add hangman (buggy)
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ae423d4e76
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import socket, time
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from PIL import Image, ImageFont, ImageDraw
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import sys, os
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import fileinput
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from random import randint
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class Hangman(object):
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'''
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classdocs
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'''
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global C_BLACK
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global C_WHITE
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global C_BG
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global C_TEXT
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global C_HM
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global FPS
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global FONT_SIZE_word
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C_BLACK = 0
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C_WHITE = 255
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C_BG=C_WHITE
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C_TEXT=C_BLACK
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C_HM=C_TEXT
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FPS=2
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FONT_SIZE_word=9 #was 9
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#hangman/alterebro-pixel-font.ttf size=14, -2 and 6
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def __init__(self, udphost, udpport, img_size=(80,16)):
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'''
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Constructor
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'''
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self._udphost = udphost
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if not type(udpport) is int or udpport > 65536:
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raise TypeError('port has to be int and > 65536 !!')
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self._udpport = udpport
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self._img_size = img_size
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self._fo_word= (15, -1) #(15, -1)
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self._fo_word2= (15, 7) #(15,7)
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#self._wordlist="/home/pi/mqtt-to-flipdot/hangman/nomenliste_de.txt"
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self._wordlist="/home/pi/mqtt-to-flipdot/hangman/crodict_nomen.txt"
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self._gamestate=0# 0=start 1=ingame 2=lose 3=win
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self._g_word="test" #word
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self._g_displword="" #display word
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self._g_chars="" #used characters
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self._hmdir="/home/pi/mqtt-to-flipdot/hangman/stdhm/"
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self._hmimg=[]
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self._maxfails=len( os.listdir(self._hmdir))-1 -1 #maxfails defined by files in directory, -1 -1 because win image
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print("Maxfails="+str(self._maxfails))
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for i in range(self._maxfails+1):
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self._hmimg.append(Image.open(open(self._hmdir+"f"+str(i)+".png", 'rb')) ) #load hangmans
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self._winimg=Image.open(open(self._hmdir+"win.png", 'rb'))
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self._minwlen=4
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self._maxwlen=26
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self._words=[]
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fobj = open(self._wordlist)
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for line in fobj:
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string=line.rstrip()
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if (self._validateWord(string)==1):
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if (len(string)>=self._minwlen and len(string)<=self._maxwlen):
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self._words.append(string)
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fobj.close()
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print("loaded "+str(len(self._words))+" words")
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self._sock = socket.socket(socket.AF_INET6, socket.SOCK_DGRAM)
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def setup(self):
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print("Hangman setup")
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rand=randint(0,len(self._words)-1)
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self._g_word=self._words[rand]
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self._g_chars=""
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self._generateDisplword()
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self._g_gamestate=1
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self._sock.sendto(bytes(self._array2packet(self._draw())), (self._udphost, self._udpport))
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def _list2byte(self, l):
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byte = 0
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i = 0
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for i in range(8):
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byte += 2**(7-i) if l[i] else 0
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return byte
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def _array2packet(self, a):
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return [self._list2byte(a[i*8:i*8+8]) for i in range(int(len(a)/8))]
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def _str2array(self,s):
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image = Image.new("RGBA", self._img_size, C_BLACK)
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draw = ImageDraw.Draw(image)
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draw.fontmode = "1" # No AA
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#font = ImageFont.load_default()
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font = ImageFont.truetype("/usr/share/fonts/Retro Computer_DEMO.ttf", FONT_SIZE)
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#/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf
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draw.text(FONT_OFFSET, s, font=font, fill=C_WHITE)
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def _validateWord(self,s): #returns 1 if chars are only abc...xyz or ABC...XYZ, else 0
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for c in range(0,len(s)):
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oc=ord(s[c])
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#print s+":ord="+str(oc)
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if (oc>=65 and oc<=90) : #A-Z
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a=s#nonesense
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elif (oc>=97 and oc<=122):#a-z
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a=s
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elif (oc>=48 and oc<=57 and G_ALLOWNUMERIC==1):#0-9
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a=s
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else:
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return 0
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return 1
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def _generateDisplword(self):
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self._g_displword=""
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for i in range(0,len(self._g_word)):
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cha=self._g_word[i] #current character
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show=0
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for c in range(0,len(self._g_chars)):
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if cha.lower()==self._g_chars[c]: #if current char is opened
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show=1
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if show==1: #if character cha is opened
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self._g_displword+=cha #show
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else:
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self._g_displword+="-" #do not show
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def _countFails(self):
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fails=0
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for c in range(0,len(self._g_chars)):
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used=0
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for i in range(0,len(self._g_word)):
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if self._g_chars[c]==self._g_word[i].lower():
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used=1
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if used==0: #if current char was never used in g_word
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fails+=1
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return fails
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def _computeInput(self,strinput):
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if ((len(strinput)==1) and (self._validateWord(strinput[:len(strinput)-1])==1) ): #only one character and only alphabet
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newchar=strinput[0].lower()
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used=0
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for c in range(0,len(self._g_chars)):
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if self._g_chars[c]==newchar:
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used=1
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if used==0:
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self._g_chars+=newchar #add new character
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else: #if character already entered
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print("Character already entered!")
