set colorwheelsteps based on whitelist size
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parent
09043f2794
commit
7e3cfdf5db
3 changed files with 68 additions and 2 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://b1uhymisifcho"]
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[gd_scene load_steps=15 format=3 uid="uid://b1uhymisifcho"]
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[ext_resource type="Script" path="res://scripts/menu.gd" id="1_fushn"]
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[ext_resource type="Script" path="res://scripts/menudisplay.gd" id="2_jc4pv"]
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@ -12,6 +12,44 @@
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[ext_resource type="Texture2D" uid="uid://bst8p5s1sgurm" path="res://sprites/menu_bg.png" id="10_equk1"]
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[ext_resource type="Texture2D" uid="uid://drgqjl330tj2p" path="res://scenes/map_preview/no_preview.png" id="11_3sx36"]
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[sub_resource type="Animation" id="Animation_y58ke"]
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resource_name = "menu_idle"
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length = 60.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MenuBg:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 60),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 6.28319]
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}
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[sub_resource type="Animation" id="Animation_7lydi"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MenuBg:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_08km3"]
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_data = {
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"RESET": SubResource("Animation_7lydi"),
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"menu_idle": SubResource("Animation_y58ke")
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}
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[node name="Menu" type="Node"]
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script = ExtResource("1_fushn")
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@ -173,6 +211,12 @@ offset_bottom = 26.0
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theme_override_constants/outline_size = 10
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text = "Rounds:"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MenuDisplay"]
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libraries = {
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"": SubResource("AnimationLibrary_08km3")
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}
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autoplay = "menu_idle"
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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@ -15,6 +15,8 @@ var map_scene_name_postfix=".tscn"
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var rounds=3
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var colorwheelstep:float=0.3
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func getRounds():
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return rounds
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@ -38,6 +40,25 @@ func checkColoriFree(i):
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free=false
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return free
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func setColorwheelstepByPlayernum(playernum:int):
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if playernum==2:
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colorwheelstep=0.5
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elif playernum==3:
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colorwheelstep=0.33
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elif playernum==4:
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colorwheelstep=0.25
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elif playernum==5:
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colorwheelstep=0.4
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elif playernum==6:
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colorwheelstep=0.16
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elif playernum==7:
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colorwheelstep=1.0/7*4
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elif playernum==8:
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colorwheelstep=1.0/8*3
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else:
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colorwheelstep=0.3
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func addPlayer(key:int):
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#return -1 if player already exists with this key. else return id of player added
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@ -92,7 +113,7 @@ class Player:
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if colori<0:
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color=Color.from_hsv(randf_range(0.0,1.0), sat,val,1.0)
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else:
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color=Color.from_hsv(fmod(0.3*colori,1.0), sat,val,1.0) #todo: make colorwheel smaller when whitelist enabled
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color=Color.from_hsv(fmod(Gamestate.colorwheelstep*colori,1.0), sat,val,1.0)
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func startGame():
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@ -18,6 +18,7 @@ func _ready():
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btn_save_whitelist.disabled=keywhitelist.size()>0 #whitelist enabled, then disable save whitelist button
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btn_save_whitelist.visible=!keywhitelist.size()>0
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print("Loaded Keywhitelist="+str(keywhitelist))
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Gamestate.setColorwheelstepByPlayernum(keywhitelist.size())
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#Preload players to set colors
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if keywhitelist.size()>0: #add whitelisted players if whitelist enabled and remove them afterwards
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