382 lines
9.4 KiB
C
382 lines
9.4 KiB
C
#include <sysinit.h>
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#include "basic/basic.h"
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#include "basic/byteorder.h"
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#include "lcd/lcd.h"
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#include "lcd/print.h"
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#include "funk/nrf24l01p.h"
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#include <string.h>
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#include "basic/random.h"
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#include "basic/config.h"
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#include "usetable.h"
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//channel and mac used to transmit game announcements
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#define ANNOUNCE_CHANNEL 81
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#define ANNOUNCE_MAC "REM0T"
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struct NRF_CFG config;
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struct packet{
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uint8_t len;
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uint8_t protocol;
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uint8_t command;
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uint32_t id;
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uint32_t ctr;
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//union with 19 bytes data
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union content{
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struct button{
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uint8_t button;
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uint8_t reserved[18];
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}__attribute__((packed)) button;
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struct text{
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uint8_t x;
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uint8_t y;
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uint8_t flags;
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uint8_t text[16];
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}__attribute__((packed)) text;
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struct nick{
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uint8_t flags;
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uint8_t nick[18];
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}__attribute__((packed)) nick;
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struct nickrequest{
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uint8_t reserved[19];
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}__attribute__((packed)) nickrequest;
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struct ack{
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uint8_t flags;
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uint8_t reserved[18];
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}__attribute__((packed)) ack;
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struct announce{
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uint8_t gameMac[5];
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uint8_t gameChannel;
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//uint8_t playerMac[5]; playerMac = gameMac+1;
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uint16_t gameId;
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uint8_t gameFlags;
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uint8_t interval;
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uint8_t jitter;
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uint8_t gameTitle[8];
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}__attribute__((packed)) announce;
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struct join{
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uint16_t gameId;
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uint8_t reserved[17];
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}__attribute__((packed)) join;
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}c;
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uint16_t crc;
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}__attribute__((packed));
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#define FLAGS_MASS_GAME 1
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#define FLAGS_SHORT_PACKET 2
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#define FLAGS_LONG_RECV 4
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#define FLAGS_ACK_JOINOK 1
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#define MASS_ID 1
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#define FLAGS_CLS 1
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/**************************************************************************/
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/* l0dable for playing games which are announced by other r0kets with the l0dabel r_game */
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/* Values of buf[3]:
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* B: packet sent by player, contain information which button is pressed
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* T: packet sent by game, contain text for display
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* N: packet sent by game, requesting nick
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* n: packet sent player, containing nick
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* A: packet sent by game, announcing game
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* J: packet sent by player, requesting to join game
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* a: ack, packet with $ctr was received
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*/
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uint32_t ctr;
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uint32_t id;
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uint16_t gameId;
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uint8_t interval;
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uint8_t jitter;
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uint8_t flags;
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uint8_t *gameTitle;
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void sendButton(uint8_t button);
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void sendJoin(uint32_t game);
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void processPacket(struct packet *p);
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void processAnnounce(struct announce *a);
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void processText(struct text *t);
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uint8_t selectGame();
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void playGame();
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struct announce games[7];
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uint8_t gamecount;
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void ram(void)
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{
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int priv = GLOBAL(privacy);
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GLOBAL(privacy) = 3;
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config.nrmacs=1;
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config.maclen[0] = 32;
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config.channel = ANNOUNCE_CHANNEL;
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memcpy(config.mac0, ANNOUNCE_MAC, 5);
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nrf_config_set(&config);
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id = getRandom();
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ctr = 1;
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while( selectGame() ){
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playGame();
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}
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GLOBAL(privacy) = priv;
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};
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void playGame(void)
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{
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int len;
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struct packet p;
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lcdPrintln("Now playing:");
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lcdPrintln(gameTitle);
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lcdRefresh();
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while(1){
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uint8_t button = getInputRaw();
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sendButton(button);
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while(1){
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if( flags & FLAGS_LONG_RECV )
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len = nrf_rcv_pkt_time(64,sizeof(p),(uint8_t*)&p);
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else
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len = nrf_rcv_pkt_time(32,sizeof(p),(uint8_t*)&p);
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if(len==sizeof(p)){
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processPacket(&p);
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}else{
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break;
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}
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}
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int rnd = getRandom() % jitter;
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delayms(interval*5+rnd);
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volatile uint16_t i;
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i = getRandom()&0xfff;
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while(i--);
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};
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}
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void showGames(uint8_t selected)
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{
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int i;
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lcdClear();
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lcdPrintln("Games:");
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if( gamecount ){
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for(i=0;i<gamecount;i++){
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if( i==selected )
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lcdPrint("*");
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else
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lcdPrint(" ");
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char buf[9];
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memcpy(buf, games[i].gameTitle, 8);
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buf[8] = 0;
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lcdPrintln(buf);
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}
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}else{
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lcdPrint("*No Games");
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}
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lcdRefresh();
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}
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uint8_t joinGame()
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{
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int i;
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struct packet p;
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struct packet ack;
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memset((void*)&p, 0, sizeof(p));
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memset((void*)&ack, 0, sizeof(ack));
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p.len=sizeof(p);
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p.protocol='G';
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p.command='J';
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p.id= id;
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p.ctr= ++ctr;
