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#include "NeoPatterns.h"
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NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) :
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Adafruit_NeoPixel(pixels, pin, type)
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{
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OnComplete = callback;
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//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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}
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void NeoPatterns::Update() {
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if ((millis() - lastUpdate) > Interval) // time to update
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{
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lastUpdate = millis();
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switch (ActivePattern)
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{
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case RAINBOW_CYCLE:
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RainbowCycleUpdate();
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break;
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case THEATER_CHASE:
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TheaterChaseUpdate();
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break;
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case COLOR_WIPE:
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ColorWipeUpdate();
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break;
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case SCANNER:
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ScannerUpdate();
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break;
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case FADE:
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FadeUpdate();
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break;
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case RANDOM_FADE:
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RandomFadeUpdate();
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break;
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case RANDOM_FADE_SINGLE:
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RandomFadeSingleUpdate();
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break;
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case SMOOTH:
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SmoothUpdate();
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break;
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case PLASMA:
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PlasmaUpdate();
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break;
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case FILL:
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break;
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case RANDOM:
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break;
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case NONE:
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break;
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default:
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break;
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}
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} else {
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delay(1);
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}
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}
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void NeoPatterns::Increment()
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{
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if (Direction == FORWARD)
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{
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Index++;
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if (Index >= TotalSteps)
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{
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Index = 0;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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else // Direction == REVERSE
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{
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--Index;
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if (Index <= 0)
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{
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Index = TotalSteps - 1;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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}
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void NeoPatterns::Reverse() {
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if (Direction == FORWARD)
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{
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Direction = REVERSE;
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Index = TotalSteps - 1;
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}
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else
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{
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Direction = FORWARD;
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Index = 0;
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}
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}
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void NeoPatterns::Stop(uint8_t interval) {
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Interval = interval;
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ActivePattern = NONE;
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}
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void NeoPatterns::None(uint8_t interval) {
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Interval = interval;
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if (ActivePattern != NONE) {
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clear();
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show();
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}
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ActivePattern = NONE;
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}
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/****************** Effects ******************/
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void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) {
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ActivePattern = RAINBOW_CYCLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::RainbowCycleUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
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}
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show();
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Increment();
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}
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void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) {
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ActivePattern = THEATER_CHASE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::TheaterChaseUpdate() {
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for (int i = 0; i < numPixels(); i++)
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{
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if ((i + Index) % 3 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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setPixelColor(i, Color2);
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir)
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{
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ActivePattern = COLOR_WIPE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color;
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Index = 0;
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Direction = dir;
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}
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// Update the Color Wipe Pattern
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void NeoPatterns::ColorWipeUpdate()
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{
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setPixelColor(Index, Color1);
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show();
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Increment();
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}
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// Initialize for a SCANNNER
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void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
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{
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ActivePattern = SCANNER;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = 0;
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wPos = 0;
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this->colorful = colorful;
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this->spiral = spiral;
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}
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// Update the Scanner Pattern
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void NeoPatterns::ScannerUpdate()
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{
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if (colorful) {
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Color1 = Wheel(wPos);
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if (wPos >= 255) {
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wPos = 0;
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}
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else {
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wPos++;
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}
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}
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for (int i = 0; i < numPixels(); i++)
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{
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int finalpos;
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if (spiral) {
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finalpos = numToSpiralPos(i);
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}
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else
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{
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finalpos = i;
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}
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(finalpos, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(finalpos, Color1);
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}
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else // Fading tail
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{
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setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir)
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{
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ActivePattern = FADE;
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Interval = interval;
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TotalSteps = steps;
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Fade Pattern
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void NeoPatterns::FadeUpdate()
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{
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// Calculate linear interpolation between Color1 and Color2
