add keyboard mode for testing sounds
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295fbaef2a
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2029b26905
57
Pi/s.py
57
Pi/s.py
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@ -3,8 +3,14 @@
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import serial
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import pygame
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serialmode=True #True for Raspberry Pi with Arduino connected, False for testing with keyboard
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serialport="/dev/ttyS0" # Raspberry Pi
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#serialport="/dev/ttyUSB0"
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pygame.mixer.pre_init(buffer=32)
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pygame.init()
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if not serialmode:
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window = pygame.display.set_mode((300,200))
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pygame.mixer.quit()
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pygame.mixer.init(buffer=32)
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@ -18,21 +24,50 @@ Sound = [pygame.mixer.Sound('guitar/guitar_C3_very-long_forte_normal.wav'),
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pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav')
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]
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port = serial.Serial("/dev/ttyS0", baudrate=115200)
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Soundplaying=[False,False,False,False,False,False,False,False]
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rcv=0
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oldrcv = 0
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if serialmode:
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port = serial.Serial(serialport, baudrate=115200)
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oldrcv = port.read()[0]
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keyboard=[pygame.K_q,pygame.K_w,pygame.K_e,pygame.K_r,pygame.K_t,pygame.K_z,pygame.K_u,pygame.K_i]
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oldrcv = port.read()
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while True:
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# rcv decodieren
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rcv = port.read()
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# Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat.
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for i in range(8):
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if rcv[0] & ( 1 << i ) :
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if not oldrcv[0] & ( 1 << i ):
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if serialmode: # Serialmode if connected to Arduino
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rcv = port.read()[0]
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else: # Keyboard Testmode
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events = pygame.event.get()
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for event in events:
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for ik,k in enumerate(keyboard):
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if event.type == pygame.KEYDOWN:
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if event.key == k:
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rcv |= (1<<ik)
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if event.type == pygame.KEYUP:
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if event.key == k:
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rcv &= ~(1<<ik)
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_ESCAPE:
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exit()
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for i in range(8): #check input bits
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if rcv & ( 1 << i ) :
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if not oldrcv & ( 1 << i ): #changed to 1
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Sound[i].stop()
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Sound[i].play()
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Soundplaying[i]=True
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print("play "+str(i))
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i+=1
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else:
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Sound[i].stop()
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rcvstate0 = False
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else: #changed to 0
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if Soundplaying[i]:
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#Sound[i].stop()
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Sound[i].fadeout(500)
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Soundplaying[i]=False
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print("stop "+str(i))
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oldrcv = rcv
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