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p.c.join.gameId=gameId;
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lcdPrintln("Joining game");
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lcdRefresh();
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for(i=0; i<10; i++){
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nrf_snd_pkt_crc(sizeof(p),(uint8_t*)&p);
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int len = nrf_rcv_pkt_time(30,sizeof(ack),(uint8_t*)&ack);
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if( len==sizeof(ack) ){
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if( (ack.len==32) && (ack.protocol=='G') && ack.command=='a' ){ //check sanity, protocol
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if( ack.id == id && ack.ctr == ctr ){
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if( ack.c.ack.flags & FLAGS_ACK_JOINOK ){
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lcdPrintln("Join OK");
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lcdRefresh();
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return 1;
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}else{
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lcdPrintln("Join rejected");
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lcdRefresh();
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getInputWait();
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getInputWaitRelease();
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return 0;
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}
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}
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}
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}
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delayms(70);
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}
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lcdPrintln("timeout :(");
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lcdRefresh();
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getInputWait();
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getInputWaitRelease();
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return 0;
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}
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uint8_t selectGame()
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{
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int len, i, selected;
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struct packet p;
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int a = 0;
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config.channel = ANNOUNCE_CHANNEL;
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memcpy(config.mac0, ANNOUNCE_MAC, 5);
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nrf_config_set(&config);
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gamecount = 0;
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lcdClear();
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lcdPrintln("Searching for");
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lcdPrintln("games...");
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lcdRefresh();
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for(i=0;i<60;i++){
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len= nrf_rcv_pkt_time(30, sizeof(p), (uint8_t*)&p);
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if (len==sizeof(p)){
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if( a ) a = 0; else a = 1;
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gpioSetValue (RB_LED2, a);
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processPacket(&p);
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}
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}
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selected = 0;
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while(1){
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showGames(selected);
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int key=getInputWait();
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getInputWaitRelease();
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switch(key){
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case BTN_DOWN:
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if( selected < gamecount-1 ){
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selected++;
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}
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break;
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case BTN_UP:
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if( selected > 0 ){
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selected--;
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}
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break;
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case BTN_LEFT:
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return 0;
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case BTN_ENTER:
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case BTN_RIGHT:
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if( gamecount == 0 )
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return 0;
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gameId = games[selected].gameId;
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memcpy(config.txmac, games[selected].gameMac, 5);
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memcpy(config.mac0, games[selected].gameMac, 5);
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config.mac0[4]++;
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config.channel = games[selected].gameChannel;
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interval = games[selected].interval;
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jitter = games[selected].jitter;
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flags = games[selected].gameFlags;
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gameTitle = games[selected].gameTitle;
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nrf_config_set(&config);
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lcdClear();
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if( games[selected].gameFlags & FLAGS_MASS_GAME )
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return 1;
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else
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return joinGame();
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}
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}
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}
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void processNickRequest( struct nickrequest *nq)
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{
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struct packet p;
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memset((void*)&p, 0, sizeof(p));
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p.len=sizeof(p);
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p.protocol='G'; // Proto
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p.command='n';
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p.id= id;
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p.ctr= ++ctr;
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p.c.nick.flags = 0;
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uint8_t *nick = GLOBAL(nickname);
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strcpy(p.c.nick.nick, nick);
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nrf_snd_pkt_crc(sizeof(p),(uint8_t*)&p);
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}
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void processPacket(struct packet *p)
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{
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if ((p->len==32) && (p->protocol=='G') && (p->id == id || p->id == 0) ){ //check sanity, protocol, id
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if (p->command=='T'){
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struct packet ack;
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memset((void*)&ack, 0, sizeof(ack));
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ack.len=sizeof(ack);
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ack.protocol='G';
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ack.command='a';
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ack.id= id;
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ack.ctr= p->ctr;
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ack.c.ack.flags = 0;
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nrf_snd_pkt_crc(sizeof(ack),(uint8_t*)&ack);
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processText(&(p->c.text));
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}
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else if (p->command=='N'){
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processNickRequest(&(p->c.nickrequest));
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}
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else if (p->command=='A'){
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processAnnounce(&(p->c.announce));
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}
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}
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}
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void processAnnounce(struct announce *a)
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{
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if( gamecount < sizeof(games)/sizeof(games[0]) ){
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int repeat=0;
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int i;
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for (i=0; i<gamecount; i++){
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if (a->gameId == games[i].gameId){
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repeat=1;
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}
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}
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if (repeat!=1){
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games[gamecount] = *a;
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gamecount++;
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}
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}
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}
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void processText(struct text *t)
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{
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if( t->flags & FLAGS_CLS )
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lcdClear() ;
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lcdSetCrsr(t->x, t->y);
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t->text[16] = 0;
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lcdPrint(t->text);
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lcdRefresh();
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}
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//increment ctr and send button state, id and ctr
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void sendButton(uint8_t button)
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{
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struct packet p;
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memset((void*)&p, 0, sizeof(p));
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p.len=sizeof(p);
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p.protocol='G'; // Proto
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p.command='B';
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p.id= id;
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p.ctr= ++ctr;
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p.c.button.button=button;
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//lcdClear();
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//lcdPrint("Key:"); lcdPrintInt(buf[2]); lcdNl();
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if( flags & FLAGS_SHORT_PACKET )
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nrf_snd_pkt_crc(16,(uint8_t*)&p);
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else
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nrf_snd_pkt_crc(sizeof(p),(uint8_t*)&p);
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}
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