add tire trails
This commit is contained in:
parent
e7ca0c8c64
commit
27effe4a70
6 changed files with 91 additions and 48 deletions
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@ -1,10 +1,10 @@
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[gd_scene load_steps=48 format=3 uid="uid://0g7qqh7naniv"]
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[gd_scene load_steps=49 format=3 uid="uid://0g7qqh7naniv"]
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[ext_resource type="Script" path="res://scripts/car_node.gd" id="1_0tin3"]
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[ext_resource type="Script" path="res://scripts/car.gd" id="1_i5tet"]
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[ext_resource type="Texture2D" uid="uid://mqdujngircok" path="res://sprites/car_features.png" id="3_ts6mm"]
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[ext_resource type="Texture2D" uid="uid://e5aeyl47wi8p" path="res://sprites/car_body.png" id="4_lps13"]
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[ext_resource type="PackedScene" uid="uid://c3fdxjrpcgnnp" path="res://scenes/tire_trail.tscn" id="5_2bgdv"]
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[ext_resource type="Script" path="res://scripts/tiretrails.gd" id="5_4geqi"]
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[ext_resource type="Script" path="res://scripts/label_round.gd" id="5_vheit"]
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[ext_resource type="PackedScene" uid="uid://dl7r8s5sxyvlw" path="res://scenes/enginesound.tscn" id="6_v21se"]
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[ext_resource type="AudioStream" uid="uid://dq5rei2w1isu4" path="res://sounds/crash/Car_Crash_01.mp3" id="7_7erwn"]
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@ -45,6 +45,10 @@
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radius = 8.0
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height = 34.0
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[sub_resource type="Curve" id="Curve_qs34t"]
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_data = [Vector2(0, 0), 0.0, 5.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -5.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Animation" id="Animation_3soig"]
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length = 0.001
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tracks/0/type = "value"
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@ -151,13 +155,14 @@ shape = SubResource("CapsuleShape2D_bj1hp")
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[node name="PositionFrontLeftTire" type="Node2D" parent="CharacterBody_Car"]
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position = Vector2(10, -7)
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[node name="Trail" parent="CharacterBody_Car/PositionFrontLeftTire" instance=ExtResource("5_2bgdv")]
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script = ExtResource("5_4geqi")
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[node name="PositionFrontRightTire" type="Node2D" parent="CharacterBody_Car"]
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position = Vector2(10, 7)
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script = ExtResource("5_4geqi")
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[node name="Trail" parent="CharacterBody_Car/PositionFrontRightTire" instance=ExtResource("5_2bgdv")]
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[node name="Line2D" type="Line2D" parent="CharacterBody_Car"]
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width_curve = SubResource("Curve_qs34t")
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[node name="RayCast_FL" type="RayCast2D" parent="CharacterBody_Car"]
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target_position = Vector2(256, -128)
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@ -1,14 +1,38 @@
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[gd_scene load_steps=3 format=3 uid="uid://c3fdxjrpcgnnp"]
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[ext_resource type="Script" path="res://scripts/tiretrail.gd" id="1_cvwoe"]
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[sub_resource type="Curve" id="Curve_ckg0w"]
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_data = [Vector2(0, 0), 0.0, 3.77363, 0, 0, Vector2(1, 0), -4.04783, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="GDScript" id="GDScript_6pryv"]
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script/source = "extends Line2D
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var point
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var isSliding=false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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set_as_top_level(true)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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pass
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func _process(delta: float) -> void:
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if isSliding:
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point = get_parent().global_position
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add_point(point)
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if points.size()>100:
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remove_point(0)
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func setSliding(psliding:bool):
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#if not isSliding and psliding: #just started sliding
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#clear_points()
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isSliding=psliding
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"
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[node name="Trail" type="Line2D"]
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z_index = 9
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width = 4.0
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width_curve = SubResource("Curve_ckg0w")
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default_color = Color(0, 0, 0, 1)
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script = ExtResource("1_cvwoe")
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script = SubResource("GDScript_6pryv")
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@ -219,13 +219,13 @@ func calculate_steering(delta:float):
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if d > 0:
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velocity = velocity.lerp(new_heading * velocity.length(), traction)
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if d<0.82 and velocity.length()>slip_speed and applied_engine_power>engine_power/2:
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if d<0.85 and velocity.length()>slip_speed and applied_engine_power>engine_power/2:
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sfx.sliding(velocity.length())
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$PositionFrontLeftTire/Trail.setSliding(true)
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$PositionFrontRightTire/Trail.setSliding(true)
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$PositionFrontLeftTire.setSliding(true)
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$PositionFrontRightTire.setSliding(true)
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elif d>0.98: #keep trails a bit longer
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$PositionFrontLeftTire/Trail.setSliding(false)
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$PositionFrontRightTire/Trail.setSliding(false)
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$PositionFrontLeftTire.setSliding(false)
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$PositionFrontRightTire.setSliding(false)
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elif d<0:
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velocity = - new_heading * min(velocity.length(),max_speed_reverse)
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@ -1,12 +0,0 @@
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extends Node2D
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@onready var label: Label = $Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@ -1,23 +0,0 @@
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extends Line2D
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var point
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var isSliding=false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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set_as_top_level(true)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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pass
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func _process(delta: float) -> void:
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if isSliding:
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point = get_parent().global_position
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add_point(point)
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if points.size()>100:
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remove_point(0)
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func setSliding(psliding:bool):
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if not isSliding and psliding: #just started sliding
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clear_points()
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isSliding=psliding
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49
scripts/tiretrails.gd
Normal file
49
scripts/tiretrails.gd
Normal file
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@ -0,0 +1,49 @@
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extends Node2D
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var point
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var isSliding=false
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var currentTrail:Line2D
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#TODO: queue_free(), #clear_points()
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const STARTALPHA=0.8
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const MAXIMUM_POINTS=100 #maximum points per trail
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const FADETIME=120 #in seconds. how long a trail should last (if alpha would start at 1.0)
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func _ready() -> void:
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pass
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func _physics_process(delta: float) -> void:
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if isSliding:
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point = global_position
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currentTrail.add_point(point)
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if currentTrail.points.size()>MAXIMUM_POINTS:
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currentTrail.remove_point(0) #remove points from start
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for c:Line2D in get_children():
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c.default_color.a=max(c.default_color.a-1.0/FADETIME*delta,0.0)
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if c.default_color.a<=0: #not visible anymore
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c.queue_free()
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func setSliding(psliding:bool):
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if not isSliding and psliding: #just started sliding
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#Reduce old lines
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const KEEP_LINES=3
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#if get_child_count()>KEEP_LINES:
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# var trails=get_children()
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#Create new Line
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currentTrail=Line2D.new()
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add_child(currentTrail)
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currentTrail.width=4
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currentTrail.default_color=Color(0,0,0,STARTALPHA)
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var curve=Curve.new()
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curve.add_point(Vector2(0,0),0,5,Curve.TANGENT_FREE,Curve.TANGENT_FREE)
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curve.add_point(Vector2(0.5,1),0,0,Curve.TANGENT_FREE,Curve.TANGENT_FREE)
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curve.add_point(Vector2(1,0),-5,0,Curve.TANGENT_FREE,Curve.TANGENT_FREE)
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currentTrail.width_curve=curve
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currentTrail.set_as_top_level(true)
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currentTrail.z_index=9 #above road, behind car
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isSliding=psliding
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