added extra state to table game
This commit is contained in:
parent
e95ea0359f
commit
e416d44400
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@ -1,7 +1,5 @@
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package de.ctdo.crashtest.game;
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package de.ctdo.crashtest.game;
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import de.ctdo.crashtest.log.Logger;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Timer;
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import java.util.Timer;
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@ -18,17 +16,18 @@ public class Statemachine implements IStatemachine {
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TABLE_GAME_FIVE,
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TABLE_GAME_FIVE,
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TABLE_GAME_SIX,
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TABLE_GAME_SIX,
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TABLE_GAME_DONE,
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TABLE_GAME_DONE,
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TABLE_GAME_WRONG,
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ROKET_STARTED,
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ROKET_STARTED,
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ROKET_DONE,
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ROKET_DONE,
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NEUTRAL
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NEUTRAL
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}
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}
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private final char BLUE_BUTTON = 'E';
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public static final char BLUE_BUTTON = 'E';
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private final char LIGHT_BARRIER = 'F';
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public static final char LIGHT_BARRIER = 'F';
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private final char TABLE_ONE = 'G';
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public static final char TABLE_ONE = 'G';
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private final char TABLE_TWO = 'H';
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public static final char TABLE_TWO = 'H';
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private final char TABLE_THREE = 'I';
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public static final char TABLE_THREE = 'I';
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private final char ROKET_INPUT = 'B';
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public static final char ROKET_INPUT = 'B';
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private final List<StatemachineListener> statemachineListenerList;
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private final List<StatemachineListener> statemachineListenerList;
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private Timer timer;
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private Timer timer;
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@ -160,41 +159,43 @@ public class Statemachine implements IStatemachine {
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case TABLE_GAME_ONE:
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case TABLE_GAME_ONE:
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if(input == TABLE_TWO) {
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if(input == TABLE_TWO) {
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retVal = state.TABLE_GAME_TWO;
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retVal = state.TABLE_GAME_TWO;
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} else if (input == TABLE_THREE) {
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_TWO:
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case TABLE_GAME_TWO:
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if(input == TABLE_THREE) {
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if(input == TABLE_THREE) {
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retVal = state.TABLE_GAME_THREE;
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retVal = state.TABLE_GAME_THREE;
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} else if (input == TABLE_ONE) {
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} else if (input == TABLE_ONE) {
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retVal = state.TABLE_GAME_ONE;
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_THREE:
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case TABLE_GAME_THREE:
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if(input == TABLE_TWO) {
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if(input == TABLE_TWO) {
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retVal = state.TABLE_GAME_FOUR;
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retVal = state.TABLE_GAME_FOUR;
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} else if (input == TABLE_ONE) {
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} else if (input == TABLE_ONE) {
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retVal = state.TABLE_GAME_ONE;
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_FOUR:
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case TABLE_GAME_FOUR:
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if(input == TABLE_THREE) {
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if(input == TABLE_THREE) {
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retVal = state.TABLE_GAME_FIVE;
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retVal = state.TABLE_GAME_FIVE;
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} else if (input == TABLE_ONE) {
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} else if (input == TABLE_ONE) {
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retVal = state.TABLE_GAME_ONE;
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_FIVE:
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case TABLE_GAME_FIVE:
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if(input == TABLE_ONE) {
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if(input == TABLE_ONE) {
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retVal = state.TABLE_GAME_SIX;
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retVal = state.TABLE_GAME_SIX;
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} else if (input == TABLE_TWO) {
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} else if (input == TABLE_TWO) {
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retVal = state.TABLE_GAME_ONE;
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_SIX:
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case TABLE_GAME_SIX:
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if(input == TABLE_THREE) {
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if(input == TABLE_THREE) {
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retVal = state.TABLE_GAME_DONE;
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retVal = state.TABLE_GAME_DONE;
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} else if (input == TABLE_TWO) {
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} else if (input == TABLE_TWO) {
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retVal = state.TABLE_GAME_ONE;
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retVal = state.TABLE_GAME_WRONG;
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}
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}
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break;
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break;
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case TABLE_GAME_DONE:
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case TABLE_GAME_DONE:
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@ -202,6 +203,11 @@ public class Statemachine implements IStatemachine {
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retVal = state.ROKET_STARTED;
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retVal = state.ROKET_STARTED;
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}
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}
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break;
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break;
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case TABLE_GAME_WRONG:
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if(input == TABLE_ONE) {
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retVal = state.TABLE_GAME_ONE;
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}
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break;
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case ROKET_STARTED:
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case ROKET_STARTED:
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if(input == ROKET_INPUT) {
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if(input == ROKET_INPUT) {
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retVal = state.ROKET_DONE;
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retVal = state.ROKET_DONE;
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