add scenery sprites
This commit is contained in:
parent
22e9c1bcc1
commit
78849aa01b
11 changed files with 263 additions and 10 deletions
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@ -1,11 +1,50 @@
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[gd_scene load_steps=9 format=4 uid="uid://dghq8c8asg7h1"]
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[gd_scene load_steps=14 format=4 uid="uid://dghq8c8asg7h1"]
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[ext_resource type="Texture2D" uid="uid://bu05e161cb61k" path="res://sprites/background/spritesheet_bg.png" id="1_q6ynt"]
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[ext_resource type="TileSet" uid="uid://beswbm12qkkxk" path="res://sprites/spritesheet_road/bg_road.tres" id="2_i1338"]
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[ext_resource type="TileSet" uid="uid://buu8w8n61kbxf" path="res://sprites/spritesheet_road/markings.tres" id="3_ktygs"]
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[ext_resource type="TileSet" uid="uid://b15864hbqomim" path="res://sprites/spritesheet_road/road.tres" id="4_r58io"]
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[ext_resource type="Texture2D" uid="uid://dpuhee0x5ekud" path="res://sprites/background/spritesheet_scenery.png" id="5_g78jk"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qbu02"]
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texture = ExtResource("1_q6ynt")
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texture_region_size = Vector2i(256, 256)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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[sub_resource type="TileSet" id="TileSet_5knbn"]
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tile_size = Vector2i(128, 128)
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tile_size = Vector2i(256, 256)
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sources/1 = SubResource("TileSetAtlasSource_qbu02")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_daqun"]
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size = Vector2(23, 222)
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@ -19,9 +58,142 @@ size = Vector2(20, 126)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_82iti"]
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size = Vector2(20, 231)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hclam"]
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texture = ExtResource("5_g78jk")
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texture_region_size = Vector2i(128, 128)
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2:0/0 = 0
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3:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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2:1/0 = 0
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3:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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14:3/0 = 0
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15:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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14:4/0 = 0
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15:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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10:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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9:6/0 = 0
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10:6/0 = 0
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11:6/0 = 0
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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8:7/0 = 0
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9:7/0 = 0
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10:7/0 = 0
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11:7/0 = 0
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12:7/0 = 0
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13:7/0 = 0
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14:7/0 = 0
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15:7/0 = 0
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0:0/size_in_atlas = Vector2i(2, 2)
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0:0/0 = 0
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4:0/size_in_atlas = Vector2i(2, 2)
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4:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_s6rw7"]
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tile_size = Vector2i(128, 128)
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sources/0 = SubResource("TileSetAtlasSource_hclam")
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[node name="Map" type="Node"]
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[node name="Background" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("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")
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tile_set = SubResource("TileSet_5knbn")
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collision_enabled = false
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@ -81,3 +253,8 @@ collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="area_cp2"]
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position = Vector2(-384, 0)
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shape = SubResource("RectangleShape2D_82iti")
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[node name="scenery" type="TileMapLayer" parent="."]
