extends Node #var playerkeys: Array[int] = [] var players: Array[Player] = [] var userinput_prefix="inputP" var time_elapsed=0 func addPlayer(key:int): if not getPlayerkeys().has(key): #playerkeys.append(key) players.append(Player.new(key,len(players))) #print("Added Key"+str(key)) #print("List:"+str(getPlayerkeys())) func removeAllPlayers(): players=[] func getPlayerkeys() -> Array[int]: var playerkeys: Array[int] = [] for player in players: playerkeys.append(player.inputkey) return playerkeys func getPlayers() -> Array[Player]: return players class Player: var inputkey:int var color:Color var id:int func _init(key:int, i:int=-1): inputkey=key id=i var sat = 1.0 var val = 0.7 if i<0: color=Color.from_hsv(randf_range(0.0,1.0), sat,val,1.0) else: color=Color.from_hsv(fmod(0.3*i,1.0), sat,val,1.0) print("i is "+str(i)+" h="+str(fmod(0.3*i,1.0))+" assigned color "+str(color)) func startGame(): for player in players: player.setRunning(true) func addTimeElapsed(delta): time_elapsed+=delta func getTimeElapsed(): return time_elapsed