diff --git a/scenes/game.tscn b/scenes/game.tscn index 4fc0409..bc499e3 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -28,7 +28,7 @@ tracks/1/keys = { "times": PackedFloat32Array(0, 0.966667), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Color(1, 1, 1, 0), Color(0.446777, 0.446777, 0.446777, 0.568627)] +"values": [Color(1, 1, 1, 0), Color(0, 0, 0, 0.635294)] } tracks/2/type = "value" tracks/2/imported = false @@ -162,10 +162,10 @@ anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 -offset_left = -483.861 -offset_top = -287.132 -offset_right = -425.861 -offset_bottom = -210.132 +offset_left = -480.537 +offset_top = -286.765 +offset_right = -422.537 +offset_bottom = -209.765 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("2_80mhm") diff --git a/scripts/car.gd b/scripts/car.gd index 1357342..5a257c7 100644 --- a/scripts/car.gd +++ b/scripts/car.gd @@ -27,8 +27,8 @@ var friction = -0.5 var drag = -0.0005 var braking = -200 var max_speed_reverse = 100 -var slip_speed = 200 -var traction_fast = 0.1 #traction when above slip_speed +var slip_speed = 150 +var traction_fast = 0.05 #traction when above slip_speed var traction_slow = 0.5 @@ -40,7 +40,7 @@ var steering_distance_far_slow=200 var steering_distance_close_slow=20 var steering_speed_fast = 400 #speed for fast steering -var steering_angle_fast = 2 #maximum angle fast speed +var steering_angle_fast = 1 #maximum angle fast speed var steering_distance_far_fast=256 var steering_distance_close_fast=128 @@ -96,8 +96,8 @@ func _physics_process(delta: float) -> void: if ROAD_R_NAME==collision.get_collider().name or ROAD_L_NAME==collision.get_collider().name: #collided with road velocity/=COLLISION_SLOWDOWN_WALL - if get_slide_collision_count()>0: - velocity/=2 + #if get_slide_collision_count()>0: + # velocity/=2 #for i in get_slide_collision_count(): # var collision = get_slide_collision(i) # print("Collided with: ", collision.get_collider().name)