LEDstream for LPD8806 now compatible with stock WS2801 version
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@ -1,39 +1,65 @@
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// Arduino "bridge" code between host computer and LPD8806-based digital
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// addressable RGB LEDs (e.g. Adafruit product ID #306). Intended for
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// use with USB-native boards such as Teensy or Adafruit 32u4 Breakout;
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// works on normal serial Arduinos, but throughput is severely limited.
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// LED data is streamed, not buffered, making this suitable for larger
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// installations (e.g. video wall, etc.) than could otherwise be held
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// in the Arduino's limited RAM.
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// The LPD8806 latch condition is indicated through the data protocol,
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// not through a pause in the data clock as with the WS2801. Buffer
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// underruns are thus a non-issue and the code can be vastly simpler.
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// Data is merely routed from serial in to SPI out.
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// Arduino bridge code between host computer and LPD8806-based digital
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// addressable RGB LEDs (e.g. Adafruit product ID #306). LED data is
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// streamed, not buffered, making this suitable for larger installations
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// (e.g. video wall, etc.) than could otherwise be contained within the
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// Arduino's limited RAM. Intended for use with USB-native boards such
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// as Teensy or Adafruit 32u4 Breakout; also works on normal serial
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// Arduinos (Uno, etc.), but speed will be limited by the serial port.
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// LED data and clock lines are connected to the Arduino's SPI output.
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// On traditional Arduino boards, SPI data out is digital pin 11 and
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// clock is digital pin 13. On both Teensy and the 32u4 Breakout,
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// data out is pin B2, clock is B1. LEDs should be externally
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// powered -- trying to run any more than just a few off the Arduino's
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// 5V line is generally a Bad Idea. LED ground should also be
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// connected to Arduino ground.
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// On traditional Arduino boards (e.g. Uno), SPI data out is digital pin
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// 11 and clock is digital pin 13. On both Teensy and the 32u4 Breakout,
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// data out is pin B2, clock is B1. On Arduino Mega, 51=data, 52=clock.
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// LEDs should be externally powered -- trying to run any more than just
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// a few off the Arduino's 5V line is generally a Bad Idea. LED ground
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// should also be connected to Arduino ground.
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// Elsewhere, the WS2801 version of this code was specifically designed
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// to avoid buffer underrun conditions...the WS2801 pixels automatically
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// latch when the data stream stops for 500 microseconds or more, whether
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// intentional or not. The LPD8806 pixels are fundamentally different --
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// the latch condition is indicated within the data stream, not by pausing
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// the clock -- and buffer underruns are therefore a non-issue. In theory
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// it would seem this could allow the code to be much simpler and faster
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// (there's no need to sync up with a start-of-frame header), but in
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// practice the difference was not as pronounced as expected -- such code
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// soon ran up against a USB throughput limit anyway. So, rather than
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// break compatibility in the quest for speed that will never materialize,
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// this code instead follows the same header format as the WS2801 version.
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// This allows the same host-side code (e.g. Adalight, Adavision, etc.)
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// to run with either type of LED pixels. Huzzah!
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#include <SPI.h>
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// A 'magic word' precedes each block of LED data; this assists the
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// microcontroller in syncing up with the host-side software and latching
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// frames at the correct time. You may see an initial glitchy frame or
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// two until the two come into alignment. Immediately following the
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// magic word are three bytes: a 16-bit count of the number of LEDs (high
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// byte first) followed by a simple checksum value (high byte XOR low byte
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// XOR 0x55). LED data follows, 3 bytes per LED, in order R, G, B, where
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// 0 = off and 255 = max brightness. LPD8806 pixels only have 7-bit
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// brightness control, so each value is divided by two; the 8-bit format
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// is used to maintain compatibility with the protocol set forth by the
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// WS2801 streaming code (those LEDs use 8-bit values).
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static const uint8_t magic[] = { 'A','d','a' };
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#define MAGICSIZE sizeof(magic)
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#define HEADERSIZE (MAGICSIZE + 3)
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static uint8_t
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buffer[HEADERSIZE], // Serial input buffer
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bytesBuffered = 0; // Amount of data in buffer
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// If no serial data is received for a while, the LEDs are shut off
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// automatically. This avoids the annoying "stuck pixel" look when
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// quitting LED display programs on the host computer.