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// Optimise order of operations to minimize truncation error
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uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
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uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
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uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
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ColorSet(Color(red, green, blue));
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show();
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Increment();
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}
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void NeoPatterns::RandomFade(uint8_t interval ) {
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ActivePattern = RANDOM_FADE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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}
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void NeoPatterns::RandomFadeUpdate() {
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ColorSet(Wheel(Index));
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Increment();
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}
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void NeoPatterns::RandomFadeSingle(uint8_t interval, uint8_t speed) {
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ActivePattern = RANDOM_FADE_SINGLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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WheelSpeed = speed;
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RandomBuffer();
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}
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void NeoPatterns::RandomFadeSingleUpdate() {
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] += random(0, random(0, WheelSpeed + 1) + 1); //use buffer red channel for color wheel
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setPixelColor(i, Wheel(pixelR_buffer[i]));
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}
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show();
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Increment();
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}
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void NeoPatterns::RandomBuffer()
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{
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for (int i = 0; i < numPixels(); i++) {
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uint32_t c = Wheel(random(0, 256));
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pixelR_buffer[i] = (uint8_t)(c >> 16);
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pixelG_buffer[i] = (uint8_t)(c >> 8);
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pixelB_buffer[i] = (uint8_t)c;
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}
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}
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void NeoPatterns::Random()
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{
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None(); // Stop all other effects
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ActivePattern = RANDOM;
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for (int i = 0; i < numPixels(); i++) {
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setPixelColor(i, Wheel(random(0, 256)));
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}
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show();
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}
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void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
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ActivePattern = SMOOTH;
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Interval = interval;
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Index = 0;
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WheelSpeed = wheelSpeed;
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Smoothing = smoothing;
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Strength = strength;
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movingPoint_x = 3;
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movingPoint_y = 3;
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// Clear buffer (from previous or different effects)
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = 0;
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pixelG_buffer[i] = 0;
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pixelB_buffer[i] = 0;
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}
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}
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void NeoPatterns::SmoothUpdate() {
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uint32_t c = Wheel(wPos);
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wPosSlow += WheelSpeed;
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wPos = (wPos + (wPosSlow / 10) ) % 255;
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wPosSlow = wPosSlow % 16;
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uint8_t r = (uint8_t)(c >> 16);
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uint8_t g = (uint8_t)(c >> 8);
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uint8_t b = (uint8_t)c;
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movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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uint8_t startx = movingPoint_x;
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uint8_t starty = movingPoint_y;
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for (int i = 0; i < Strength; i++) {
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movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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}
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movingPoint_x = startx;
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movingPoint_y = starty;
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
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pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
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pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
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}
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for (int i = 0; i < numPixels(); i++) {
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pixelR[i] = pixelR_buffer[i];
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pixelG[i] = pixelG_buffer[i];
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pixelB[i] = pixelB_buffer[i];
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setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
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}
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show();
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}
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// Based upon https://github.com/johncarl81/neopixelplasma
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void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval)
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{
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ActivePattern = PLASMA;
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Interval = interval;
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PlasmaPhase = phase;
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PlasmaPhaseIncrement = phaseIncrement;
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PlasmaColorStretch = colorStretch;
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}
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void NeoPatterns::PlasmaUpdate()
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{
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PlasmaPhase += PlasmaPhaseIncrement;
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int edge = (int)sqrt(numPixels());
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// The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve
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// The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges.
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// The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion.
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Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) };
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Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) };
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Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)};
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byte row, col;
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// For each row...
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for ( row = 0; row < edge; row++ ) {
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float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly.
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// For each column...
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for ( col = 0; col < edge; col++ ) {
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float col_f = float(col); // Optimization.
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// Calculate the distance between this LED, and p1.
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Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED.
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float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y );
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// Calculate the distance between this LED, and p2.
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Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED.
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float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y );
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// Calculate the distance between this LED, and p3.
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Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED.
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float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y );
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// Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc...
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// You can use a cos() for slightly different shading, or experiment with other functions. Go crazy!
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float color_1 = distance1; // range: 0.0...1.0
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float color_2 = distance2;
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float color_3 = distance3;
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float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5;
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// Square the color_f value to weight it towards 0. The image will be darker and have higher contrast.
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color_1 *= color_1 * color_4;
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color_2 *= color_2 * color_4;
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color_3 *= color_3 * color_4;
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color_4 *= color_4;
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// Scale the color up to 0..7 . Max brightness is 7.
