extends OptionButton # Called when the node enters the scene tree for the first time. func _ready() -> void: select(3-1) #preselect rounds # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_item_selected(index: int) -> void: Gamestate.setRounds(index+1) print("Set rounds to "+str(index+1))