move ino to platformio

This commit is contained in:
interfisch 2023-04-22 14:02:51 +02:00
parent 85386ff416
commit c4f3e8b88f
7 changed files with 184 additions and 3 deletions

5
.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:nanoatmega328]
platform = atmelavr
board = nanoatmega328
framework = arduino
lib_deps=
bogde/HX711@^0.7.5
marcoschwartz/LiquidCrystal_I2C@^1.1.4
https://github.com/arduino-libraries/Servo

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#include <Arduino.h>
//use arduino 1.0.5, otherwise display library does not work properly
#include <Servo.h>
#include "HX711.h"
#include <HX711.h>
#include <EEPROM.h>
#include <Wire.h>
#include <LiquidCrystal_I2C.h>
@ -66,7 +67,9 @@ uint8_t btn_set_press=0;
#define DEFAULT_SPSADC 10
// DOUT, SCK
HX711 scale(A1, A0); // parameter "gain" is ommited; the default value 128 is used by the library
//HX711 scale(A1, A0); // parameter "gain" is ommited; the default value 128 is used by the library
HX711 scale;
//A+= green, A-=white, E-=Black, E+=Red
LiquidCrystal_I2C lcd(0x27,16,2); // set the LCD address to 0x27 for a 16 chars and 2 line display
//lcd sda an pin 27 (A4)
@ -149,6 +152,40 @@ uint8_t state=S_SCALEDISPLAY;
uint32_t statetimer=0; //for state delays
void rpm_interrupt();
float StringToFloat(String s);
void EEPROMWriteDouble(int ee, double value);
double EEPROMReadDouble(int ee);
uint16_t EEPROMReadInt(uint8_t paddr);
void EEPROMWriteInt(uint8_t paddr,uint16_t pdata);
void loadDefaults();
void writeEEPROMsettings();
void updateFPS();
void updateSPSADC();
void loadEEPROMsettings();
String toStringBar(double val,double minimum,double maximum);
String toString(double w,uint8_t dec);
String toString(double w);
String toWeightString(double w,uint8_t dec,uint8_t len);
String toWeightString(double w);
double getWeightSeriesMax();
double getWeightSeriesMin();
double getWeightMedian();
double getVoltage();
double getCurrent();
String menuentry_string();
void menuentry_set(uint8_t presstype);
void menuentry_back(uint8_t presstype);
void menuentry_up(uint8_t presstype);
void menuentry_down(uint8_t presstype);
void resetBTNFlag(uint8_t *btnpress);
void buttonHandler(uint8_t pin,uint32_t *btntdown,uint32_t *btntrelease,uint8_t *btnpress);
void buttonCheck();
void updateLCD();
void setup() {
Serial.begin(9600);
@ -190,6 +227,8 @@ void setup() {
dtostrf(scalecalibration,4,5,tempstring);
lcd.print("cal="+String(tempstring));
scale.begin(A1, A0);
scale.set_scale(scalecalibration);
scale.tare();
@ -570,6 +609,7 @@ void loop() {
}
void updateLCD(){
/*switch(state){
case S_SCALEDISPLAY:
if ((getWeightSeriesMax()-getWeightSeriesMin())<LCD_BACKLIGHT_WEIGHT){
@ -658,6 +698,9 @@ void buttonHandler(uint8_t pin,uint32_t *btntdown,uint32_t *btntrelease,uint8_t
}
}
void resetBTNFlag(uint8_t *btnpress){
if (*btnpress==2 || *btnpress==3)
*btnpress=0; //reset if press or hold
@ -745,6 +788,7 @@ void menuentry_up(uint8_t presstype){ //UP
break;
}
}
void menuentry_back(uint8_t presstype){ //BACK, only additional function
switch(state_menu){
case SM_fps: // FPS
@ -798,6 +842,7 @@ void menuentry_set(uint8_t presstype){ //SET
}
}
String menuentry_string(){ //second line string if entry selected
String s="";
switch(state_menu){
@ -925,6 +970,7 @@ String toString(double w,uint8_t dec){
}
String toStringBar(double val,double minimum,double maximum){
String s="";
if (val<minimum){
@ -942,6 +988,9 @@ String toStringBar(double val,double minimum,double maximum){
}
/*
void checkSerial(){
receivedString="";
@ -1012,6 +1061,8 @@ void writeEEPROMsettings() //save diversity settings
}
void loadDefaults(){
scalecalibration=DEFAULT_SCALECALIBRATION;
fps=DEFAULT_FPS;
@ -1058,4 +1109,4 @@ float StringToFloat(String s){
void rpm_interrupt(){
rotationcounter++;
}
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html