Separated adalight into functions
Makes the code more readable and easier to modify
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@ -65,6 +65,19 @@ static const uint8_t magic[] = {
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#define MODE_HEADER 0
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#define MODE_DATA 1
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static uint8_t
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mode = MODE_HEADER;
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static int16_t
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c;
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static uint16_t
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outPos;
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static uint32_t
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bytesRemaining;
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static unsigned long
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t,
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lastByteTime,
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lastAckTime;
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// Debug macros initialized
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#ifdef DEBUG_LED
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#define ON 1
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@ -109,23 +122,6 @@ void setup(){
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}
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void adalight(){
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static uint8_t
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mode = MODE_HEADER;
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static uint8_t
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headPos,
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hi, lo, chk;
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int16_t
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c;
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static uint16_t
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outPos;
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static uint32_t
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bytesRemaining;
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unsigned long
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t;
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static unsigned long
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lastByteTime,
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lastAckTime;
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Serial.print("Ada\n"); // Send ACK string to host
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lastByteTime = lastAckTime = millis();
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@ -134,7 +130,6 @@ void adalight(){
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// has a measurable impact on this code's overall throughput.
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for(;;) {
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// Implementation is a simple finite-state machine.
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// Regardless of mode, check for serial input each time:
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t = millis();
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@ -143,8 +138,24 @@ void adalight(){
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lastByteTime = lastAckTime = t; // Reset timeout counters
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switch(mode) {
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case MODE_HEADER:
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headerMode();
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break;
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case MODE_DATA:
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dataMode();
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break;
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}
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}
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else {
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timeouts();
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}
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}
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}
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void headerMode(){
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static uint8_t
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headPos,
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hi, lo, chk;
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if(headPos < MAGICSIZE){
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if(c == magic[headPos]) headPos++;
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@ -175,22 +186,12 @@ void adalight(){
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break;
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}
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}
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break;
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case MODE_DATA:
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}
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void dataMode(){
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if(bytesRemaining > 0) {
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if (outPos < sizeof(leds)){
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#ifdef CALIBRATE
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if(outPos < 3)
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ledsRaw[outPos++] = c;
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else{
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ledsRaw[outPos] = ledsRaw[outPos%3]; // Sets RGB data to first LED color
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outPos++;
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}
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#else
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ledsRaw[outPos++] = c; // Issue next byte
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#endif
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dataSet();
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}
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bytesRemaining--;
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}
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@ -201,10 +202,22 @@ void adalight(){
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D_FPS;
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D_LED(OFF);
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}
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break;
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} // end switch
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} // end serial if
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else {
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}
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void dataSet(){
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#ifdef CALIBRATE
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if(outPos < 3)
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ledsRaw[outPos++] = c;
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else{
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ledsRaw[outPos] = ledsRaw[outPos%3]; // Sets RGB data to first LED color
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outPos++;
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}
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#else
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ledsRaw[outPos++] = c; // Issue next byte
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#endif
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}
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void timeouts(){
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// No data received. If this persists, send an ACK packet
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// to host once every second to alert it to our presence.
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if((t - lastAckTime) > 1000) {
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@ -217,12 +230,9 @@ void adalight(){
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FastLED.show();
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lastByteTime = t; // Reset counter
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}
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} // end else
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} // end for(;;)
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}
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void loop()
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{
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void loop(){
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// loop() is avoided as even that small bit of function overhead
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// has a measurable impact on this code's overall throughput.
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}
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