add gametrak values
This commit is contained in:
parent
2019f08869
commit
662ea41690
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@ -69,13 +69,13 @@ abstract class Visualization
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}
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}
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public float getValue2Normalized() {
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public float getValue2Normalized() {
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return (constrain(this.value2,this.valueMin,this.valueMax)-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public float getValue2MinNormalized() {
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public float getValue2MinNormalized() {
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return (constrain(this.value2MinRecord,this.valueMin,this.valueMax)-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2MinRecord,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public float getValue2MaxNormalized() {
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public float getValue2MaxNormalized() {
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return (constrain(this.value2MaxRecord,this.valueMin,this.valueMax)-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2MaxRecord,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public void setShowMinMax(boolean pshowMinMax){
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public void setShowMinMax(boolean pshowMinMax){
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@ -6,12 +6,17 @@ Visualization visCurrent;
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Visualization visSteer;
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Visualization visSteer;
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Visualization visSpeed;
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Visualization visSpeed;
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Visualization visYaw;
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Visualization visYaw;
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Visualization visGT;
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Visualization visGT_Vertical;
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int steer=0;
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int steer=0;
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int speed=0;
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int speed=0;
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float voltage = 50;
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float voltage = 50;
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float current = 0.0;
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float current = 0.0;
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float yaw=0;
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float yaw=0;
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int gt_length=0;
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int gt_horizontal=0;
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int gt_vertical=0;
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long lastReceive=0; //last time serial received
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long lastReceive=0; //last time serial received
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long lastDelay=0;
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long lastDelay=0;
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@ -34,7 +39,7 @@ void setup() {
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visVoltage.setShowMinMax(true);
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visVoltage.setShowMinMax(true);
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visVoltage.setTitle("Voltage [V]");
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visVoltage.setTitle("Voltage [V]");
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visCurrent= new Tacho(150+250,150,100,0,100);
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visCurrent= new Tacho(150+100,150,100,0,100);
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visCurrent.setShowMinMax(true);
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visCurrent.setShowMinMax(true);
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visCurrent.setTitle("Current [A]");
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visCurrent.setTitle("Current [A]");
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@ -44,9 +49,14 @@ void setup() {
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visSpeed = new BarV(10+100/2-5,300,10,100,-1000,1000);
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visSpeed = new BarV(10+100/2-5,300,10,100,-1000,1000);
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visSpeed.setTitle("Speed");
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visSpeed.setTitle("Speed");
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visYaw = new Direction(150+250,300,100,0,360,0,1,0);
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visYaw = new Direction(150+100,300,100,0,360,0,1,0);
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visYaw.setTitle("Yaw");
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visYaw.setTitle("Yaw");
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visGT = new Direction(150+100+220,300,100,-127/30*180,127/30*180,0,2500,PI/2+PI);
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visGT.setTitle("Gametrak");
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visGT_Vertical = new BarV(150+100+220+110,300+50,10,100,-127,127);
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visGT_Vertical.setTitle("Vertical");
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}
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}
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void draw() {
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void draw() {
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@ -58,6 +68,9 @@ void draw() {
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visSteer.setValue(steer);
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visSteer.setValue(steer);
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visSpeed.setValue(speed);
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visSpeed.setValue(speed);
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visYaw.setValue(yaw);
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visYaw.setValue(yaw);
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visGT.setValue(-gt_horizontal);
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visGT.setValue2(gt_length);
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visGT_Vertical.setValue(gt_vertical);
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visVoltage.drawVis();
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visVoltage.drawVis();
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@ -65,6 +78,8 @@ void draw() {
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visSteer.drawVis();
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visSteer.drawVis();
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visSpeed.drawVis();
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visSpeed.drawVis();
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visYaw.drawVis();
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visYaw.drawVis();
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visGT.drawVis();
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visGT_Vertical.drawVis();
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fill(color(0,0,0));
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fill(color(0,0,0));
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textSize(12);
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textSize(12);
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@ -86,14 +101,17 @@ public void receive()
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serialport.readBytes(inBuffer);
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serialport.readBytes(inBuffer);
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if (inBuffer != null && inBuffer.length==16) {
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if (inBuffer != null && inBuffer.length==16) {
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received=true;
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received=true;
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int _address=0;
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steer = extract_int16_t(inBuffer,0);
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steer = extract_int16_t(inBuffer,_address); _address+=2;
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speed = extract_int16_t(inBuffer,2);
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speed = extract_int16_t(inBuffer,_address); _address+=2;
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voltage = extract_float(inBuffer,4);
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voltage = extract_float(inBuffer, _address); _address+=4;
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current = extract_float(inBuffer,8);
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//current = extract_float(inBuffer,_address);_address+=4;
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yaw = extract_float(inBuffer,12);
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yaw = extract_float(inBuffer,_address);_address+=4;
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gt_length = extract_uint16_t(inBuffer,_address); _address+=2;
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gt_horizontal = extract_int8_t(inBuffer,_address); _address+=1;
