[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://buwxgunpmp75o"] [ext_resource type="Texture2D" uid="uid://basytbif120rp" path="res://sprites/spritesheet_htrohr/arrows.png" id="1_0ajl6"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_okif7"] texture = ExtResource("1_0ajl6") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 4:1/size_in_atlas = Vector2i(2, 2) 4:1/0 = 0 6:1/size_in_atlas = Vector2i(2, 2) 6:1/0 = 0 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 0, 1, 0, 1, -16) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, -1, 16, 1, 16, 1, -16) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, 0, 0, 16, 2, 16, 2, -2, -16, -2) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, 0, 0, 16, 2, 16, 2, -2, -16, -2) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 2, -16, 2) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 2, -16, 2) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -14, -16, -14, 16, -16, 16) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -16, 16, 15, 15, 16, -16, -15) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -16, 16, 15, 15, 16, -16, -15) [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 2 sources/1 = SubResource("TileSetAtlasSource_okif7")