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static const unsigned long serialTimeout = 15000; // 15 seconds
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static unsigned long lastByteTime, lastAckTime;
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void setup() {
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int i, c;
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unsigned long
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lastByteTime,
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lastAckTime,
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t;
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byte c;
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int i, p;
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Serial.begin(115200); // 32u4 ignores BPS, runs full speed
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Serial.begin(115200); // 32u4 will ignore BPS and run full speed
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// SPI is run at 2 MHz. LPD8806 can run much faster,
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// but unshielded wiring is susceptible to interference.
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@ -43,59 +69,164 @@ void setup() {
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SPI.setDataMode(SPI_MODE0);
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SPI.setClockDivider(SPI_CLOCK_DIV8); // 2 MHz
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// Issue dummy byte to "prime" the SPI bus. This later simplifies
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// the task of doing useful work during SPI transfers. Rather than
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// the usual issue-and-wait-loop, code can instead wait-and-issue --
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// with other operations occurring between transfers, the wait is
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// then shortened or eliminated. The SPSR register is read-only,
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// so this flag can't be forced -- SOMETHING must be issued.
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SPDR = 0;
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// Issue initial latch to LEDs. This flushes any undefined data that
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// may exist on powerup, and prepares the LEDs to receive the first
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// frame of data. Actual number of LEDs isn't known yet (this arrives
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// later in frame header packets), so just latch a large number:
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latch(10000);
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// Issue test pattern to LEDs on startup. This helps verify that
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// wiring between the Arduino and LEDs is correct. Not knowing the
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// actual number of LEDs connected, this sets all of them (well, up
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// to the first 25,000, so as not to be TOO time consuming) to green,
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// red, blue, then off. Once you're confident everything is working
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// end-to-end, it's OK to comment this out and reprogram the Arduino.
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uint8_t testcolor[] = { 0x80, 0x80, 0x80, 0xff, 0x80, 0x80 };
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for(char n=3; n>=0; n--) {
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for(c=0; c<25000; c++) {
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for(i=0; i<3; i++) {
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for(SPDR = testcolor[n + i]; !(SPSR & _BV(SPIF)); );
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// wiring between the Arduino and LEDs is correct. Again not knowing
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// the actual number of LEDs, this writes data for an arbitrarily
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// large number (10K). If wiring is correct, LEDs will all light
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// red, green, blue on startup, then off. Once you're confident
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// everything is working end-to-end, it's OK to comment this out and
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// re-upload the sketch to the Arduino.
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const uint8_t testColor[] = { 0x80, 0x80, 0xff, 0x80, 0x80, 0x80 },
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testOffset[] = { 1, 2, 0, 3 };
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for(c=0; c<4; c++) { // for each test sequence color...
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for(p=0; p<10000; p++) { // for each pixel...
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for(i=0; i<3; i++) { // for each R,G,B...
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while(!(SPSR & _BV(SPIF))); // Wait for prior byte out
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SPDR = testColor[testOffset[c] + i]; // Issue next byte
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}
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}
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for(c=0; c<400; c++) {
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for(SPDR=0; !(SPSR & _BV(SPIF)); );
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}
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latch(10000);
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if(c < 3) delay(250);
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}
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Serial.print("Ada\n"); // Send ACK string to host
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SPDR = 0; // Dummy byte out to "prime" the SPI status register
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lastByteTime = lastAckTime = millis(); // Initialize timers
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}
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lastByteTime = lastAckTime = millis();
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// Program flow is simpler than the WS2801 code. No need for a state
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// machine...instead, software just alternates between two conditions:
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// a header-seeking mode (looking for the 'magic word' at the start
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// of each frame of data), and a data-forwarding mode (moving bytes
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// from serial input to SPI output). A proper data stream will
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// consist only of alternating valid headers and valid data, so the
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// loop() function is simply divided into these two parts, and repeats
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// forever.
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// loop() is avoided as even that small bit of function overhead
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// has a measurable impact on this code's overall throughput.
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// LPD8806 pixels expect colors in G,R,B order vs. WS2801's R,G,B.
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// This is used to shuffle things around later.
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static const uint8_t byteOrder[] = { 2, 0, 1 };
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for(;;) {
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void loop() {
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uint8_t i, hi, lo, byteNum;
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int c;
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long nLEDs, remaining;
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unsigned long t;
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// HEADER-SEEKING BLOCK: locate 'magic word' at start of frame.