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z_index = 20
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tile_map_data = PackedByteArray("AAAIAAAAAAAAAAAAABADAAEAAAAAAAAAAAAAAAMAAAACAAAAAAAFAP7/AAACAAAAAAACAP3/AAADAAAAAAD+//7/AAADAAAAAAD8/wQAAAADAAAAAAACAAkAAAADAAAAAAADAAcAAAADAAAAAAAFAAUAAAADAAAAAAD7/wMAAAADAAEAAAD5/wEAAAADAAEAAAD5/wIAAAACAAEAAAACAAMAAAACAAEAAAAHAP//AAACAAEAAAD2/wMAAAADAAEAAAD5/wYAAAADAAEAAAD//wcAAAACAAEAAAD0/wEAAAAAAAAAAAACAAsAAAAEAAAAAAAAAAsAAAAEAAAAAAABAAsAAAAAAAAAAAD//wwAAAAAAAAAAAD+/wsAAAAEAAAAAAD8/wwAAAAAAAAAAAD6/wsAAAAEAAAAAAD5/woAAAAAAAAAAAD2/wsAAAAEAAAAAAD1/wsAAAAAAAAAAAD3/wwAAAAAAAAAAAD5/w0AAAAAAAAAAAD6/wwAAAAAAAAAAAD9/w4AAAAAAAAAAAD8/w4AAAAAAAAAAAD//w0AAAAAAAAAAAD+/w0AAAAAAAAAAAABAA0AAAAAAAAAAAAAAA4AAAAAAAAAAAADAA0AAAAAAAAAAAAEAA0AAAAAAAAAAAADAAoAAAAAAAAAAAADAAsAAAAAAAAAAAAEAAoAAAAEAAAAAAAEAAsAAAAAAAAAAAAFAAkAAAAAAAAAAAAFAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAIAAgAAAAEAAAAAAAHAAgAAAAAAAAAAAAJAAkAAAAAAAAAAAAJAAoAAAAEAAAAAAALAAoAAAAAAAAAAAALAAgAAAAEAAAAAAANAAgAAAAAAAAAAAAHAAQAAAAEAAAAAAD8/wMAAAAEAAAAAAD1/wIAAAAEAAAAAAD2/wcAAAAEAAAAAAD2/wUAAAAAAAAAAAD0/wYAAAAAAAAAAAD+/wcAAAAGAAAAAAD+/wMAAAAGAAEAAAACAP7/AAAHAAAAAAAGAP//AAAHAAAAAAD3/wAAAAAHAAEAAAAEAP3/AAAHAAEAAAAMAAkAAAAHAAEAAAD//woAAAAHAAEAAAD7/wkAAAAHAAAAAAD3/wgAAAAHAAAAAAA=")
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tile_set = SubResource("TileSet_s6rw7")
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@ -21,20 +21,20 @@ const COLLISION_SLOWDOWN_WALL=1.2
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const STANDSTILLSPEED=0.5
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var wheel_base = 60*0.5
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var engine_power = 500
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var engine_power = 350
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var friction = -0.5
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var drag = -0.0005
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var braking = -200
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var max_speed_reverse = 100
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var slip_speed = 100
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var slip_speed = 200
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var traction_fast = 0.1 #traction when above slip_speed
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var traction_slow = 0.5
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#Automatic Steering settings
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var steering_speed_slow = 50 #speed for slow steering
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var steering_speed_slow = 100 #speed for slow steering
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var steering_angle_slow = 50 #maximum angle slow speed
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var steering_distance_far_slow=200
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var steering_distance_close_slow=20
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@ -45,7 +45,7 @@ var steering_distance_far_fast=256
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var steering_distance_close_fast=128
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# resetCar
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var resetcar_stoppedspeed = 30 #activate timer when below this speed
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var resetcar_stoppedspeed = 50 #activate timer when below this speed
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var resetcar_movingspeed=resetcar_stoppedspeed+10 #stop timer when above this speed
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var resetcar_distance=128 #196 is roughly when car is in the middle of a two wide road
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var resetcar_steerangle=120
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var turndirection = 1 if distance_fl<distance_fr else -1
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var steering_angle=constrain( remap(velocity.length(),steering_speed_fast,steering_speed_slow,steering_angle_fast,steering_angle_slow),steering_angle_fast,steering_angle_slow) #set maximum steering_angle based on speed
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var steering_distance_far=constrain( remap(velocity.length(),steering_speed_fast,steering_speed_slow,steering_distance_far_fast,steering_distance_far_slow),steering_distance_far_fast,steering_distance_far_slow)
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var steering_distance_close=constrain( remap(velocity.length(),steering_speed_fast,steering_speed_slow,steering_distance_close_fast,steering_distance_close_slow),steering_distance_close_fast,steering_distance_close_slow)
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@ -15,7 +15,7 @@ var viewCarMargin_zoombackup=viewCarMargin_zoomstart-Vector2(0.1,0.1) #start zoo
