Umstellung auf die Gitarre
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32
Pi/s.py
32
Pi/s.py
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@ -8,36 +8,48 @@ pygame.init()
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pygame.mixer.quit()
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pygame.mixer.quit()
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pygame.mixer.init(buffer=32)
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pygame.mixer.init(buffer=32)
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SoundC = pygame.mixer.Sound('ogg/C3v16.ogg')
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#SoundC = pygame.mixer.Sound('ogg/C3v16.ogg')
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SoundA = pygame.mixer.Sound('ogg/A3v16.ogg')
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#SoundA = pygame.mixer.Sound('ogg/A3v16.ogg')
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SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg')
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#SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg')
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SoundC = pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav')
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SoundD = pygame.mixer.Sound('guitar/guitar_D4_very-long_forte_normal.wav')
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SoundE = pygame.mixer.Sound('guitar/guitar_E4_very-long_forte_normal.wav')
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# port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001)
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# port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001)
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port = serial.Serial("/dev/ttyS0", baudrate=115200)
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port = serial.Serial("/dev/ttyS0", baudrate=115200)
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# port = serial.Serial("/dev/ttyAMA0", baudrate=115200)
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# port = serial.Serial("/dev/ttyAMA0", baudrate=115200)
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SoundA.play();
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oldrcv = port.read()
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oldrcv = port.read()
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while True:
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while True:
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# rcv decodieren
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# rcv decodieren
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rcv = port.read()
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rcv = port.read()
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# Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat.
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# Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat.
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if rcv[0] & ( 1 << 2 ) :
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if not oldrcv[0] & ( 1 << 2 ):
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print("1");
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SoundE.stop()
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SoundE.play()
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else:
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SoundE.stop()
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rcvstate0 = False
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if rcv[0] & ( 1 << 1 ) :
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if rcv[0] & ( 1 << 1 ) :
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if not oldrcv[0] & ( 1 << 1 ):
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if not oldrcv[0] & ( 1 << 1 ):
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print("1");
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print("1");
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SoundC.stop()
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SoundD.stop()
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SoundC.play()
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SoundD.play()
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else:
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else:
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SoundC.stop()
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SoundD.stop()
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rcvstate0 = False
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rcvstate0 = False
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if rcv[0] & ( 1 << 0 ) :
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if rcv[0] & ( 1 << 0 ) :
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if not oldrcv[0] & ( 1 << 0 ):
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if not oldrcv[0] & ( 1 << 0 ):
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print("0");
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print("0");
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SoundA.stop()
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SoundC.stop()
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SoundA.play()
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SoundC.play()
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else:
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else:
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SoundA.stop()
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SoundC.stop()
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oldrcv = rcv
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oldrcv = rcv
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