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// If any data in serial buffer, shift it down to starting position.
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for(i=0; i<bytesBuffered; i++)
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buffer[i] = buffer[HEADERSIZE - bytesBuffered + i];
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// Read bytes from serial input until there's a full header's worth.
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while(bytesBuffered < HEADERSIZE) {
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t = millis();
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if((c = Serial.read()) >= 0) {
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while(!(SPSR & (1<<SPIF))); // Wait for prior SPI byte out
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SPDR = c; // Issue new SPI byte out
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if((c = Serial.read()) >= 0) { // Data received?
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buffer[bytesBuffered++] = c; // Store in buffer
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lastByteTime = lastAckTime = t; // Reset timeout counters
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} else {
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// No data received. If this persists, send an ACK packet
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// to host once every second to alert it to our presence.
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} else { // No data, check for timeout...
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if(timeout(t, 10000) == true) return; // Start over
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}
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}
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// Have a header's worth of data. Check for 'magic word' match.
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for(i=0; i<MAGICSIZE; i++) {
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if(buffer[i] != magic[i]) { // No match...
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if(i == 0) bytesBuffered -= 1; // resume search at next char
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else bytesBuffered -= i; // resume at non-matching char
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return;
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}
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}
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// Magic word matches. Now how about the checksum?
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hi = buffer[MAGICSIZE];
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lo = buffer[MAGICSIZE + 1];
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if(buffer[MAGICSIZE + 2] != (hi ^ lo ^ 0x55)) {
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bytesBuffered -= MAGICSIZE; // No match, resume after magic word
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return;
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}
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// Checksum appears valid. Get 16-bit LED count, add 1 (nLEDs always > 0)
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nLEDs = remaining = 256L * (long)hi + (long)lo + 1L;
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bytesBuffered = 0; // Clear serial buffer
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byteNum = 0;
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// DATA-FORWARDING BLOCK: move bytes from serial input to SPI output.
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// Unfortunately can't just forward bytes directly. The data order is
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// different on LPD8806 (G,R,B), so bytes are buffered in groups of 3
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// and issued in the revised order.
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while(remaining > 0) { // While more LED data is expected...
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t = millis();
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if((c = Serial.read()) >= 0) { // Successful read?
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lastByteTime = lastAckTime = t; // Reset timeout counters
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buffer[byteNum++] = c; // Store in data buffer
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if(byteNum == 3) { // Have a full LED's worth?
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while(byteNum > 0) { // Issue data in LPD8806 order...
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i = 0x80 | (buffer[byteOrder[--byteNum]] >> 1);
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while(!(SPSR & _BV(SPIF))); // Wait for prior byte out
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SPDR = i; // Issue new byte
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}
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remaining--;
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}
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} else { // No data, check for timeout...
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if(timeout(t, nLEDs) == true) return; // Start over
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}
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}
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// Normal end of data. Issue latch, return to header-seeking mode.
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latch(nLEDs);
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}
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static void latch(int n) { // Pass # of LEDs
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n = ((n + 63) / 64) * 3; // Convert to latch length (bytes)
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while(n--) { // For each latch byte...
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while(!(SPSR & _BV(SPIF))); // Wait for prior byte out
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SPDR = 0; // Issue next byte
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}
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}
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// Function is called when no pending serial data is available.
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static boolean timeout(
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unsigned long t, // Current time, milliseconds
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int nLEDs) { // Number of LEDs
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// If condition persists, send an ACK packet to host once every
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// second to alert it to our presence.
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if((t - lastAckTime) > 1000) {
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Serial.print("Ada\n"); // Send ACK string to host
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lastAckTime = t; // Reset counter
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}
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// If no data received for an extended time, turn off all LEDs.
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if((t - lastByteTime) > serialTimeout) {
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for(c=0; c<32767; c++) {
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for(SPDR=0x80; !(SPSR & _BV(SPIF)); );
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}
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for(c=0; c<512; c++) {
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for(SPDR=0; !(SPSR & _BV(SPIF)); );
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long bytes = nLEDs * 3L;
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latch(nLEDs); // Latch any partial/incomplete data in strand
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while(bytes--) { // Issue all new data to turn off strand
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while(!(SPSR & _BV(SPIF))); // Wait for prior byte out
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SPDR = 0x80; // Issue next byte (0x80 = LED off)
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}
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latch(nLEDs); // Latch 'all off' data
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lastByteTime = t; // Reset counter
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}
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}
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}
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bytesBuffered = 0; // Clear serial buffer
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return true;
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}
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void loop() {
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// Not used. See note in setup() function.
