func resetTimeElapsed():
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time_elapsed=0
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