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//strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) );
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setPixelColor(xyToPos(row, col), Color(color_1, color_2, color_3));
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}
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}
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show();
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}
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|
||||
/****************** Helper functions ******************/
|
||||
|
||||
void NeoPatterns::SetColor1(uint32_t color) {
|
||||
Color1 = color;
|
||||
}
|
||||
void NeoPatterns::SetColor2(uint32_t color) {
|
||||
Color2 = color;
|
||||
}
|
||||
|
||||
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
|
||||
uint32_t NeoPatterns::DimColor(uint32_t color)
|
||||
{
|
||||
// Shift R, G and B components one bit to the right
|
||||
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
|
||||
return dimColor;
|
||||
}
|
||||
|
||||
// Set all pixels to a color (synchronously)
|
||||
void NeoPatterns::ColorSet(uint32_t color)
|
||||
{
|
||||
for (int i = 0; i < numPixels(); i++)
|
||||
{
|
||||
setPixelColor(i, color);
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
void NeoPatterns::ColorSetParameters(String parameters)
|
||||
{
|
||||
None();
|
||||
ActivePattern = FILL;
|
||||
ColorSet(parseColor(parameters));
|
||||
}
|
||||
|
||||
// Returns the Red component of a 32-bit color
|
||||
uint8_t NeoPatterns::Red(uint32_t color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
// Returns the Green component of a 32-bit color
|
||||
uint8_t NeoPatterns::Green(uint32_t color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
// Returns the Blue component of a 32-bit color
|
||||
uint8_t NeoPatterns::Blue(uint32_t color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colors are a transition r - g - b - back to r.
|
||||
uint32_t NeoPatterns::Wheel(byte WheelPos)
|
||||
{
|
||||
WheelPos = 255 - WheelPos;
|
||||
if (WheelPos < 85)
|
||||
{
|
||||
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
||||
}
|
||||
else if (WheelPos < 170)
|
||||
{
|
||||
WheelPos -= 85;
|
||||
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
WheelPos -= 170;
|
||||
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Convert x y pixel position to matrix position
|
||||
uint8_t NeoPatterns::xyToPos(int x, int y) {
|
||||
if (y % 2 == 0) {
|
||||
return (y * 8 + x);
|
||||
} else {
|
||||
return (y * 8 + (7 - x));
|
||||
}
|
||||
}
|
||||
|
||||
//convert pixel number to actual 8x8 matrix position
|
||||
uint8_t NeoPatterns::numToPos(int num) {
|
||||
int x = num % 8;
|
||||
int y = num / 8;
|
||||
return xyToPos(x, y);
|
||||
}
|
||||
|
||||
// Convert pixel number to actual 8x8 matrix position in a spiral
|
||||
uint8_t NeoPatterns::numToSpiralPos(int num) {
|
||||
int edge = (int)sqrt(numPixels());
|
||||
int findx = edge - 1; // 7
|
||||
int findy = 0;
|
||||
int stepsize = edge - 1; // initial value (0..7)
|
||||
int stepnumber = 0; // each "step" should be used twice
|
||||
int count = -1;
|
||||
int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY
|
||||
if (num < edge) {
|
||||
return num; // trivial
|
||||
}
|
||||
for (int i = edge; i <= num; i++)
|
||||
{
|
||||
count++;
|
||||
if (count == stepsize) {
|
||||
count = 0;
|
||||
// Change direction
|
||||
dir++;
|
||||
stepnumber++;
|
||||
if (stepnumber == 2) {
|
||||
stepsize -= 1;
|
||||
stepnumber = 0;
|
||||
}
|
||||
if (dir == 4) {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
switch (dir) {
|
||||
case 0:
|
||||
findx++;
|
||||
break;
|
||||
case 1:
|
||||
findy++;
|
||||
break;
|
||||
case 2:
|
||||
findx--;
|
||||
break;
|
||||
case 3:
|
||||
findy--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return xyToPos(findx, findy);
|
||||
}
|
||||
|
||||
uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
|
||||
{
|
||||
// TODO: This currently works only with 8x8 (64 pixel)!
