import bridge import packets import time import Queue import random import threading class Game: def __init__(self, device, gameName, gameChannel, announcechannel, announcemac): self.gameName = gameName self.channel = gameChannel self.gamemac = [int(random.random()*254) for x in range(1,6)] self.playermac = list(self.gamemac) self.playermac[4]+=1 self.gameid = int(random.random()*(2**31)) self.bridge = bridge.Bridge(device, self.channel, self.gamemac) self.announce = packets.Announce(self.gamemac, self.channel, self.gameid, 0, "testgame") self.announcequeue = Queue.Queue() self.bridge.registerQueue(self.announcequeue) self.announcechannel = announcechannel self.announcemac = announcemac self.sendAnnounce() def sendAnnounce(self): aq = bridge.QueuePacket(self.announcechannel, self.announcemac, False, self.announce) self.bridge.putInQueue(self.announcequeue, aq) self.announcetimer = threading.Timer(1, self.sendAnnounce) self.announcetimer.start()