Refactor: Effect smooth now working.
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99e5762296
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408b9d3671
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@ -4,6 +4,14 @@ NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*call
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Adafruit_NeoPixel(pixels, pin, type)
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Adafruit_NeoPixel(pixels, pin, type)
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{
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{
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OnComplete = callback;
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OnComplete = callback;
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// TODO: Arrays hier initialisieren mit konkreten Werten? Und in der NeoPatterns.h nur der Platzhalter?
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//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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}
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}
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void NeoPatterns::Update() {
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void NeoPatterns::Update() {
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@ -30,6 +38,9 @@ void NeoPatterns::Update() {
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case RANDOM_FADE:
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case RANDOM_FADE:
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RandomFadeUpdate();
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RandomFadeUpdate();
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break;
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break;
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case SMOOTH:
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SmoothUpdate();
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break;
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case NONE:
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case NONE:
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break;
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break;
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default:
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default:
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@ -48,7 +59,7 @@ void NeoPatterns::Increment()
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Index = 0;
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Index = 0;
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if (OnComplete != NULL)
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if (OnComplete != NULL)
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{
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{
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OnComplete(); // call the comlpetion callback
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OnComplete(); // call the completion callback
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}
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}
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}
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}
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}
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}
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@ -60,7 +71,7 @@ void NeoPatterns::Increment()
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Index = TotalSteps - 1;
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Index = TotalSteps - 1;
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if (OnComplete != NULL)
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if (OnComplete != NULL)
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{
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{
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OnComplete(); // call the comlpetion callback
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OnComplete(); // call the completion callback
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}
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}
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}
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}
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}
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}
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@ -239,6 +250,114 @@ void NeoPatterns::RandomFadeUpdate() {
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Increment();
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Increment();
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}
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}
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void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
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ActivePattern = SMOOTH;
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Interval = interval;
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TotalSteps = 1000; // Beim Smooth nicht sinnvoll?
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Index = 0;
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WheelSpeed = wheelSpeed;
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Smoothing = smoothing;
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Strength = strength;
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movingPoint_x = 3;
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movingPoint_y = 3;
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// Clear buffer (from previous or different effects)
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = 0;
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pixelG_buffer[i] = 0;
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pixelB_buffer[i] = 0;
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}
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}
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void NeoPatterns::SmoothUpdate() {
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uint32_t c = Wheel(wPos);
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wPosSlow += WheelSpeed;
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wPos = (wPos + (wPosSlow / 10) ) % 255;
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wPosSlow = wPosSlow % 16;
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uint8_t r = (uint8_t)(c >> 16);
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uint8_t g = (uint8_t)(c >> 8);
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uint8_t b = (uint8_t)c;
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movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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uint8_t startx = movingPoint_x;
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uint8_t starty = movingPoint_y;
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for (int i = 0; i < Strength; i++) {
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movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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}
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movingPoint_x = startx;
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movingPoint_y = starty;
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
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pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
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pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
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}
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for (int i = 0; i < numPixels(); i++) {
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pixelR[i] = pixelR_buffer[i];
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pixelG[i] = pixelG_buffer[i];
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pixelB[i] = pixelB_buffer[i];
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setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
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}
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show();
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Increment();
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}
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/****************** Helper functions ******************/
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/****************** Helper functions ******************/
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void NeoPatterns::SetColor1(uint32_t color) {
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void NeoPatterns::SetColor1(uint32_t color) {
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@ -360,4 +479,25 @@ uint8_t NeoPatterns::numToSpiralPos(int num) {
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return xyToPos(findx, findy);
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return xyToPos(findx, findy);
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}
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}
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uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
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{
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uint16_t sum = 0;
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uint8_t count = 0;
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if (i >= 8) { //up
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sum += array[i - 8];
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count++;
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}
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if (i < (64 - 8)) { //down
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sum += array[i + 8];
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count++;
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}
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if (i >= 1) { //left
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sum += array[i - 1];
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count++;
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}
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if (i < (64 - 1)) { //right
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sum += array[i + 1];
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count++;
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}
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return sum / count;
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}
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@ -1,7 +1,7 @@
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#include <Adafruit_NeoPixel.h>
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#include <Adafruit_NeoPixel.h>
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// Pattern types supported:
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// Pattern types supported:
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE };
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH };
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// Patern directions supported:
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// Patern directions supported:
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enum direction { FORWARD, REVERSE };
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enum direction { FORWARD, REVERSE };
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@ -26,6 +26,8 @@ class NeoPatterns : public Adafruit_NeoPixel
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void FadeUpdate();
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void FadeUpdate();
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void RandomFade(uint8_t interval = 100);
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void RandomFade(uint8_t interval = 100);
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void RandomFadeUpdate();
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void RandomFadeUpdate();
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void Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval);
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void SmoothUpdate();
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void SetColor1(uint32_t color);
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void SetColor1(uint32_t color);
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void SetColor2(uint32_t color);
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void SetColor2(uint32_t color);
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@ -37,7 +39,7 @@ class NeoPatterns : public Adafruit_NeoPixel
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uint32_t Wheel(byte WheelPos);
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uint32_t Wheel(byte WheelPos);
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uint8_t numToSpiralPos(int num);
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uint8_t numToSpiralPos(int num);
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uint8_t xyToPos(int x, int y);
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uint8_t xyToPos(int x, int y);
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uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
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private:
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private:
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// Member Variables:
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// Member Variables:
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@ -54,6 +56,18 @@ class NeoPatterns : public Adafruit_NeoPixel
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byte wPos;
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byte wPos;
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bool colorful;
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bool colorful;
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bool spiral;
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bool spiral;
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uint8_t wPosSlow;
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uint8_t WheelSpeed;
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uint8_t Smoothing;
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uint8_t Strength;
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uint8_t movingPoint_x;
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uint8_t movingPoint_y;
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uint8_t *pixelR;
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uint8_t *pixelG;
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uint8_t *pixelB;
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uint8_t *pixelR_buffer;
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uint8_t *pixelG_buffer;
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uint8_t *pixelB_buffer;
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uint32_t DimColor(uint32_t color);
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uint32_t DimColor(uint32_t color);
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void Increment();
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void Increment();
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@ -84,6 +84,9 @@ bool onSetEffect(const HomieRange& range, const String& value){
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else if (effect == "randomfade") {
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else if (effect == "randomfade") {
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strip.RandomFade();
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strip.RandomFade();
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}
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}
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else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255
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strip.Smooth(16, 80, 50, 40);
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}
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else {
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else {
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strip.None();
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strip.None();
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}
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}
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