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return false; // No timeout
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}
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// "Adalight" is a do-it-yourself facsimile of the Philips Ambilight concept
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// for desktop computers and home theater PCs. This is the host PC-side code
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// written in Processing, intended for use with a USB-connected Arduino
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// microcontroller running the accompanying LPD8806 (NOT WS2801) LED
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// streaming code. Requires one or more strips of Digital Addressable RGB
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// LEDs (Adafruit product ID #306, and a 5 Volt power supply (such as
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// Adafruit #276). You may need to adapt the code and the hardware
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// arrangement for your specific display configuration.
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// Screen capture adapted from code by Cedrik Kiefer (processing.org forum)
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import java.awt.*;
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import java.awt.image.*;
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import processing.serial.*;
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// CONFIGURABLE PROGRAM CONSTANTS --------------------------------------------
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// Minimum LED brightness; some users prefer a small amount of backlighting
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// at all times, regardless of screen content. Higher values are brighter,
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// or set to 0 to disable this feature.
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static final short minBrightness = 120;
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// LED transition speed; it's sometimes distracting if LEDs instantaneously
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// track screen contents (such as during bright flashing sequences), so this
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// feature enables a gradual fade to each new LED state. Higher numbers yield
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// slower transitions (max of 255), or set to 0 to disable this feature
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// (immediate transition of all LEDs).
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static final short fade = 75;
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// Pixel size for the live preview image.
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static final int pixelSize = 20;
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// Depending on many factors, it may be faster either to capture full
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// screens and process only the pixels needed, or to capture multiple
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// smaller sub-blocks bounding each region to be processed. Try both,
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// look at the reported frame rates in the Processing output console,
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// and run with whichever works best for you.
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static final boolean useFullScreenCaps = true;
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// Serial device timeout (in milliseconds), for locating Arduino device
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// running the corresponding LEDstream code. See notes later in the code...
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// in some situations you may want to entirely comment out that block.
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static final int timeout = 5000; // 5 seconds
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// PER-DISPLAY INFORMATION ---------------------------------------------------
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// This array contains details for each display that the software will
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// process. If you have screen(s) attached that are not among those being
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// "Adalighted," they should not be in this list. Each triplet in this
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// array represents one display. The first number is the system screen
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// number...typically the "primary" display on most systems is identified
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// as screen #1, but since arrays are indexed from zero, use 0 to indicate
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// the first screen, 1 to indicate the second screen, and so forth. This
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// is the ONLY place system screen numbers are used...ANY subsequent
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// references to displays are an index into this list, NOT necessarily the
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// same as the system screen number. For example, if you have a three-
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// screen setup and are illuminating only the third display, use '2' for
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// the screen number here...and then, in subsequent section, '0' will be
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// used to refer to the first/only display in this list.
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// The second and third numbers of each triplet represent the width and
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// height of a grid of LED pixels attached to the perimeter of this display.
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// For example, '9,6' = 9 LEDs across, 6 LEDs down.
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static final int displays[][] = new int[][] {
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{0,12,6} // Screen 0, 12 LEDs across, 6 LEDs down
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//,{1,12,6} // Screen 1, also 12 LEDs across and 6 LEDs down
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};
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// PER-LED INFORMATION -------------------------------------------------------
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// This array contains the 2D coordinates corresponding to each pixel in the
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// LED strand, in the order that they're connected (i.e. the first element
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// here belongs to the first LED in the strand, second element is the second
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// LED, and so forth). Each triplet in this array consists of a display
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// number (an index into the display array above, NOT necessarily the same as
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// the system screen number) and an X and Y coordinate specified in the grid
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// units given for that display. {0,0,0} is the top-left corner of the first
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// display in the array.
