working ota example
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:lolin32]
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platform = espressif32
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board = lolin32
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framework = arduino
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monitor_speed = 115200
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upload_speed = 921600
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#include <Arduino.h>
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#include <WiFi.h>
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#include <ArduinoOTA.h>
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#define OTA_WIFI_SSID "Chaos-West temp alternative"
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#define OTA_WIFI_PASSWORD ""
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#define OTA_WAIT_TIMEOUT 1000 // in 0.1s increments -> 10s
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void normal_loop();
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void normal_setup();
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void checkOTA();
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bool initOTA();
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enum OTA_MODE {
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NONE,
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SEARCHING,
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WAITING,
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UPDATING
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} otaMode;
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uint16_t otaWaitCounter;
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void checkOTA() {
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otaMode = SEARCHING;
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Serial.println("looking for OTA WiFi...");
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// WARNING: to allow ESP-NOW work, this WiFi must be on Channel 1
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if (OTA_WIFI_PASSWORD!="") {
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WiFi.begin(OTA_WIFI_SSID, OTA_WIFI_PASSWORD); //wifi with password
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}else{
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WiFi.begin(OTA_WIFI_SSID); //open wifi
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}
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while (WiFi.waitForConnectResult() != WL_CONNECTED) {
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Serial.println("no OTA WiFi found, proceed normal boot");
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otaMode = NONE;
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return;
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}
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otaMode = WAITING;
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}
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void normal_setup() {
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Serial.println("Booting normal");
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WiFi.disconnect();
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WiFi.mode(WIFI_STA);
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WiFi.disconnect();
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Serial.printf("wifi channel: %d\n", WiFi.channel());
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}
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void setup() {
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Serial.begin(115200);
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delay(1000);
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Serial.println();
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Serial.println("Initializing...");
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checkOTA();
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if(!initOTA()) { //initialize ota when ota enabled
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normal_setup();
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}
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}
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bool initOTA() {
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if (otaMode == WAITING) {
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Serial.println("connected to OTA WiFi. Waiting for firmware...");
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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ArduinoOTA
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.onStart([]() {
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otaMode = UPDATING;
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String type;
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if (ArduinoOTA.getCommand() == U_FLASH)
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type = "sketch";
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else // U_SPIFFS
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type = "filesystem";
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// NOTE: if updating SPIFFS this would be the place to unmount SPIFFS using SPIFFS.end()
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Serial.println("Start updating " + type);
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})
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.onEnd([]() {
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Serial.println("\nEnd");
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})
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.onProgress([](unsigned int progress, unsigned int total) {
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int prog = (progress / (total / 100));
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Serial.printf("Progress: %u%%\r", prog);
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})
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.onError([](ota_error_t error) {
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Serial.printf("Error[%u]: ", error);
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if (error == OTA_AUTH_ERROR) Serial.println("Auth Failed");
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else if (error == OTA_BEGIN_ERROR) Serial.println("Begin Failed");
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else if (error == OTA_CONNECT_ERROR) Serial.println("Connect Failed");
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else if (error == OTA_RECEIVE_ERROR) Serial.println("Receive Failed");
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else if (error == OTA_END_ERROR) Serial.println("End Failed");
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});
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ArduinoOTA.begin();
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return 1; //ota ok
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}else{
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return 0; //not using ota
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}
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}
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void loop() {
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if (otaMode != NONE) {
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ArduinoOTA.handle();
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if(otaMode == WAITING) {
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static long mil = millis();
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static boolean huehott = false;
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if(millis() - mil > 100) {
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huehott = !huehott;
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mil = millis();
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otaWaitCounter++;
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if(otaWaitCounter >= OTA_WAIT_TIMEOUT) {
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Serial.println("OTA wait timeout, proceeding normal boot");
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otaMode = NONE;
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normal_setup();
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}
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}
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}
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} else {
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normal_loop();
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}
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}
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void normal_loop() {
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static unsigned long last_print=0;
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if (millis()-last_print>1000) {
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last_print=millis();
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Serial.println("Loop");
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}
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}
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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