107 lines
1.4 KiB
C
107 lines
1.4 KiB
C
/*
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* coded by Thammi from Pentagon Village
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*/
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#include <sysinit.h>
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#include <stdio.h>
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#include "basic/basic.h"
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#include "basic/random.h"
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#include "lcd/display.h"
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#include "usetable.h"
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void randomizeCoin(int* x, int* y);
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void ram() {
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int key;
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int d = 0;
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int x = RESX / 2;
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int y = RESY / 2;
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int p = 0;
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int q, r;
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randomizeCoin(&q, &r);
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lcdClear();
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while (1) {
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// display
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lcdSetPixel(q, r, p % 3);
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lcdSetPixel(x, y, 1);
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lcdDisplay();
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// wait
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delayms(20);
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// input
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key=getInputRaw();
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switch(key) {
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case BTN_RIGHT:
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d = 3;
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break;
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case BTN_LEFT:
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d = 2;
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break;
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case BTN_UP:
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d = 0;
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break;
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case BTN_DOWN:
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d = 1;
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break;
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case BTN_ENTER:
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return;
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}
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// step
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if(d > 1) {
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x = (RESX + x + (d & 1) * 2 - 1) % RESX;
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} else {
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y = (RESY + y + d * 2 - 1) % RESY;
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}
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p += 1;
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// collision
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if(x == q && y == r) {
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p += 99;
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randomizeCoin(&q, &r);
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} else if(lcdGetPixel(x, y)) {
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lcdClear();
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lcdPrint("You failed,");
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lcdNl();
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lcdPrint(nickname);
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lcdPrint("!");
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lcdNl();
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lcdNl();
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lcdPrintInt(p);
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lcdPrintln(" points");
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lcdDisplay();
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while(getInputRaw() != BTN_ENTER);
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return;
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}
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}
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return;
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}
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void randomizeCoin(int* x, int* y) {
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// WARNING: if you are really got at this the game freezes :D
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for(;;) {
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*x = getRandom() % RESX;
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*y = getRandom() % RESY;
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if(!lcdGetPixel(*x, *y)) {
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return;
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}
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}
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}
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