ColorBox-Implementierung Teil 1
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@ -144,6 +144,7 @@ void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interva
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Index = 0;
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Index = 0;
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Direction = dir;
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Direction = dir;
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}
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}
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void NeoPatterns::TheaterChaseUpdate() {
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void NeoPatterns::TheaterChaseUpdate() {
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for (int i = 0; i < numPixels(); i++)
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for (int i = 0; i < numPixels(); i++)
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{
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{
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@ -504,6 +505,13 @@ void NeoPatterns::ColorSet(uint32_t color)
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show();
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show();
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}
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}
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void NeoPatterns::colorBox(uint8_t boxid, uint32_t c){ //color a box
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for (int i=boxid*3;i<(boxid+1)*3;i++) {
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setPixelColor(i, c);
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}
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}
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void NeoPatterns::ColorSetParameters(String parameters)
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void NeoPatterns::ColorSetParameters(String parameters)
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{
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{
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None();
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None();
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@ -39,6 +39,7 @@ class NeoPatterns : public Adafruit_NeoPixel
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void SetColor2(uint32_t color);
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void SetColor2(uint32_t color);
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//Utilities
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//Utilities
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void ColorSet(uint32_t color);
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void ColorSet(uint32_t color);
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void colorBox(uint8_t boxid, uint32_t c);
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void ColorSetParameters(String parameters);
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void ColorSetParameters(String parameters);
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uint8_t Red(uint32_t color);
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uint8_t Red(uint32_t color);
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uint8_t Green(uint32_t color);
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uint8_t Green(uint32_t color);
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@ -5,7 +5,8 @@
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#include "NeoPatterns.h"
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#include "NeoPatterns.h"
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#define PIN D6
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#define PIN D6
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#define NUMPIXELS 81
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#define BIGPIXELS 20
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#define NUMPIXELS * 3 // 3 LEDs form one pixel
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NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ400, &StripComplete);
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NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ400, &StripComplete);
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// NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_RGB + NEO_KHZ400, &StripComplete);
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// NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_RGB + NEO_KHZ400, &StripComplete);
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