copy example from random nerd tutorials
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32-s3-devkitm-1]
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platform = espressif32
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board = esp32-s3-devkitm-1
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framework = arduino
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monitor_speed = 115200
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upload_speed = 921600
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build_flags =
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'-D RECEIVERMAC={0x24, 0x58, 0x7C, 0xCD, 0xA8, 0xC4}'
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#include <Arduino.h>
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/*
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Rui Santos & Sara Santos - Random Nerd Tutorials
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Complete project details at https://RandomNerdTutorials.com/esp-now-esp32-arduino-ide/
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*/
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#include <esp_now.h>
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#include <WiFi.h>
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// REPLACE WITH YOUR RECEIVER MAC Address
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uint8_t broadcastAddress[] = RECEIVERMAC;
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// Structure example to send data
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// Must match the receiver structure
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typedef struct struct_message {
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char a[32];
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int b;
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float c;
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bool d;
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} struct_message;
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// Create a struct_message called myData
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struct_message myData;
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esp_now_peer_info_t peerInfo;
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// callback when data is sent
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void OnDataSent(const uint8_t *mac_addr, esp_now_send_status_t status) {
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Serial.print("\r\nLast Packet Send Status:\t");
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Serial.println(status == ESP_NOW_SEND_SUCCESS ? "Delivery Success" : "Delivery Fail");
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}
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void setup() {
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// Init Serial Monitor
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Serial.begin(115200);
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// Set device as a Wi-Fi Station
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WiFi.mode(WIFI_STA);
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// Init ESP-NOW
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if (esp_now_init() != ESP_OK) {
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Serial.println("Error initializing ESP-NOW");
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return;
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}
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// Once ESPNow is successfully Init, we will register for Send CB to
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// get the status of Trasnmitted packet
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esp_now_register_send_cb(OnDataSent);
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// Register peer
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memcpy(peerInfo.peer_addr, broadcastAddress, 6);
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peerInfo.channel = 0;
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peerInfo.encrypt = false;
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// Add peer
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if (esp_now_add_peer(&peerInfo) != ESP_OK){
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Serial.println("Failed to add peer");
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return;
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}
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}
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void loop() {
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// Set values to send
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strcpy(myData.a, "THIS IS A CHAR");
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myData.b = random(1,20);
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myData.c = 1.2;
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myData.d = false;
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// Send message via ESP-NOW
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esp_err_t result = esp_now_send(broadcastAddress, (uint8_t *) &myData, sizeof(myData));
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if (result == ESP_OK) {
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Serial.println("Sent with success");
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}
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else {
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Serial.println("Error sending the data");
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}
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delay(2000);
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}
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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