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// For our example purposes, the coordinate list below forms a ring around
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// the perimeter of a single screen, with a one pixel gap at the bottom to
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// accommodate a monitor stand. Modify this to match your own setup:
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static final int leds[][] = new int[][] {
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{0, 5,5}, {0, 4,5}, {0, 3,5}, {0, 2,5}, {0, 1,5}, {0, 0,5}, // Bottom edge, left half
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{0, 0,4}, {0, 0,3}, {0, 0,2}, {0, 0,1}, // Left edge
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{0, 0,0}, {0, 1,0}, {0, 2,0}, {0, 3,0}, {0, 4,0}, {0, 5,0}, // Top edge, left half
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{0, 6,0}, {0, 7,0}, {0, 8,0}, {0, 9,0}, {0,10,0}, {0,11,0}, // Top edge, right half
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{0,11,1}, {0,11,2}, {0,11,3}, {0,11,4}, // Right edge
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{0,11,5}, {0,10,5}, {0, 9,5}, {0, 8,5}, {0, 7,5}, {0, 6,5}, // Bottom edge, right half
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/* Hypothetical second display has the same arrangement as the first.
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But you might not want both displays completely ringed with LEDs;
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the screens might be positioned where they share an edge in common.
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, {1, 5,5}, {1, 4,5}, {1, 3,5}, {1, 2,5}, {1, 1,5}, {1, 0,5}, // Bottom edge, left half
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{1, 0,4}, {1, 0,3}, {1, 0,2}, {1, 0,1}, // Left edge
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{1, 0,0}, {1, 1,0}, {1, 2,0}, {1, 3,0}, {1, 4,0}, {1, 5,0}, // Top edge, left half
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{1, 6,0}, {1, 7,0}, {1, 8,0}, {1, 9,0}, {1,10,0}, {1,11,0}, // Top edge, right half
|
||||
{1,11,1}, {1,11,2}, {1,11,3}, {1,11,4}, // Right edge
|
||||
{1,11,5}, {1,10,5}, {1, 9,5}, {1, 8,5}, {1, 7,5}, {1, 6,5}, // Bottom edge, right half
|
||||
*/
|
||||
};
|
||||
|
||||
// GLOBAL VARIABLES ---- You probably won't need to modify any of this -------
|
||||
|
||||
static final int latchLen = (leds.length + 63) / 64;
|
||||
byte[] serialData = new byte[(leds.length + latchLen) * 3];
|
||||
short[][] ledColor = new short[leds.length][3],
|
||||
prevColor = new short[leds.length][3];
|
||||
byte[][] gamma = new byte[256][3];
|
||||
int nDisplays = displays.length;
|
||||
Robot[] bot = new Robot[displays.length];
|
||||
Rectangle[] dispBounds = new Rectangle[displays.length],
|
||||
ledBounds; // Alloc'd only if per-LED captures
|
||||
int[][] pixelOffset = new int[leds.length][256],
|
||||
screenData; // Alloc'd only if full-screen captures
|
||||
PImage[] preview = new PImage[displays.length];
|
||||
Serial port;
|
||||
DisposeHandler dh; // For disabling LEDs on exit
|
||||
|
||||
// INITIALIZATION ------------------------------------------------------------
|
||||
|
||||
void setup() {
|
||||
GraphicsEnvironment ge;
|
||||
GraphicsConfiguration[] gc;
|
||||
GraphicsDevice[] gd;
|
||||
int d, i, totalWidth, maxHeight, row, col, rowOffset;
|
||||
int[] x = new int[16], y = new int[16];
|
||||
float f, range, step, start;
|
||||
|
||||
dh = new DisposeHandler(this); // Init DisposeHandler ASAP
|
||||
|
||||
// Open serial port. As written here, this assumes the Arduino is the
|
||||
// first/only serial device on the system. If that's not the case,
|
||||
// change "Serial.list()[0]" to the name of the port to be used:
|
||||
port = new Serial(this, Serial.list()[0], 115200);
|
||||
// Alternately, in certain situations the following line can be used
|
||||
// to detect the Arduino automatically. But this works ONLY with SOME
|
||||
// Arduino boards and versions of Processing! This is so convoluted
|
||||
// to explain, it's easier just to test it yourself and see whether
|
||||
// it works...if not, leave it commented out and use the prior port-
|
||||
// opening technique.
|
||||
// port = openPort();
|
||||
// And finally, to test the software alone without an Arduino connected,
|
||||
// don't open a port...just comment out the serial lines above.
|
||||
|
||||
// Initialize screen capture code for each display's dimensions.
