add ht rohr sprites
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77b49b0b86
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7 changed files with 17 additions and 5 deletions
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@ -25,6 +25,17 @@ texture_region_size = Vector2i(64, 64)
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(27, -32, 32, -27, 32, -32)
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2:3/0 = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-27, -32, 32, 27, 32, 32, 27, 32, -32, -27, -32, -32)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 3, 0, 3, 32, -3, 32, -3, 5, -5, 3, -32, 3)
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 3, -6, 3, -3, 6, -3, 32, 3, 32, 3, 6, 6, 3, 32, 3, 32, -3, -32, -3)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3, 0, -3, 0, 3, -32, 3)
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2:2/0 = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -27, 32, -27, 32, -21, -32, -21)
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2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-32, 20, 32, 21, 32, 27, -32, 27)
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3:2/0 = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -27, 3, -27, 3, 27, -32, 27, -32, 21, -3, 21, -3, -21, -32, -21)
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[resource]
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tile_size = Vector2i(64, 64)
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