|
||||
uint16_t sum = 0;
|
||||
uint8_t count = 0;
|
||||
if (i >= 8) { //up
|
||||
sum += array[i - 8];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 8)) { //down
|
||||
sum += array[i + 8];
|
||||
count++;
|
||||
}
|
||||
if (i >= 1) { //left
|
||||
sum += array[i - 1];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 1)) { //right
|
||||
sum += array[i + 1];
|
||||
count++;
|
||||
}
|
||||
return sum / count;
|
||||
}
|
||||
|
||||
uint32_t NeoPatterns::parseColor(String value) {
|
||||
if (value.charAt(0) == '#') { //solid fill
|
||||
String color = value.substring(1);
|
||||
int number = (int) strtol( &color[0], NULL, 16);
|
||||
// Split them up into r, g, b values
|
||||
int r = number >> 16;
|
||||
int g = number >> 8 & 0xFF;
|
||||
int b = number & 0xFF;
|
||||
return Color(r, g, b);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,107 @@
|
|||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
// Pattern types supported:
|
||||
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, ICON, RANDOM_FADE_SINGLE, PLASMA, FILL, RANDOM };
|
||||
// Patern directions supported:
|
||||
enum direction { FORWARD, REVERSE };
|
||||
|
||||
class NeoPatterns : public Adafruit_NeoPixel
|
||||
{
|
||||
public:
|
||||
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)());
|
||||
|
||||
void Update();
|
||||
void Reverse();
|
||||
void None(uint8_t interval = 40);
|
||||
void Stop(uint8_t interval = 40);
|
||||
void RainbowCycle(uint8_t interval, direction dir = FORWARD);
|
||||
void RainbowCycleUpdate();
|
||||
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
|
||||
void TheaterChaseUpdate();
|
||||
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
|
||||
void ColorWipeUpdate();
|
||||
void Scanner(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
|
||||
void ScannerUpdate();
|
||||
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
|
||||
void FadeUpdate();
|
||||
void RandomFade(uint8_t interval = 100);
|
||||
void RandomFadeUpdate();
|
||||
void RandomFadeSingle(uint8_t interval = 100, uint8_t speed = 5);
|
||||
void RandomFadeSingleUpdate();
|
||||
void RandomBuffer();
|
||||
void Random();
|
||||
void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
|
||||
void SmoothUpdate();
|
||||
void Plasma(float phase = 0, float phaseIncrement = 0.08, float colorStretch = 0.11, uint8_t interval = 60); // 0.08 and 0.11 // 0.03 und 0.3
|
||||
void PlasmaUpdate();
|
||||
|
||||
void SetColor1(uint32_t color);
|
||||
void SetColor2(uint32_t color);
|
||||
//Utilities
|
||||
void ColorSet(uint32_t color);
|
||||
void ColorSetParameters(String parameters);
|
||||
uint8_t Red(uint32_t color);
|
||||
uint8_t Green(uint32_t color);
|
||||
uint8_t Blue(uint32_t color);
|
||||
uint32_t Wheel(byte WheelPos);
|
||||
uint8_t numToSpiralPos(int num);
|
||||
uint8_t xyToPos(int x, int y);
|
||||
uint8_t numToPos(int num);
|
||||
uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
|
||||
uint32_t parseColor(String value);
|
||||
private:
|
||||
|
||||
// Member Variables:
|
||||
pattern ActivePattern; // which pattern is running
|
||||
pattern SavedPattern;
|
||||
direction Direction; // direction to run the pattern
|
||||
direction SavedDirection;
|
||||
|
||||
unsigned long Interval; // milliseconds between updates
|
||||
unsigned long SavedInterval;
|
||||
unsigned long lastUpdate; // last update of position
|
||||
|
||||
uint32_t Color1, Color2; // What colors are in use
|
||||
uint32_t SavedColor1;
|
||||
uint16_t TotalSteps; // total number of steps in the pattern
|
||||
uint16_t SavedTotalSteps;
|
||||
uint16_t Index; // current step within the pattern
|
||||
uint16_t SavedIndex;
|
||||
uint8_t Every; // Turn every "Every" pixel in Color1/Color2
|
||||
|
||||
byte wPos;