|
||||
dispBounds = new Rectangle[displays.length];
|
||||
if(useFullScreenCaps == true) {
|
||||
screenData = new int[displays.length][];
|
||||
// ledBounds[] not used
|
||||
} else {
|
||||
ledBounds = new Rectangle[leds.length];
|
||||
// screenData[][] not used
|
||||
}
|
||||
ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
|
||||
gd = ge.getScreenDevices();
|
||||
if(nDisplays > gd.length) nDisplays = gd.length;
|
||||
totalWidth = maxHeight = 0;
|
||||
for(d=0; d<nDisplays; d++) { // For each display...
|
||||
try {
|
||||
bot[d] = new Robot(gd[displays[d][0]]);
|
||||
}
|
||||
catch(AWTException e) {
|
||||
System.out.println("new Robot() failed");
|
||||
continue;
|
||||
}
|
||||
gc = gd[displays[d][0]].getConfigurations();
|
||||
dispBounds[d] = gc[0].getBounds();
|
||||
dispBounds[d].x = dispBounds[d].y = 0;
|
||||
preview[d] = createImage(displays[d][1], displays[d][2], RGB);
|
||||
preview[d].loadPixels();
|
||||
totalWidth += displays[d][1];
|
||||
if(d > 0) totalWidth++;
|
||||
if(displays[d][2] > maxHeight) maxHeight = displays[d][2];
|
||||
}
|
||||
|
||||
// Precompute locations of every pixel to read when downsampling.
|
||||
// Saves a bunch of math on each frame, at the expense of a chunk
|
||||
// of RAM. Number of samples is now fixed at 256; this allows for
|
||||
// some crazy optimizations in the downsampling code.
|
||||
for(i=0; i<leds.length; i++) { // For each LED...
|
||||
d = leds[i][0]; // Corresponding display index
|
||||
|
||||
// Precompute columns, rows of each sampled point for this LED
|
||||
range = (float)dispBounds[d].width / (float)displays[d][1];
|
||||
step = range / 16.0;
|
||||
start = range * (float)leds[i][1] + step * 0.5;
|
||||
for(col=0; col<16; col++) x[col] = (int)(start + step * (float)col);
|
||||
range = (float)dispBounds[d].height / (float)displays[d][2];
|
||||
step = range / 16.0;
|
||||
start = range * (float)leds[i][2] + step * 0.5;
|
||||
for(row=0; row<16; row++) y[row] = (int)(start + step * (float)row);
|
||||
|
||||
if(useFullScreenCaps == true) {
|
||||
// Get offset to each pixel within full screen capture
|
||||
for(row=0; row<16; row++) {
|
||||
for(col=0; col<16; col++) {
|
||||
pixelOffset[i][row * 16 + col] =
|
||||
y[row] * dispBounds[d].width + x[col];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Calc min bounding rect for LED, get offset to each pixel within
|
||||
ledBounds[i] = new Rectangle(x[0], y[0], x[15]-x[0]+1, y[15]-y[0]+1);
|
||||
for(row=0; row<16; row++) {
|
||||
for(col=0; col<16; col++) {
|
||||
pixelOffset[i][row * 16 + col] =
|
||||
(y[row] - y[0]) * ledBounds[i].width + x[col] - x[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(i=0; i<prevColor.length; i++) {
|
||||
prevColor[i][0] = prevColor[i][1] = prevColor[i][2] =
|
||||
minBrightness / 3;
|
||||
}
|
||||
|
||||
// Preview window shows all screens side-by-side
|
||||
size(totalWidth * pixelSize, maxHeight * pixelSize, JAVA2D);
|
||||
|
||||
// The "gamma" table actually does three things: applies gamma
|
||||
// correction to input colors to produce a more perceptually linear
|
||||
// output range, reduces 8-bit inputs to 7-bit outputs, and sets the
|
||||
// high bit as required by the LPD8806 LED data protocol.
|
||||
for(i=0; i<256; i++) {
|
||||
f = pow((float)i / 255.0, 2.8);
|
||||
gamma[i][0] = (byte)(0x80 | (int)(0.5 + f * 127.0)); // Adjust these numbers
|
||||
gamma[i][1] = (byte)(0x80 | (int)(0.5 + f * 127.0)); // if color balance seems
|
||||
gamma[i][2] = (byte)(0x80 | (int)(0.5 + f * 127.0)); // out of whack.
