added more gameboy pictures, minor code cleanup
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@ -1,5 +1,4 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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import time
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from PIL import Image, ImageDraw, ImageFont
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from PIL import Image, ImageDraw, ImageFont
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from matrixSender import MatrixSender
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from matrixSender import MatrixSender
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import time
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import time
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@ -52,23 +52,18 @@ class MatrixSender(object):
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def send(self, image,invert=False): #changes slowly 'fadespeed'-pixels at a time
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def send(self, image,invert=False): #changes slowly 'fadespeed'-pixels at a time
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global threadrunning
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global threadrunning
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#if fadespeed=0 -> change instant.
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#time to change= 1280/25*0.2
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imgmap = []
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imgmap = []
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for pixel in image.getdata():
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for pixel in image.getdata():
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r, g, b, a = pixel
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r, g, b, a = pixel
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pixelbrightness=int( (r+g+b)/3 *(pow(2,self.bitsperpixel)-1) /255 +0.5)
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pixelbrightness=int( (r+g+b)/3 *(pow(2,self.bitsperpixel)-1) /255 +0.5)
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if invert:
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if invert:
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pixelbrightness=pow(2,self.bitsperpixel)-1-pixelbrightness
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pixelbrightness=pow(2,self.bitsperpixel)-1-pixelbrightness
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for b in self._intToBitlist(pixelbrightness):
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for b in self._intToBitlist(pixelbrightness):
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imgmap.append(b)
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imgmap.append(b)
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self.sendPacket(imgmap) #send packet and save last-imagemap
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self.sendPacket(imgmap) #send packet and save last-imagemap
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@ -8,6 +8,10 @@ from random import randint
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flipdot = FlipdotSender("localhost", 2323,(160,48),40)
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flipdot = FlipdotSender("localhost", 2323,(160,48),40)
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#text=sys.argv[1]
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#text=sys.argv[1]
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if len(sys.argv)>1:
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while(True):
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flipdot.send_img_from_filename(sys.argv[1],0)
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time.sleep(1)
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#flipdot.send_text(text)
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#flipdot.send_text(text)
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#flipdot.send_marquee(text)
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#flipdot.send_marquee(text)
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