Refactor: Effect smooth now working.
This commit is contained in:
parent
99e5762296
commit
408b9d3671
|
@ -4,6 +4,14 @@ NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*call
|
|||
Adafruit_NeoPixel(pixels, pin, type)
|
||||
{
|
||||
OnComplete = callback;
|
||||
// TODO: Arrays hier initialisieren mit konkreten Werten? Und in der NeoPatterns.h nur der Platzhalter?
|
||||
//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
|
||||
pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
}
|
||||
|
||||
void NeoPatterns::Update() {
|
||||
|
@ -30,6 +38,9 @@ void NeoPatterns::Update() {
|
|||
case RANDOM_FADE:
|
||||
RandomFadeUpdate();
|
||||
break;
|
||||
case SMOOTH:
|
||||
SmoothUpdate();
|
||||
break;
|
||||
case NONE:
|
||||
break;
|
||||
default:
|
||||
|
@ -48,7 +59,7 @@ void NeoPatterns::Increment()
|
|||
Index = 0;
|
||||
if (OnComplete != NULL)
|
||||
{
|
||||
OnComplete(); // call the comlpetion callback
|
||||
OnComplete(); // call the completion callback
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +71,7 @@ void NeoPatterns::Increment()
|
|||
Index = TotalSteps - 1;
|
||||
if (OnComplete != NULL)
|
||||
{
|
||||
OnComplete(); // call the comlpetion callback
|
||||
OnComplete(); // call the completion callback
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -239,6 +250,114 @@ void NeoPatterns::RandomFadeUpdate() {
|
|||
Increment();
|
||||
}
|
||||
|
||||
void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
|
||||
ActivePattern = SMOOTH;
|
||||
Interval = interval;
|
||||
TotalSteps = 1000; // Beim Smooth nicht sinnvoll?
|
||||
Index = 0;
|
||||
WheelSpeed = wheelSpeed;
|
||||
Smoothing = smoothing;
|
||||
Strength = strength;
|
||||
movingPoint_x = 3;
|
||||
movingPoint_y = 3;
|
||||
// Clear buffer (from previous or different effects)
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR_buffer[i] = 0;
|
||||
pixelG_buffer[i] = 0;
|
||||
pixelB_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void NeoPatterns::SmoothUpdate() {
|
||||
uint32_t c = Wheel(wPos);
|
||||
wPosSlow += WheelSpeed;
|
||||
wPos = (wPos + (wPosSlow / 10) ) % 255;
|
||||
wPosSlow = wPosSlow % 16;
|
||||
|
||||
uint8_t r = (uint8_t)(c >> 16);
|
||||
uint8_t g = (uint8_t)(c >> 8);
|
||||
uint8_t b = (uint8_t)c;
|
||||
|
||||
movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||||
movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||||
if (movingPoint_x < 8) {
|
||||
movingPoint_x = 8 - movingPoint_x;
|
||||
} else if (movingPoint_x >= 16) {
|
||||
movingPoint_x = 22 - movingPoint_x;
|
||||
} else {
|
||||
movingPoint_x -= 8;
|
||||
}
|
||||
|
||||
if (movingPoint_y < 8) {
|
||||
movingPoint_y = 8 - movingPoint_y;
|
||||
} else if (movingPoint_y >= 16) {
|
||||
movingPoint_y = 22 - movingPoint_y;
|
||||
} else {
|
||||
movingPoint_y -= 8;
|
||||
}
|
||||
uint8_t startx = movingPoint_x;
|
||||
uint8_t starty = movingPoint_y;
|
||||
|
||||
for (int i = 0; i < Strength; i++) {
|
||||
|
||||
movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||||
movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||||
|
||||
if (movingPoint_x < 8) {
|
||||
movingPoint_x = 8 - movingPoint_x;
|
||||
} else if (movingPoint_x >= 16) {
|
||||
movingPoint_x = 22 - movingPoint_x;
|
||||
} else {
|
||||
movingPoint_x -= 8;
|
||||
}
|
||||
|
||||
if (movingPoint_y < 8) {
|
||||
movingPoint_y = 8 - movingPoint_y;
|
||||
} else if (movingPoint_y >= 16) {
|
||||
movingPoint_y = 22 - movingPoint_y;
|
||||
} else {
|
||||
movingPoint_y -= 8;
|
||||
}
|
||||
|
||||