|
||||
}
|
||||
}
|
||||
|
||||
// Open and return serial connection to Arduino running LEDstream code. This
|
||||
// attempts to open and read from each serial device on the system, until the
|
||||
// matching "Ada\n" acknowledgement string is found. Due to the serial
|
||||
// timeout, if you have multiple serial devices/ports and the Arduino is late
|
||||
// in the list, this can take seemingly forever...so if you KNOW the Arduino
|
||||
// will always be on a specific port (e.g. "COM6"), you might want to comment
|
||||
// out most of this to bypass the checks and instead just open that port
|
||||
// directly! (Modify last line in this method with the serial port name.)
|
||||
|
||||
Serial openPort() {
|
||||
String[] ports;
|
||||
String ack;
|
||||
int i, start;
|
||||
Serial s;
|
||||
|
||||
ports = Serial.list(); // List of all serial ports/devices on system.
|
||||
|
||||
for(i=0; i<ports.length; i++) { // For each serial port...
|
||||
System.out.format("Trying serial port %s\n",ports[i]);
|
||||
try {
|
||||
s = new Serial(this, ports[i], 115200);
|
||||
}
|
||||
catch(Exception e) {
|
||||
// Can't open port, probably in use by other software.
|
||||
continue;
|
||||
}
|
||||
// Port open...watch for acknowledgement string...
|
||||
start = millis();
|
||||
while((millis() - start) < timeout) {
|
||||
if((s.available() >= 4) &&
|
||||
((ack = s.readString()) != null) &&
|
||||
ack.contains("Ada\n")) {
|
||||
return s; // Got it!
|
||||
}
|
||||
}
|
||||
// Connection timed out. Close port and move on to the next.
|
||||
s.stop();
|
||||
}
|
||||
|
||||
// Didn't locate a device returning the acknowledgment string.
|
||||
// Maybe it's out there but running the old LEDstream code, which
|
||||
// didn't have the ACK. Can't say for sure, so we'll take our
|
||||
// changes with the first/only serial device out there...
|
||||
return new Serial(this, ports[0], 115200);
|
||||
}
|
||||
|
||||
|
||||
// PER-FRAME PROCESSING ------------------------------------------------------
|
||||
|
||||
void draw () {
|
||||
BufferedImage img;
|
||||
int d, i, j, o, c, weight, rb, g, sum, deficit, s2;
|
||||
int[] pxls, offs;
|
||||
|
||||
if(useFullScreenCaps == true ) {
|
||||
// Capture each screen in the displays array.
|
||||
for(d=0; d<nDisplays; d++) {
|
||||
img = bot[d].createScreenCapture(dispBounds[d]);
|
||||
// Get location of source pixel data
|
||||
screenData[d] =
|
||||
((DataBufferInt)img.getRaster().getDataBuffer()).getData();
|
||||
}
|
||||
}
|
||||
|
||||
weight = 257 - fade; // 'Weighting factor' for new frame vs. old
|
||||
|
||||
// This computes a single pixel value filtered down from a rectangular
|
||||
// section of the screen. While it would seem tempting to use the native
|
||||
// image scaling in Processing/Java, in practice this didn't look very
|
||||
// good -- either too pixelated or too blurry, no happy medium. So
|
||||
// instead, a "manual" downsampling is done here. In the interest of
|
||||
// speed, it doesn't actually sample every pixel within a block, just
|
||||
// a selection of 256 pixels spaced within the block...the results still
|
||||
// look reasonably smooth and are handled quickly enough for video.
|
||||
|
||||
for(i=j=0; i<leds.length; i++) { // For each LED...