|
||||
bool colorful;
|
||||
bool spiral;
|
||||
uint8_t wPosSlow;
|
||||
uint8_t WheelSpeed;
|
||||
uint8_t Smoothing;
|
||||
uint8_t Strength;
|
||||
uint8_t movingPoint_x;
|
||||
uint8_t movingPoint_y;
|
||||
uint8_t *pixelR;
|
||||
uint8_t *pixelG;
|
||||
uint8_t *pixelB;
|
||||
uint8_t *pixelR_buffer;
|
||||
uint8_t *pixelG_buffer;
|
||||
uint8_t *pixelB_buffer;
|
||||
|
||||
float PlasmaPhase;
|
||||
float SavedPlasmaPhase;
|
||||
float PlasmaPhaseIncrement;
|
||||
float SavedPlasmaPhaseIncrement;
|
||||
float PlasmaColorStretch;
|
||||
float SavedPlasmaColorStretch;
|
||||
|
||||
|
||||
uint32_t DimColor(uint32_t color);
|
||||
void Increment();
|
||||
void (*OnComplete)(); // Callback on completion of pattern
|
||||
|
||||
// Convenient 2D point structure
|
||||
struct Point {
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
|
||||
|
||||
};
|
|
@ -2,6 +2,14 @@
|
|||
#include <ArduinoOTA.h>
|
||||
#include <Arduino.h>
|
||||
#include <SoftwareSerial.h>
|
||||
#include "NeoPatterns.h"
|
||||
|
||||
#define PIN D6
|
||||
#define NUMPIXELS 81
|
||||
|
||||
NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ400, &StripComplete);
|
||||
// NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_RGB + NEO_KHZ400, &StripComplete);
|
||||
HomieNode homieNode("pixel", "commands");
|
||||
|
||||
// Timeout, wann die Verbindung als "zurückgesetzt" angesehen werden soll und wieder auf das erste Byte gewartet wird
|
||||
#define TIMEOUT 500
|
||||
|
@ -18,6 +26,155 @@ String output2 = "";
|
|||
|
||||
HomieNode switchNode("switch", "switch");
|
||||
|
||||
void StripComplete(){
|
||||
return;
|
||||
}
|
||||
|
||||
bool onSetColor(const HomieRange& range, const String& value) {
|
||||
if (!range.isRange || range.index < 0 || range.index > 1) {
|
||||
return false;
|
||||
}
|
||||
switch (range.index) {
|
||||
case 0:
|
||||
strip.SetColor1(value.toInt());
|
||||
break;
|
||||
case 1:
|
||||
strip.SetColor2(value.toInt());
|
||||
break;
|
||||
}
|
||||
homieNode.setProperty("color_" + String(range.index)).send(value);
|
||||
}
|
||||
|
||||
bool onSetPixel(const HomieRange& range, const String& value) {
|
||||
if (!range.isRange) {
|
||||
strip.None();
|
||||
strip.ColorSet(value.toInt());
|
||||
homieNode.setProperty("pixel").send(value);
|
||||
return true;
|
||||
}
|
||||
if (range.index < 0 || range.index > strip.numPixels() - 1) {
|
||||
return false;
|
||||
}
|
||||
strip.None();
|
||||
strip.setPixelColor(range.index, value.toInt());
|
||||
strip.show();
|
||||
homieNode.setProperty("pixel_" + String(range.index)).send(value);
|
||||
}
|
||||
|
||||
bool onSetBrightness(const HomieRange& range, const String& value) {
|
||||
long brightness = value.toInt();
|
||||
if (brightness < 0 || brightness > 255) {
|
||||
return false;
|
||||
}
|
||||
strip.setBrightness(brightness);
|
||||
strip.show();
|
||||
homieNode.setProperty("brightness").send(value);
|
||||
}
|
||||
|
||||
bool onSetPixels(const HomieRange& range, const String& value) {
|
||||
|
||||
String remaining = value;
|
||||
int i = 0;
|
||||
// Kein Effekt
|
||||
strip.Stop();
|
||||
do {
|
||||
String current = remaining.substring(0, 7);
|
||||
Homie.getLogger() << i << ":" << current << endl;
|
||||
uint32_t currentcolor = strip.parseColor(current);
|
||||
|
||||
strip.setPixelColor(strip.numToPos(i), currentcolor);
|
||||
i++;
|
||||
|
||||
remaining = remaining.substring(7);
|
||||
|
||||
} while (remaining.length() > 2 && (i < strip.numPixels()));
|
||||
Homie.getLogger() << " filling rest with black" << endl;
|
||||
while (i < strip.numPixels()) {
|
||||
strip.setPixelColor(strip.numToPos(i), strip.Color(0, 0, 0));
|
||||
i++;
|
||||
}
|
||||
|
||||
strip.show();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool onSetEffect(const HomieRange& range, const String& value) {
