extends Label @onready var animation_player: AnimationPlayer = $"../AnimationPlayer" # Called when the node enters the scene tree for the first time. func _ready() -> void: self_modulate=Color(1,1,1,0) #start transparent # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func showRounds(round): var rounds=Gamestate.getRounds() text=str(round)+"/"+str(rounds) animation_player.play("show_rounds")