teststrecke-game/scripts/menu.gd

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1.7 KiB
GDScript3
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2024-11-03 18:16:30 +00:00
extends Node
@onready var countdown: Label = $MenuDisplay/countdown
func _ready():
removeAssignedKeys()
Gamestate.removeAllPlayers()
func assignKeys():
var i=0
for playerkey in Gamestate.getPlayerkeys():
InputMap.add_action(Gamestate.userinput_prefix+str(i))
var ev = InputEventKey.new()
ev.keycode=playerkey
InputMap.action_add_event(Gamestate.userinput_prefix+str(i), ev)
i+=1
func removeAssignedKeys():
for action in InputMap.get_actions():
if action.get_basename().begins_with(Gamestate.userinput_prefix):
print("Removed Action "+str(action.get_basename()))
InputMap.erase_action(action)
func _unhandled_key_input(event: InputEvent) -> void:
if event is InputEventKey:
if event.pressed:
#print("Key keycode:"+str(event.keycode))
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var addedID=Gamestate.addPlayer(event.keycode)
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$MenuDisplay.update_playerlist(Gamestate.players)
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if addedID!=-1:
if len(Gamestate.getPlayerkeys())>=1:
$Timer.start()
else:
$Timer.stop()
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func _on_timer_timeout() -> void:
print("Game starting")
get_tree().change_scene_to_file("res://scenes/game.tscn")
$Timer.stop()
assignKeys()
func _process(delta: float) -> void:
if $Timer.is_stopped() or $Timer.time_left>3.5:
$MenuDisplay.updateCountdown(-1) #do not display countdown
else:
$MenuDisplay.updateCountdown(round($Timer.time_left)) #update countdown time
func _input(ev):
#if ev is InputEventKey and
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
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func _on_btn_fullscreen_toggled(toggled_on: bool) -> void:
if toggled_on:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)