|
||||
String effect = value;
|
||||
effect.toLowerCase();
|
||||
if (effect == "scanner") {
|
||||
strip.Scanner(strip.Color(255, 0, 0));
|
||||
}
|
||||
else if (effect == "randomscanner") {
|
||||
strip.Scanner(strip.Color(255, 0, 0), 40, true);
|
||||
}
|
||||
else if (effect == "larsonspiral") {
|
||||
strip.Scanner(strip.Color(255, 0, 0), 40, true, true);
|
||||
}
|
||||
else if (effect == "rainbowcycle") {
|
||||
strip.RainbowCycle(50);
|
||||
}
|
||||
else if (effect == "theaterchase" || effect == "chase") {
|
||||
strip.TheaterChase(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 100);
|
||||
}
|
||||
else if (effect == "fade") {
|
||||
strip.Fade(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 200, 100);
|
||||
}
|
||||
else if (effect == "randomfade") {
|
||||
strip.RandomFade();
|
||||
}
|
||||
else if (effect == "random") {
|
||||
strip.Random();
|
||||
}
|
||||
else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255
|
||||
strip.Smooth(16, 80, 50, 40);
|
||||
}
|
||||
else if (effect == "plasma") {
|
||||
strip.Plasma();
|
||||
}
|
||||
else {
|
||||
// Test whether command with parameters was sent
|
||||
int sep = value.indexOf("|");
|
||||
String command = value.substring(0, sep);
|
||||
String parameters = value.substring(sep + 1);
|
||||
if (command.equals("fill")) {
|
||||
strip.ColorSetParameters(parameters);
|
||||
}
|
||||
else if (command.equals("randomfade")) {
|
||||
int sepparam = parameters.indexOf("|");
|
||||
int p1 = parameters.substring(0, sepparam).toInt();
|
||||
if (p1 <= 0) {
|
||||
p1 = 5;
|
||||
}
|
||||
strip.RandomFadeSingle(p1);
|
||||
}
|
||||
else {
|
||||
strip.None();
|
||||
}
|
||||
}
|
||||
homieNode.setProperty("effect").send(value);
|
||||
}
|
||||
|
||||
bool onSetClear(const HomieRange& range, const String& value) {
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
homieNode.setProperty("clear").send(value);
|
||||
}
|
||||
|
||||
bool onSetLength(const HomieRange& range, const String& value) {
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
int newLength = value.toInt();
|
||||
if (newLength > 0) {
|
||||
strip.updateLength(newLength);
|
||||
}
|
||||
homieNode.setProperty("length").send(value);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool switchHandler(const HomieRange& range, const String& value) {
|
||||
Homie.getLogger() << "switch " << ": " << value << endl;
|
||||
int localByte = 0;
|
||||
|
@ -56,6 +213,11 @@ bool switchHandler(const HomieRange& range, const String& value) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void loopHandler() {
|
||||
strip.Update();
|
||||
}
|
||||
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
swSer.begin(9600);
|
||||
|
@ -64,10 +226,25 @@ void setup() {
|
|||
Homie_setFirmware(FW_NAME, FW_VERSION);
|
||||
Homie_setBrand(FW_NAME);
|
||||
|
||||
Homie.setLoopFunction(loopHandler);
|
||||
|
||||
switchNode.advertise("switch").settable(switchHandler);
|
||||
|
||||
homieNode.advertiseRange("pixel", 0, NUMPIXELS - 1).settable(onSetPixel);
|
||||
homieNode.advertiseRange("color", 0, 1).settable(onSetColor);
|
||||
homieNode.advertise("brightness").settable(onSetBrightness);
|
||||
homieNode.advertise("effect").settable(onSetEffect);
|
||||
homieNode.advertise("clear").settable(onSetClear);
|
||||
homieNode.advertise("length").settable(onSetLength);
|
||||
homieNode.advertiseRange("pixels", 0, (NUMPIXELS - 1)*7).settable(onSetPixels);
|
||||
|
||||
|
||||
Homie.setup();
|
||||
|
||||
strip.begin();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
|
||||
ArduinoOTA.setHostname(Homie.getConfiguration().deviceId);
|
||||
ArduinoOTA.begin();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue