[gd_scene load_steps=3 format=3 uid="uid://c3fdxjrpcgnnp"] [sub_resource type="Curve" id="Curve_ckg0w"] _data = [Vector2(0, 0), 0.0, 3.77363, 0, 0, Vector2(1, 0), -4.04783, 0.0, 0, 0] point_count = 2 [sub_resource type="GDScript" id="GDScript_6pryv"] script/source = "extends Line2D var point var isSliding=false # Called when the node enters the scene tree for the first time. func _ready() -> void: set_as_top_level(true) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): pass func _process(delta: float) -> void: if isSliding: point = get_parent().global_position add_point(point) if points.size()>100: remove_point(0) func setSliding(psliding:bool): #if not isSliding and psliding: #just started sliding #clear_points() isSliding=psliding " [node name="Trail" type="Line2D"] z_index = 9 width = 4.0 width_curve = SubResource("Curve_ckg0w") default_color = Color(0, 0, 0, 1) script = SubResource("GDScript_6pryv")