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else:
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print("Wrong input!!11!")
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def _checkWord(self):
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#print "fails="+str(countFails())+" max="+str(maxfails)
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if self._countFails()>=self._maxfails:
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self._g_gamestate=2
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if self._g_displword==self._g_word:
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self._g_gamestate=3
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def _draw(self):
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image = Image.new("RGBA", self._img_size, C_BG)
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draw = ImageDraw.Draw(image)
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draw.fontmode = "1" # No AA
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if self._g_gamestate==1:
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self._drawGameScreen(draw)
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elif self._g_gamestate==2:
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self._drawLoseScreen(draw)
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elif self._g_gamestate==3:
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self._drawWinScreen(draw)
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imgmap = []
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for pixel in image.getdata():
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r, g, b, a = pixel
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if r == 255:
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imgmap.append(1)
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else:
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imgmap.append(0)
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return imgmap
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def _drawHangman(self,draw):
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dimg=self._hmimg[self._countFails()]
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#self._draw.ImageDraw(hmimg[countFails()])
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self._drawImage(dimg,0,0,draw)
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def _drawWinImage(self,draw):
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dimg=self._winimg
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#self._draw.ImageDraw(hmimg[countFails()])
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self._drawImage(dimg,0,0,draw)
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def _drawImage(self,img,xv,yv,draw):
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w=img.size[0]
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h=img.size[1]
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i=0
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for pixel in img.getdata():
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#r, g, b, a = pixel
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if pixel[0]==255:
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draw.point( (xv+i%w,yv+i/w), fill=C_HM)
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i+=1
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def _drawGameScreen(self,draw):
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#font = ImageFont.truetype("/usr/share/fonts/truetype/fonts-japanese-gothic.ttf", FONT_SIZE_word)
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#font = ImageFont.truetype("hangman/alterebro-pixel-font.ttf", FONT_SIZE_word)
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font = ImageFont.truetype("/usr/share/fonts/truetype/ttf-dejavu/DejaVuSansMono.ttf", FONT_SIZE_word)
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if (self._g_gamestate!=3):
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self._drawHangman(draw)
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else:
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self._drawWinImage(draw)
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x=len(self._g_displword)
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l=draw.textsize(self._g_displword[:x]+"E", font=font)[0] #concat one char because textsize is one char short (somehow)
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while (l>(80-14-4)) and (x>0): #80-14-18
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x-=1
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l=draw.textsize(self._g_displword[:x]+"E", font=font)[0]
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s1=self._g_displword[:x]
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s2=self._g_displword[x:]
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#for i in range(0,len(s1)):
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# draw.text((fo_word[0]+i*5, fo_word[1]), s1[i], font=font, fill=C_TEXT)
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#for i in range(0,len(s2)):
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# draw.text((fo_word2[0]+i*5, fo_word2[1]), s2[i], font=font, fill=C_TEXT)
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draw.text(self._fo_word, s1.upper(), font=font, fill=C_TEXT)
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draw.text(self._fo_word2, s2.upper(), font=font, fill=C_TEXT)
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def _drawLoseScreen(self,draw):
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self._drawGameScreen(draw)
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def _drawWinScreen(self,draw):
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self._drawGameScreen(draw)
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def step(self,strinput): #returns 0 if game ended
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if self._g_gamestate==0: #game ended
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return 0
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elif self._g_gamestate==1:
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#strinput = sys.stdin.readline()
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self._computeInput(strinput)
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self._generateDisplword()
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#draw() #test
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self._sock.sendto(bytes(self._array2packet(self._draw())), (self._udphost, self._udpport))
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print("Display:"+self._g_displword)
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print("Used:"+self._g_chars)
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print("fails:"+str(self._countFails()))
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self._checkWord()
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if self._g_gamestate==2:
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#c_t=C_TEXT #backup
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#C_TEXT=C_BG #invert text
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#C_BG=c_t #invert text
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self._g_displword=self._g_word
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self._sock.sendto(bytes(self._array2packet(self._draw())), (self._udphost, self._udpport))
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print("verloren, das Wort war:"+self._g_word)
