extends Line2D var point var isSliding=false # Called when the node enters the scene tree for the first time. func _ready() -> void: set_as_top_level(true) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): pass func _process(delta: float) -> void: if isSliding: point = get_parent().global_position add_point(point) if points.size()>100: remove_point(0) func setSliding(psliding:bool): if not isSliding and psliding: #just started sliding clear_points() isSliding=psliding