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var zoomspeed=0.5
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var zoomspeed_backup=0.1 #relative to screen size
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var zoom_normal=2.0
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const CAMERA_POSITION_SPEED=0.98 #0.0 - 1.0, higher=faster
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const CAMERA_POSITION_SPEED=0.95 #0.0 - 1.0, higher=faster
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var running=false
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@ -95,8 +95,8 @@ func _process(delta: float) -> void:
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meanCarPosition/=displayedCarCount
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camera.position=meanCarPosition
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#camera.position=lerp(camera.position,meanCarPosition,CAMERA_POSITION_SPEED*delta)
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#camera.position=meanCarPosition
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camera.position=lerp(camera.position,meanCarPosition,CAMERA_POSITION_SPEED)
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#rint("zoom = "+str(camera.zoom))
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#camera.zoom=Vector2(1.5,1.5)
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BIN
sprites/background/bg.xcf
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BIN
sprites/background/bg.xcf
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sprites/background/make_tilemap.sh
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sprites/background/make_tilemap.sh
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#!/bin/sh
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mkdir tmp
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touch tmp/.gdignore
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for i in {0..32}; do magick bg.xcf["${i}"] "tmp/bg_${i}.png"; done
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for i in {0..32}; do magick scenery.xcf["${i}"] "tmp/scenery_${i}.png"; done
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magick convert tmp/bg_{0..7}.png +append \( tmp/bg_{8..15}.png +append \) -append \( tmp/bg_{16..23}.png +append \) -append \( tmp/bg_{24..31}.png +append \) -append spritesheet_bg.png
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#magick convert erstereihe +append \( zweite reihe +append \) -append \( drittereihe +append \) -append out.png
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magick convert tmp/scenery_{0..7}.png +append \( tmp/scenery_{8..15}.png +append \) -append \( tmp/scenery_{16..23}.png +append \) -append \( tmp/scenery_{24..31}.png +append \) -append spritesheet_scenery.png
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BIN
sprites/background/scenery.xcf
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sprites/background/scenery.xcf
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BIN
sprites/background/spritesheet_bg.png
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sprites/background/spritesheet_bg.png
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After Width: | Height: | Size: 2.6 KiB |
34
sprites/background/spritesheet_bg.png.import
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34
sprites/background/spritesheet_bg.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bu05e161cb61k"
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path="res://.godot/imported/spritesheet_bg.png-f8094dc6b1d215ad287ae7f1dd688f0a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/background/spritesheet_bg.png"
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dest_files=["res://.godot/imported/spritesheet_bg.png-f8094dc6b1d215ad287ae7f1dd688f0a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/background/spritesheet_scenery.png
Normal file
BIN
sprites/background/spritesheet_scenery.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 KiB |
34
sprites/background/spritesheet_scenery.png.import
Normal file
34
sprites/background/spritesheet_scenery.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dpuhee0x5ekud"
|
||||
path="res://.godot/imported/spritesheet_scenery.png-790928a91f114b672cc596ccf4ab235e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/background/spritesheet_scenery.png"
|
||||
dest_files=["res://.godot/imported/spritesheet_scenery.png-790928a91f114b672cc596ccf4ab235e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -1,5 +1,6 @@
|
|||
#!/bin/sh
|
||||
mkdir tmp
|
||||
touch tmp/.gdignore
|
||||
for i in {0..32}; do magick road_1x1.xcf["${i}"] "tmp/road1x1_${i}.png"; done
|
||||
for i in {0..32}; do magick road_2x2.xcf["${i}"] "tmp/road2x2_${i}.png"; done
|
||||
for i in {0..32}; do magick markings_1x1.xcf["${i}"] "tmp/markings1x1_${i}.png"; done
|
||||
|
|
Loading…
Reference in a new issue