Loop, Full Sounds
This commit is contained in:
parent
0f7c74fe78
commit
12a0d80bbe
59
Pi/s.py
59
Pi/s.py
|
@ -8,46 +8,31 @@ pygame.init()
|
||||||
pygame.mixer.quit()
|
pygame.mixer.quit()
|
||||||
pygame.mixer.init(buffer=32)
|
pygame.mixer.init(buffer=32)
|
||||||
|
|
||||||
#SoundC = pygame.mixer.Sound('ogg/C3v16.ogg')
|
Sound = [pygame.mixer.Sound('guitar/guitar_C3_very-long_forte_normal.wav'),
|
||||||
#SoundA = pygame.mixer.Sound('ogg/A3v16.ogg')
|
pygame.mixer.Sound('guitar/guitar_D3_very-long_forte_normal.wav'),
|
||||||
#SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg')
|
pygame.mixer.Sound('guitar/guitar_E3_very-long_forte_normal.wav'),
|
||||||
Sound = [pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav'),
|
pygame.mixer.Sound('guitar/guitar_F3_very-long_forte_normal.wav'),
|
||||||
pygame.mixer.Sound('guitar/guitar_D4_very-long_forte_normal.wav'),
|
pygame.mixer.Sound('guitar/guitar_G3_very-long_forte_normal.wav'),
|
||||||
pygame.mixer.Sound('guitar/guitar_E4_very-long_forte_normal.wav'),
|
pygame.mixer.Sound('guitar/guitar_A3_very-long_forte_normal.wav'),
|
||||||
pygame.mixer.Sound('guitar/guitar_F4_very-long_forte_normal.wav'),
|
pygame.mixer.Sound('guitar/guitar_B3_very-long_forte_normal.wav'),
|
||||||
pygame.mixer.Sound('guitar/guitar_G4_very-long_forte_normal.wav'),
|
pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav')
|
||||||
pygame.mixer.Sound('guitar/guitar_A4_very-long_forte_normal.wav'),
|
]
|
||||||
pygame.mixer.Sound('guitar/guitar_H4_very-long_forte_normal.wav'),
|
|
||||||
pygame.mixer.Sound('guitar/guitar_C5_very-long_forte_normal.wav')
|
|
||||||
]
|
|
||||||
#SoundC = pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav')
|
|
||||||
#SoundD = pygame.mixer.Sound('guitar/guitar_D4_very-long_forte_normal.wav')
|
|
||||||
#SoundE = pygame.mixer.Sound('guitar/guitar_E4_very-long_forte_normal.wav')
|
|
||||||
#SoundF = pygame.mixer.Sound('guitar/guitar_F4_very-long_forte_normal.wav')
|
|
||||||
#SoundG = pygame.mixer.Sound('guitar/guitar_G4_very-long_forte_normal.wav')
|
|
||||||
#SoundA = pygame.mixer.Sound('guitar/guitar_A4_very-long_forte_normal.wav')
|
|
||||||
#SoundH = pygame.mixer.Sound('guitar/guitar_H4_very-long_forte_normal.wav')
|
|
||||||
#SoundC2 = pygame.mixer.Sound('guitar/guitar_C5_very-long_forte_normal.wav')
|
|
||||||
|
|
||||||
# port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001)
|
|
||||||
port = serial.Serial("/dev/ttyS0", baudrate=115200)
|
port = serial.Serial("/dev/ttyS0", baudrate=115200)
|
||||||
# port = serial.Serial("/dev/ttyAMA0", baudrate=115200)
|
|
||||||
|
|
||||||
oldrcv = port.read()
|
oldrcv = port.read()
|
||||||
while True:
|
while True:
|
||||||
# rcv decodieren
|
# rcv decodieren
|
||||||
rcv = port.read()
|
rcv = port.read()
|
||||||
i=0
|
# Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat.
|
||||||
# Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat.
|
for i in range(8):
|
||||||
for cs in Sound:
|
if rcv[0] & ( 1 << i ) :
|
||||||
if rcv[0] & ( 1 << i ) :
|
if not oldrcv[0] & ( 1 << i ):
|
||||||
if not oldrcv[0] & ( 1 << i ):
|
Sound[i].stop()
|
||||||
print(i)
|
Sound[i].play()
|
||||||
cs.stop()
|
i+=1
|
||||||
cs.play()
|
else:
|
||||||
i+=1
|
Sound[i].stop()
|
||||||
else:
|
rcvstate0 = False
|
||||||
cs.stop()
|
|
||||||
rcvstate0 = False
|
|
||||||
|
|
||||||
oldrcv = rcv
|
oldrcv = rcv
|
||||||
|
|
Loading…
Reference in New Issue