extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func updateCountdown(t): if (t<0): $countdown.visible=false else: $countdown.visible=true $countdown.text=str(t) func update_playerlist(players:Array[Gamestate.Player]): $Playerlist.text="" var Playerlabels=$MarginContainer/VBoxContainer_Playerlist.get_children() var i=0 for label in Playerlabels: #print(type_string(typeof(label))) if i