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self._g_gamestate=0
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return 2
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elif self._g_gamestate==3:
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self._sock.sendto(bytes(self._array2packet(self._draw())), (self._udphost, self._udpport))
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print("gewonnen")
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self._g_gamestate=0
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return 3
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return 1
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if __name__ == '__main__':
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hangman= Hangman("2001:67c:275c:a9::c", 2323)
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hangman.setup()
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running=1
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while running==1:
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running=hangman.step(sys.stdin.readline())
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time.sleep(1.0/FPS)
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@ -3,39 +3,78 @@ import time
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import paho.mqtt.client as mqtt
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from FlipdotSender import FlipdotSender
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import time
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from hangman import Hangman
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global mode
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mode="standby"
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def on_connect(client, userdata, flags, rc):
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print("Connected with result code " + str(rc))
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client.subscribe("raum2/flipdot/text")
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client.subscribe("raum2/flipdot/scroll")
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client.subscribe("raum2/flipdot/image")
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client.subscribe("raum2/flipdot/#")
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#client.subscribe("raum2/flipdot/text")
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#client.subscribe("raum2/flipdot/scroll")
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#client.subscribe("raum2/flipdot/image")
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def on_message(client, userdata, msg):
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print(msg.topic + " " + str(msg.payload.decode("utf-8")))
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global mode
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if msg.topic == "raum2/flipdot/scroll":
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if mode=="standby":
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if msg.topic == "raum2/flipdot/scroll/set":
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payload = msg.payload.decode("utf-8")
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if (payload[0]).isdigit():
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speed = int(payload[0])
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text = payload[1:]
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else:
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speed = 3
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text = payload
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flipdot.send_marquee(text, speed)
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if msg.topic == "raum2/flipdot/text/set":
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payload = msg.payload.decode("utf-8")
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flipdot.send_text(payload)
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if msg.topic == "raum2/flipdot/image/set":
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payload = msg.payload.decode("utf-8")
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print(payload)
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flipdot.send_bytes(payload)
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if msg.topic == "raum2/flipdot/hangman/set":
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payload = msg.payload.decode("utf-8")
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if (payload[0]).isdigit():
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speed = int(payload[0])
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text = payload[1:]
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else:
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speed = 3
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text = payload
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if payload=="#start":
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hangman.setup()
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client.publish("raum2/flipdot/hangman","started")
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mode="hangman"
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flipdot.send_marquee(text, speed)
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if msg.topic == "raum2/flipdot/text":
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payload = msg.payload.decode("utf-8")
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flipdot.send_text(payload)
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elif (mode=="hangman") and (len(payload)>0): #try entered character
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trychar=payload[-1]
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gamestatus=hangman.step(trychar)
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if gamestatus!=1: #game has ended
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mode="standby"
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if gamestatus==2: #gameover
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client.publish("raum2/flipdot/hangman","gameover")
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elif gamestatus==3: #won
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client.publish("raum2/flipdot/hangman","won")
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elif gamestatus==0: #ended in another way
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client.publish("raum2/flipdot/hangman","ended")
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if payload=="#stop":
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mode="standby"
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client.publish("raum2/flipdot/hangman","ended")
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if msg.topic == "raum2/flipdot/image":
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payload = msg.payload.decode("utf-8")
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print(payload)
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flipdot.send_bytes(payload)
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flipdot = FlipdotSender("2001:67c:275c:a9::c", 2323)
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hangman= Hangman("2001:67c:275c:a9::c", 2323)
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client = mqtt.Client()
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client.on_connect = on_connect
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