|
||||
d = leds[i][0]; // Corresponding display index
|
||||
if(useFullScreenCaps == true) {
|
||||
// Get location of source data from prior full-screen capture:
|
||||
pxls = screenData[d];
|
||||
} else {
|
||||
// Capture section of screen (LED bounds rect) and locate data::
|
||||
img = bot[d].createScreenCapture(ledBounds[i]);
|
||||
pxls = ((DataBufferInt)img.getRaster().getDataBuffer()).getData();
|
||||
}
|
||||
offs = pixelOffset[i];
|
||||
rb = g = 0;
|
||||
for(o=0; o<256; o++) {
|
||||
c = pxls[offs[o]];
|
||||
rb += c & 0x00ff00ff; // Bit trickery: R+B can accumulate in one var
|
||||
g += c & 0x0000ff00;
|
||||
}
|
||||
|
||||
// Blend new pixel value with the value from the prior frame
|
||||
ledColor[i][0] = (short)((((rb >> 24) & 0xff) * weight +
|
||||
prevColor[i][0] * fade) >> 8);
|
||||
ledColor[i][1] = (short)(((( g >> 16) & 0xff) * weight +
|
||||
prevColor[i][1] * fade) >> 8);
|
||||
ledColor[i][2] = (short)((((rb >> 8) & 0xff) * weight +
|
||||
prevColor[i][2] * fade) >> 8);
|
||||
|
||||
// Boost pixels that fall below the minimum brightness
|
||||
sum = ledColor[i][0] + ledColor[i][1] + ledColor[i][2];
|
||||
if(sum < minBrightness) {
|
||||
if(sum == 0) { // To avoid divide-by-zero
|
||||
deficit = minBrightness / 3; // Spread equally to R,G,B
|
||||
ledColor[i][0] += deficit;
|
||||
ledColor[i][1] += deficit;
|
||||
ledColor[i][2] += deficit;
|
||||
} else {
|
||||
deficit = minBrightness - sum;
|
||||
s2 = sum * 2;
|
||||
// Spread the "brightness deficit" back into R,G,B in proportion to
|
||||
// their individual contribition to that deficit. Rather than simply
|
||||
// boosting all pixels at the low end, this allows deep (but saturated)
|
||||
// colors to stay saturated...they don't "pink out."
|
||||
ledColor[i][0] += deficit * (sum - ledColor[i][0]) / s2;
|
||||
ledColor[i][1] += deficit * (sum - ledColor[i][1]) / s2;
|
||||
ledColor[i][2] += deficit * (sum - ledColor[i][2]) / s2;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply gamma curve and place in serial output buffer
|
||||
serialData[j++] = gamma[ledColor[i][1]][1]; // G
|
||||
serialData[j++] = gamma[ledColor[i][0]][0]; // R
|
||||
serialData[j++] = gamma[ledColor[i][2]][2]; // B
|
||||
// Update pixels in preview image
|
||||
preview[d].pixels[leds[i][2] * displays[d][1] + leds[i][1]] =
|
||||
(ledColor[i][0] << 16) | (ledColor[i][1] << 8) | ledColor[i][2];
|
||||
}
|
||||
|
||||
if(port != null) {
|
||||
port.write(serialData); // Issue data to Arduino
|
||||
// You *might* need to comment out the above line and use
|
||||
// the following code instead. Long writes fail for some
|
||||
// unknown reason. RXTX lib? Processing? Java? OS? Hardware?
|
||||
// for(i=0; i<serialData.length; i=j) {
|
||||
// j = i + 255;
|
||||
// if(j > serialData.length) j = serialData.length;
|
||||
// port.write(Arrays.copyOfRange(serialData,i,j));
|
||||
// }
|
||||
}
|
||||
|
||||
// Show live preview image(s)
|
||||
scale(pixelSize);
|
||||
for(i=d=0; d<nDisplays; d++) {
|
||||
preview[d].updatePixels();
|
||||
image(preview[d], i, 0);
|
||||
i += displays[d][1] + 1;
|
||||
}
|
||||
|
||||
println(frameRate); // How are we doing?
|
||||
|
||||
// Copy LED color data to prior frame array for next pass
|
||||
arraycopy(ledColor, 0, prevColor, 0, ledColor.length);
|
||||
}
|
||||
|
||||
|
||||
// CLEANUP -------------------------------------------------------------------
|
||||
|
||||
// The DisposeHandler is called on program exit (but before the Serial library
|
||||
// is shutdown), in order to turn off the LEDs (reportedly more reliable than
|
||||
// stop()). Seems to work for the window close box and escape key exit, but
|
||||
// not the 'Quit' menu option. Thanks to phi.lho in the Processing forums.
|
||||
|
||||
public class DisposeHandler {
|
||||
DisposeHandler(PApplet pa) {
|
||||
pa.registerDispose(this);
|
||||
}
|
||||
public void dispose() {
|
||||
if(port != null) {
|
||||
Arrays.fill(serialData, 0, serialData.length - latchLen, (byte)0x80);
|
||||
port.write(serialData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue