Text entfernt - nun in Matrix hinterlegt
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174
NeoPatterns.cpp
174
NeoPatterns.cpp
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@ -46,9 +46,6 @@ void NeoPatterns::Update() {
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case ICON:
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IconUpdate();
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break;
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case TEXT:
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TextUpdate();
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break;
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case PLASMA:
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PlasmaUpdate();
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break;
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@ -474,177 +471,6 @@ void NeoPatterns::IconComplete()
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PlasmaColorStretch = SavedPlasmaColorStretch;
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}
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/****************** Text ******************/
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void NeoPatterns::Text(String text, uint8_t interval)
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{
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// Save last effect, should be called after completion again
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SavedPattern = ActivePattern;
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SavedInterval = Interval;
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SavedTotalSteps = TotalSteps;
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SavedIndex = Index;
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SavedColor1 = Color1;
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SavedDirection = Direction;
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SavedPlasmaPhase = PlasmaPhase;
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SavedPlasmaPhaseIncrement = PlasmaPhaseIncrement;
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SavedPlasmaColorStretch = PlasmaColorStretch;
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ActivePattern = TEXT;
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Interval = interval;
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// textlength*8
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TotalSteps = (text.length()-1 ) * 9;
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Index = TotalSteps;
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// Index = 0;
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Text1 = text;
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// FontChar = fontchar;
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Direction = REVERSE;
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Color1 = 16711680;
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textposition = 0;
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charposition = 8;
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// charposition = 0;
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}
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void NeoPatterns::TextUpdate()
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{
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/*
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uint8_t _r = (uint8_t)(Color1 >> 16);
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uint8_t _g = (uint8_t)(Color1 >> 8);
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uint8_t _b = (uint8_t)Color1;
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Direction = FORWARD;
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Serial.println(Index);
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setPixelColor(xyToSimplePos(0,Index), Color(100, 0, 0));
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TotalSteps = 8;
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Increment();
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show();
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return;
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*/
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// textposition++;
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uint8_t FontChar = Text1[textposition];
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uint8_t FontCharNext = Text1[textposition + 1];
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// This will only work for 8*8-Pixel Displays, 64 Pixels
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// The pixel 0,0 is on the lower right (the control access is there)
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// textposition: position within text
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// charposition: position of the current ("textposition") character, what is being shown of "this" character
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int charx = 0;
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// Walk through the whole matrix and display the matching pixel of the character which is supposed to be on charposition
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// _ _ _
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// _ _ _
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// _ _ _
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//
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// I _ _
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// I _ _
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// I _ _
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//
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// _ I _
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// _ I _
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// _ I _
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//
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// 2,2 1,2 0,2
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// 2,1 1,1 0,1
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// 2,0 1,0 0,0
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//
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// 8 7 6
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// 3 4 5
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// 2 1 0
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//
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clear();
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for (int x = 0; x < 8; x++) {
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//charx = 8 - x;
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for (int y = 0; y < 8; y++) {
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int currentpos = xyToSimplePos(x,y);
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// if (charx > charposition) {
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// x > 8-charposition
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if (8-x>charposition) {
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// Display the second character
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uint64_t mask = 1LL << (uint64_t)charxyToPos(charposition+x, y);
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if ( (font[FontCharNext]&mask) == 0) {
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setPixelColor(currentpos, Color(0, 0, 100)); //bit is 0 at pos i
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} else {
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uint8_t _r = (uint8_t)(Color1 >> 16);
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uint8_t _g = (uint8_t)(Color1 >> 8);
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uint8_t _b = (uint8_t)Color1;
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setPixelColor(currentpos, Color(_r, _g, _b)); //bit is 1 at pos i
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}
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} else {
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// Display the first character
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uint64_t mask = 1LL << (uint64_t)charxyToPos(charposition+x-8, y);
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if ( (font[FontChar]&mask) == 0) {
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setPixelColor(currentpos, Color(0, 100, 0)); //bit is 0 at pos i
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} else {
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uint8_t _r = (uint8_t)(Color1 >> 16);
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uint8_t _g = (uint8_t)(Color1 >> 8);
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uint8_t _b = (uint8_t)Color1;
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setPixelColor(currentpos, Color(_r, _g, _b)); //bit is 1 at pos i
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}
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}
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}
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}
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Serial.println();
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/*
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// First char
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for (int x = 0; x < 8-charposition; x++) { // Scroll the first char from right to left
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for (int y = 0; y < 8; y++) {
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uint64_t mask = 1LL << (uint64_t)charxyToPos(x, y);
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if ( (font[FontChar]&mask) == 0) {
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setPixelColor(xyToSimplePos(x, y), Color(0, 0, 100)); //bit is 0 at pos i
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} else {
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uint8_t _r = (uint8_t)(Color1 >> 16);
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uint8_t _g = (uint8_t)(Color1 >> 8);
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uint8_t _b = (uint8_t)Color1;
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setPixelColor(xyToSimplePos(x, y), Color(_r, _g, _b)); //bit is 1 at pos i
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}
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}
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}
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// Second char
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for (int x = 8-charposition; x < 8; x++) {
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for (int y = 0; y < 8; y++) {
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uint64_t mask = 1LL << (uint64_t)charxyToPos(x, y);
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// uint64_t mask = 1LL << (uint64_t)(x+y);
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if ( (font[FontCharNext]&mask) == 0) {
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setPixelColor(xyToSimplePos(x, y), Color(0, 100, 0)); //bit is 0 at pos i
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} else {
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uint8_t _r = (uint8_t)(Color1 >> 16);
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uint8_t _g = (uint8_t)(Color1 >> 8);
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uint8_t _b = (uint8_t)Color1;
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setPixelColor(xyToSimplePos(x, y), Color(_r, _g, _b)); //bit is 1 at pos i
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}
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}
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}
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*/
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show();
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charposition--;
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if (charposition == 0)
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{
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charposition = 8;
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textposition++;
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}
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Increment();
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}
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void NeoPatterns::TextComplete()
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{
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// Reload last effect
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ActivePattern = SavedPattern;
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Interval = SavedInterval;
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TotalSteps = SavedTotalSteps;
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Index = SavedIndex;
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Color1 = SavedColor1;
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Direction = SavedDirection;
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PlasmaPhase = SavedPlasmaPhase;
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PlasmaPhaseIncrement = SavedPlasmaPhaseIncrement;
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PlasmaColorStretch = SavedPlasmaColorStretch;
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}
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/****************** Plasma ******************/
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// Based upon https://github.com/johncarl81/neopixelplasma
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@ -36,9 +36,6 @@ class NeoPatterns : public Adafruit_NeoPixel
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void Icon(uint8_t fontchar, String iconcolor = "#FFFFFF", uint8_t interval = 30);
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void IconUpdate();
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void IconComplete();
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void Text(String text, uint8_t interval = 80);
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void TextUpdate();
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void TextComplete();
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void Plasma(float phase = 0, float phaseIncrement = 0.08, float colorStretch = 0.11, uint8_t interval = 60); // 0.08 and 0.11 // 0.03 und 0.3
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void PlasmaUpdate();
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@ -107,7 +104,6 @@ class NeoPatterns : public Adafruit_NeoPixel
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float PlasmaColorStretch;
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float SavedPlasmaColorStretch;
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uint32_t DimColor(uint32_t color);
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void Increment();
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void (*OnComplete)(); // Callback on completion of pattern
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