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gt_vertical = extract_int8_t(inBuffer,_address); _address+=1;
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//println("yaw="+yaw);
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//println("yaw="+yaw);
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println("voltage="+voltage);
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//println("gt_horizontal="+gt_horizontal);
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}
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}
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@ -104,7 +122,13 @@ public void receive()
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}
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}
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}
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}
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public int extract_int8_t(byte array[], int startbyte) {
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if ( ((int)array[startbyte] & 0x80) == 0x00 ) { //2's complement, not negative
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return ((int)array[startbyte] & 0xff);
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}else{
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return -128 + ( (int)array[startbyte] & 0x7f);
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}
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}
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public int extract_uint16_t(byte array[], int startbyte) {
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public int extract_uint16_t(byte array[], int startbyte) {
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return ((int)array[startbyte] & 0xff) | ((int)array[startbyte+1] & 0xff)<<8;
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return ((int)array[startbyte] & 0xff) | ((int)array[startbyte+1] & 0xff)<<8;
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@ -33,7 +33,8 @@ abstract class Visualization
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public abstract void drawVis();
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public abstract void drawVis();
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public void setValue(float pv){
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public void setValue(float pv){
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this.value=constrain(pv,valueMin,valueMax);
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//this.value=constrain(pv,valueMin,valueMax);
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this.value=pv;
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if (this.showMinMax){
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if (this.showMinMax){
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if (Float.isNaN(this.valueMinRecord) || this.value<this.valueMinRecord){
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if (Float.isNaN(this.valueMinRecord) || this.value<this.valueMinRecord){
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this.valueMinRecord=this.value;
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this.valueMinRecord=this.value;
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@ -45,7 +46,8 @@ abstract class Visualization
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}
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}
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public void setValue2(float pv){
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public void setValue2(float pv){
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this.value2=constrain(pv,valueMin,valueMax);
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//this.value2=constrain(pv,valueMin,valueMax);
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this.value2=pv;
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if (this.showMinMax){
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if (this.showMinMax){
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if (Float.isNaN(this.value2MinRecord) || this.value2<this.value2MinRecord){
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if (Float.isNaN(this.value2MinRecord) || this.value2<this.value2MinRecord){
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this.value2MinRecord=this.value2;
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this.value2MinRecord=this.value2;
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@ -57,23 +59,23 @@ abstract class Visualization
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}
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}
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public float getValueNormalized() {
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public float getValueNormalized() {
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return (this.value-this.valueMin)/(this.valueMax-this.valueMin);
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return (constrain(this.value,this.valueMin,this.valueMax)-this.valueMin)/(this.valueMax-this.valueMin);
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}
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}
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public float getValueMinNormalized() {
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public float getValueMinNormalized() {
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return (this.valueMinRecord-this.valueMin)/(this.valueMax-this.valueMin);
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return (constrain(this.valueMinRecord,this.valueMin,this.valueMax)-this.valueMin)/(this.valueMax-this.valueMin);
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}
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}
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public float getValueMaxNormalized() {
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public float getValueMaxNormalized() {
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return (this.valueMaxRecord-this.valueMin)/(this.valueMax-this.valueMin);
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return (constrain(this.valueMaxRecord,this.valueMin,this.valueMax)-this.valueMin)/(this.valueMax-this.valueMin);
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}
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}
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public float getValue2Normalized() {
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public float getValue2Normalized() {
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return (this.value2-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public float getValue2MinNormalized() {
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public float getValue2MinNormalized() {
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return (this.value2MinRecord-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2MinRecord,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public float getValue2MaxNormalized() {
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public float getValue2MaxNormalized() {
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return (this.value2MaxRecord-this.value2Min)/(this.value2Max-this.value2Min);
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return (constrain(this.value2MaxRecord,this.value2Min,this.value2Max)-this.value2Min)/(this.value2Max-this.value2Min);
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}
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}
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public void setShowMinMax(boolean pshowMinMax){
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public void setShowMinMax(boolean pshowMinMax){
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@ -278,8 +280,9 @@ public class Direction extends Visualization {
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ellipse(super.posOrigin.x, super.posOrigin.y, this.size,this.size);
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ellipse(super.posOrigin.x, super.posOrigin.y, this.size,this.size);
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stroke(super.cmain);
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stroke(super.cmain);
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float angle=map(super.value,super.valueMin,super.valueMax,0,2*PI)+this.angleoffset;
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float angle=map(super.getValueNormalized(),0,1,0,2*PI)+this.angleoffset;
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float _vecsize=this.size*( (super.value2-super.value2Min)/(super.value2Max-super.value2Min));
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//float _vecsize=this.size*( (super.value2-super.value2Min)/(super.value2Max-super.value2Min));
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float _vecsize=this.size*super.getValue2Normalized();
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line(super.posOrigin.x,super.posOrigin.y,super.posOrigin.x+cos(angle)*_vecsize,super.posOrigin.y-sin(angle)*_vecsize);
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line(super.posOrigin.x,super.posOrigin.y,super.posOrigin.x+cos(angle)*_vecsize,super.posOrigin.y-sin(angle)*_vecsize);
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line(super.posOrigin.x+cos(angle-0.1)*_vecsize*0.9,super.posOrigin.y-sin(angle-0.1)*_vecsize*0.9,super.posOrigin.x+cos(angle)*_vecsize,super.posOrigin.y-sin(angle)*_vecsize); //arrow
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line(super.posOrigin.x+cos(angle-0.1)*_vecsize*0.9,super.posOrigin.y-sin(angle-0.1)*_vecsize*0.9,super.posOrigin.x+cos(angle)*_vecsize,super.posOrigin.y-sin(angle)*_vecsize); //arrow
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