if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
|
||||
pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
|
||||
pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
|
||||
pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
|
||||
pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
|
||||
pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
|
||||
pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
}
|
||||
|
||||
movingPoint_x = startx;
|
||||
movingPoint_y = starty;
|
||||
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
|
||||
pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
|
||||
pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR[i] = pixelR_buffer[i];
|
||||
pixelG[i] = pixelG_buffer[i];
|
||||
pixelB[i] = pixelB_buffer[i];
|
||||
setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
|
||||
}
|
||||
|
||||
show();
|
||||
Increment();
|
||||
|
||||
}
|
||||
|
||||
/****************** Helper functions ******************/
|
||||
|
||||
void NeoPatterns::SetColor1(uint32_t color) {
|
||||
|
@ -360,4 +479,25 @@ uint8_t NeoPatterns::numToSpiralPos(int num) {
|
|||
return xyToPos(findx, findy);
|
||||
}
|
||||
|
||||
|
||||
uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
|
||||
{
|
||||
uint16_t sum = 0;
|
||||
uint8_t count = 0;
|
||||
if (i >= 8) { //up
|
||||
sum += array[i - 8];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 8)) { //down
|
||||
sum += array[i + 8];
|
||||
count++;
|
||||
}
|
||||
if (i >= 1) { //left
|
||||
sum += array[i - 1];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 1)) { //right
|
||||
sum += array[i + 1];
|
||||
count++;
|
||||
}
|
||||
return sum / count;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
// Pattern types supported:
|
||||
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE };
|
||||
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH };
|
||||
// Patern directions supported:
|
||||
enum direction { FORWARD, REVERSE };
|
||||
|
||||
|
@ -26,6 +26,8 @@ class NeoPatterns : public Adafruit_NeoPixel
|
|||
void FadeUpdate();
|
||||
void RandomFade(uint8_t interval = 100);
|
||||
void RandomFadeUpdate();
|
||||
void Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval);
|
||||
void SmoothUpdate();
|
||||
|
||||
void SetColor1(uint32_t color);
|
||||
void SetColor2(uint32_t color);
|
||||
|
@ -37,7 +39,7 @@ class NeoPatterns : public Adafruit_NeoPixel
|
|||
uint32_t Wheel(byte WheelPos);
|
||||
uint8_t numToSpiralPos(int num);
|
||||
uint8_t xyToPos(int x, int y);
|
||||
|
||||
uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
|
||||
private:
|
||||
|
||||
// Member Variables:
|
||||
|
@ -54,6 +56,18 @@ class NeoPatterns : public Adafruit_NeoPixel
|
|||
byte wPos;
|
||||
bool colorful;
|
||||
bool spiral;
|
||||
uint8_t wPosSlow;
|
||||
uint8_t WheelSpeed;
|
||||
uint8_t Smoothing;
|
||||
uint8_t Strength;
|
||||
uint8_t movingPoint_x;
|
||||
uint8_t movingPoint_y;
|
||||
uint8_t *pixelR;
|
||||
uint8_t *pixelG;
|
||||
uint8_t *pixelB;
|
||||
uint8_t *pixelR_buffer;
|
||||
uint8_t *pixelG_buffer;
|
||||
uint8_t *pixelB_buffer;
|
||||
|
||||
uint32_t DimColor(uint32_t color);
|
||||
void Increment();
|
||||
|
|
|
@ -84,6 +84,9 @@ bool onSetEffect(const HomieRange& range, const String& value){
|
|||
else if (effect == "randomfade") {
|
||||
strip.RandomFade();
|
||||
}
|
||||
else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255
|
||||
strip.Smooth(16, 80, 50, 40);
|
||||
}
|
||||
else {
|
||||
strip.None();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue